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Contents?: true

Size: 1.95 KB

Versions: 2

Compression:

Stored size: 1.95 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1389617752.26736:@value"`{I"
class:ETI"ProcessedAsset;FI"logical_path;TI"3Shaders/Builtin/Functions/getLambertDiffuse.js;FI"
pathname;TI"l/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Builtin/Functions/getLambertDiffuse.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2014-01-13T10:29:06+01:00;TI"length;TiÐI"digest;TI"%1fa4c172f54c1bc7ef01de8e06fff94f;FI"source;TI"Ð    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "/**\n\
 * Calculates the intensity of diffusely reflected light.\n\
 *\n\
 * @name czm_getLambertDiffuse\n\
 * @glslFunction\n\
 *\n\
 * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates.\n\
 * @param {vec3} normalEC The surface normal in eye coordinates.\n\
 *\n\
 * @returns {float} The intensity of the diffuse reflection.\n\
 *\n\
 * @see czm_phong\n\
 *\n\
 * @example\n\
 * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC);\n\
 * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200);\n\
 * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity);\n\
 */\n\
float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC)\n\
{\n\
    return max(dot(lightDirectionEC, normalEC), 0.0);\n\
}";
});
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Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.25.0 test/dummy/tmp/cache/assets/C7E/AF0/sprockets%2Fd0089a94f336126088a4c1e44e5b9423
cesium-0.24.1 test/dummy/tmp/cache/assets/C7E/AF0/sprockets%2Fd0089a94f336126088a4c1e44e5b9423