--- layout: default permalink: /code.html title: "Complete Code - RPSG" --- {::comment} contains complete RPSG code {:/comment} # Complete Code * auto-gen TOC: {:toc} > The complete code will look like this: ``` % rpsg ``` ~~~ruby #!/usr/bin/env ruby =begin |====================================| | Req Ruby Ver | Req Ruby Gems Ver | |--------------|---------------------| | >= v2.0.0 | >= v2.6.0 | |====================================| =end # create master class for rpsg class RockPaperScissorsGame # specify the version for the rubygem module RPSG # create version constant for the rubygem VERSION = "0.3.9" end # create module that holds all contents for this script module ProtectedConstants # create 2d list of choices CHOICES = [['r', 'rock'], ['p', 'paper'], ['s', 'scissors']] # define entry to symbol (key to value) dictionary NTRY_TO_SYM = { CHOICES[0][0] => :ROCK , CHOICES[0][1] => :ROCK , CHOICES[1][0] => :PAPER , CHOICES[1][1] => :PAPER , CHOICES[2][0] => :SCISSORS, CHOICES[2][1] => :SCISSORS } # define valid entries VALID_ENTRIES = NTRY_TO_SYM.keys # define computer choices COMPUTER_CHOICES = NTRY_TO_SYM.values # create winners 2d list array with format: winning choice, losing choice protected # make protected WINNERS = [ [:SCISSORS, :PAPER ], [:PAPER , :ROCK ], [:ROCK , :SCISSORS] ] # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player LOSERS = WINNERS.map { |winning_choice,losing_choice| [losing_choice,winning_choice] } end protected_methods :ProtectedConstants class << self # add continue method for asking the user if they want to play rock paper scissors def continue(str1,str2,str3) puts str1 print str2 gets puts str3 end end # print out strings continue("\nYou are about to enter a rock-paper-scissors best of 3 match.", "\nPress the return/enter key to continue...", "") # initialize variables def initialize # initialize variables and set all equal to zero @player_score = @computer_score = @ties = 0 end # define play method, this will be the main function for playing rock paper scissors def play(winning_score) # make while loop while @player_score < winning_score && @computer_score < winning_score puts "\nPlayer score: #{@player_score}, " + "Computer score: #{@computer_score}, Ties: #{@ties}.\n" player = PrivateMethods.player_choice computer = ProtectedConstants::COMPUTER_CHOICES.sample # chooses a random option puts "\nPlayer chooses #{player.to_s.downcase}." puts "Computer chooses #{computer.to_s.downcase}.\n" case PrivateMethods.player_outcome [player, computer] when :WIN puts "\n#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round.\n" @player_score += 1 when :LOSE puts "\n#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round.\n" @computer_score += 1 else puts "\nTie, choose again\n" @ties += 1 end end puts "\nFinal score: player: #{@player_score}, " + "computer: #{@computer_score} (ties: #{@ties}).\n" case PrivateMethods.final_outcome(@player_score, @computer_score) when :WIN puts "\nPlayer wins!\n" when :LOSE puts "\nComputer wins!\n" else puts "\nIt's a tie!\n" end print "\n[press the enter/return key to exit game]" gets end private # make private # add module for private methods for the rpsg calculations module PrivateMethods class << self # make a definition that asks for the players choice def player_choice loop do print "\nChoose: Rock (r), Paper (p), or Scissors (s): " choice = gets.chomp.downcase if ProtectedConstants::NTRY_TO_SYM.key?(choice) return ProtectedConstants::NTRY_TO_SYM[choice] elsif choice != ProtectedConstants::VALID_ENTRIES puts "\nThat entry is invalid. Please re-enter.\n" else return nil end end end # define outcomes of players choice against cpu def player_outcome(plays) return :WIN if ProtectedConstants::WINNERS.include?(plays) return :LOSE if ProtectedConstants::LOSERS.include?(plays) return :TIE if !:WIN | !:LOSE end # define final outcome that gives the result of who one the whole match def final_outcome(pl, co) return :WIN if pl > co return :LOSE if pl < co # return :TIE if pl = co # there will never be a tie for the final outcome due to the code in the `play()` method end end end public # make public again # private_methods :PrivateMethods end RockPaperScissorsGame.new.play(2) # best out of 3 $end ~~~