[.S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"CharacterJoint: name" Base: sizei|: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; "PPtr; "m_ConnectedBody; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " Vector3f; " m_Anchor; i; i ; i(S; ;i;i;F; " float; "x; i ; i ; i(S; ;i;i;F; " float; "y; i ; i; i(S; ;i;i;F; " float; "z; i ; i; i(S; ;i;i;F; " Vector3f; " m_Axis; i; i; i(S; ;i;i;F; " float; "x; i ; i; i(S; ;i;i;F; " float; "y; i ; i; i(S; ;i;i;F; " float; "z; i ; i; i(S; ;i;i;F; " Vector3f; "m_SwingAxis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; "SoftJointLimit; "m_LowTwistLimit; i; i; iS; ;i;i;F; " float; " limit; i ; i; iS; ;i;i;F; " float; "bounciness; i ; i; iS; ;i;i;F; " float; " spring; i ; i; iS; ;i;i;F; " float; " damper; i ; i; iS; ;i;i;F; "SoftJointLimit; "m_HighTwistLimit; i; i; iS; ;i;i;F; " float; " limit; i ; i; iS; ;i;i;F; " float; "bounciness; i ; i; iS; ;i;i;F; " float; " spring; i ; i ; iS; ;i;i;F; " float; " damper; i ; i!; iS; ;i;i;F; "SoftJointLimit; "m_Swing1Limit; i; i"; iS; ;i;i;F; " float; " limit; i ; i#; iS; ;i;i;F; " float; "bounciness; i ; i$; iS; ;i;i;F; " float; " spring; i ; i%; iS; ;i;i;F; " float; " damper; i ; i&; iS; ;i;i;F; "SoftJointLimit; "m_Swing2Limit; i; i'; iS; ;i;i;F; " float; " limit; i ; i(; iS; ;i;i;F; " float; "bounciness; i ; i); iS; ;i;i;F; " float; " spring; i ; i*; iS; ;i;i;F; " float; " damper; i ; i+; iS; ;i;i;F; " float; "m_BreakForce; i ; i,; iS; ;i;i;F; " float; "m_BreakTorque; i ; i-; i