module Mittsu class Line def render_buffer(camera, lights, fog, material, geometry_group, update_buffers) opengl_mode = mode == LineStrip ? GL_LINE_STRIP : GL_LINES @renderer.state.set_line_width(material.line_width * @renderer.pixel_ratio) glDrawArrays(opengl_mode, 0, geometry_group.line_count) @renderer.info[:render][:calls] += 1 end def update # TODO: glBindVertexArray ??? material = buffer_material(geometry) custom_attributes_dirty = material.attributes && material.custom_attributes_dirty? if geometry.vertices_need_update || geometry.colors_need_update || geometry.line_distances_need_update || custom_attributes_dirty geometry.set_line_buffers(GL_DYNAMIC_DRAW) end geometry.vertices_need_update = false geometry.colors_need_update = false geometry.line_distances_need_update = false material.attributes && material.clear_custom_attributes end def init_geometry geometry.renderer = @renderer if geometry.vertex_buffer.nil? geometry.create_line_buffers geometry.init_line_buffers(self) geometry.vertices_need_update = true geometry.colors_need_update = true geometry.line_distances_need_update end end def add_opengl_object @renderer.add_opengl_object(geometry, self) end end end