describe "screen properties" do before do # Simulate AppDelegate setup of main screen @screen = HomeScreen.new modal: true, nav_bar: true @screen.on_load end it "should store title" do HomeScreen.title.should == "Home" end it "should set default title on new instances" do @screen.title.should == "Home" end it "should let the instance set its title" do @screen.title = "instance method" @screen.title.should == 'instance method' end it "should not let the instance reset the default title" do @screen.title = "instance method" HomeScreen.title.should != 'instance method' end it "should have a default UIStatusBar style" do @screen.view_will_appear(false) UIApplication.sharedApplication.isStatusBarHidden.should == false UIApplication.sharedApplication.statusBarStyle.should == UIStatusBarStyleDefault end it "should set the UIStatusBar style to :none" do @screen.class.status_bar :none @screen.view_will_appear(false) UIApplication.sharedApplication.isStatusBarHidden.should == true end it "should set the UIStatusBar style to :light" do @screen.class.status_bar :light @screen.view_will_appear(false) UIApplication.sharedApplication.isStatusBarHidden.should == false UIApplication.sharedApplication.statusBarStyle.should == UIStatusBarStyleLightContent end it "should set the UIStatusBar style to :dark" do UIApplication.sharedApplication.statusBarStyle = UIStatusBarStyleLightContent @screen.class.status_bar :dark @screen.view_will_appear(false) UIApplication.sharedApplication.isStatusBarHidden.should == false UIApplication.sharedApplication.statusBarStyle.should == UIStatusBarStyleDefault end it "should default to a global UIStatusBar style" do NSBundle.mainBundle.mock!(:objectForInfoDictionaryKey) do |key| "UIStatusBarStyleLightContent" end @screen.class.status_bar :default @screen.view_will_appear(false) UIApplication.sharedApplication.isStatusBarHidden.should == false UIApplication.sharedApplication.statusBarStyle.should == UIStatusBarStyleLightContent end it "should set the tab bar item with a system item" do @screen.set_tab_bar_item system_item: :contacts comparison = UITabBarItem.alloc.initWithTabBarSystemItem(UITabBarSystemItemContacts, tag: 0) @screen.tabBarItem.systemItem.should == comparison.systemItem @screen.tabBarItem.tag.should == comparison.tag @screen.tabBarItem.image.should == comparison.image end it "should set the tab bar item with a custom item and title" do @screen.set_tab_bar_item title: "My Screen", item: "list" item_image = UIImage.imageNamed("list") comparison = UITabBarItem.alloc.initWithTitle("My Screen", image: item_image, tag: 0) @screen.tabBarItem.systemItem.should == comparison.systemItem @screen.tabBarItem.tag.should == comparison.tag @screen.tabBarItem.image.should == comparison.image end it "#modal? should be true" do @screen.modal?.should == true end it "should know it is the first screen" do @screen.first_screen?.should == true end it "#should_autorotate should default to 'true'" do @screen.should_autorotate.should == true end it "should allow opening and closing a modal screen" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.mock!(:"presentViewController:animated:completion:") do |controller, animated, completion| controller.should == @screen.navigationController end parent_screen.open_modal @screen parent_screen.mock!(:"dismissViewControllerAnimated:completion:") do |animated, completion| animated.should == true end @screen.close end it "should push another screen with animation by default" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.navigationController.mock!(:"pushViewController:animated:") do |controller, animated| animated.should == true end parent_screen.open @screen end it "should push another screen with animation when animated: true" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.navigationController.mock!(:"pushViewController:animated:") do |controller, animated| animated.should == true end parent_screen.open @screen, animated: true end it "should push another screen without animation when animated: false" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.navigationController.mock!(:"pushViewController:animated:") do |controller, animated| animated.should == false end parent_screen.open @screen, animated: false end # Issue https://github.com/clearsightstudio/ProMotion/issues/109 it "#should_autorotate should fire when shouldAutorotate fires when in a navigation bar" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.open @screen, animated: false @screen.mock!(:should_autorotate) { true.should == true } parent_screen.navigationController.shouldAutorotate end it "#should_autorotate shouldn't crash when NavigationController's visibleViewController is nil" do parent_screen = BasicScreen.new(nav_bar: true) parent_screen.open @screen, animated: false @screen.navigationController.mock!(:visibleViewController) { nil } parent_screen.navigationController.shouldAutorotate end # <= iOS 5 only it "#should_rotate(orientation) should fire when shouldAutorotateToInterfaceOrientation(orientation) fires" do @screen.mock!(:should_rotate) { |orientation| orientation.should == UIInterfaceOrientationMaskPortrait } @screen.shouldAutorotateToInterfaceOrientation(UIInterfaceOrientationMaskPortrait) end describe "iOS lifecycle methods" do it "-viewDidLoad" do @screen.mock!(:view_did_load) { true } @screen.viewDidLoad.should == true end it "-viewWillAppear" do @screen.mock!(:view_will_appear) { |animated| animated.should == true } @screen.viewWillAppear(true) end it "-viewDidAppear" do @screen.mock!(:view_did_appear) { |animated| animated.should == true } @screen.viewDidAppear(true) end it "-viewWillDisappear" do @screen.mock!(:view_will_disappear) { |animated| animated.should == true } @screen.viewWillDisappear(true) end it "-viewDidDisappear" do @screen.mock!(:view_did_disappear) { |animated| animated.should == true } @screen.viewDidDisappear(true) end it "-shouldAutorotateToInterfaceOrientation" do @screen.mock!(:should_rotate) { |o| o.should == UIInterfaceOrientationPortrait } @screen.shouldAutorotateToInterfaceOrientation(UIInterfaceOrientationPortrait) end it "-shouldAutorotate" do @screen.mock!(:should_autorotate) { true } @screen.shouldAutorotate.should == true end it "-willRotateToInterfaceOrientation" do @screen.mock! :will_rotate do |orientation, duration| orientation.should == UIInterfaceOrientationPortrait duration.should == 0.5 end @screen.willRotateToInterfaceOrientation(UIInterfaceOrientationPortrait, duration: 0.5) end it "-didRotateFromInterfaceOrientation" do @screen.mock!(:on_rotate) { true } @screen.didRotateFromInterfaceOrientation(UIInterfaceOrientationPortrait).should == true end end describe "navigation controller behavior" do it "should have a navigation bar" do @screen.navigationController.should.be.kind_of UINavigationController end it "should let the instance set the nav_controller" do screen = HomeScreen.new nav_bar: true, nav_controller: CustomNavigationController screen.on_load screen.navigationController.should.be.instance_of CustomNavigationController end it "#navigationController should return a navigation controller" do @screen.navigationController.should.be.instance_of ProMotion::NavigationController end it "should have a nav bar" do @screen.nav_bar?.should == true end it "have a right bar button item" do @screen.navigationItem.rightBarButtonItem.should.not == nil end it "should have a left bar button item" do @screen.navigationItem.leftBarButtonItem.should.not == nil end it "should set the given action on a left bar button item" do @screen.navigationItem.leftBarButtonItem.action.should == :save_something end it "should set the given action on a right bar button item" do @screen.navigationItem.rightBarButtonItem.action.should == :return_to_some_other_screen end end describe "bar button behavior" do describe "system bar buttons" do before do @screen.set_nav_bar_button :right, title: nil, action: :add_something, system_item: UIBarButtonSystemItemAdd end it "has a right bar button item of the correct type" do @screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem end it "is an add button" do @screen.navigationItem.rightBarButtonItem.action.should == :add_something end end describe "bar button tint colors" do before do @screen.set_nav_bar_button :right, title: nil, action: :add_something, system_item: UIBarButtonSystemItemAdd, tint_color: UIColor.blueColor end it "sets the tint color" do CGColorEqualToColor(@screen.navigationItem.rightBarButtonItem.tintColor, UIColor.blueColor).should == true end end describe 'titled bar buttons' do before do @screen.set_nav_bar_button :right, title: "Save", action: :save_something, style: UIBarButtonItemStyleDone end it "has a right bar button item of the correct type" do @screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem end it "has a right bar button item of the correct style" do @screen.navigationItem.rightBarButtonItem.style.should == UIBarButtonItemStyleDone end it "is titled correctly" do @screen.navigationItem.rightBarButtonItem.title.should == 'Save' end end describe 'image bar buttons' do before do @image = UIImage.alloc.init @screen.set_nav_bar_button :right, title: @image, action: :save_something, style: UIBarButtonItemStyleDone end it "has a right bar button item of the correct type" do @screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem end it "is has the right image" do @screen.navigationItem.rightBarButtonItem.title.should == nil end end describe 'custom view bar buttons' do before do @activity = UIActivityIndicatorView.alloc.initWithActivityIndicatorStyle(UIActivityIndicatorViewStyleWhite) @screen.set_nav_bar_button :right, {custom_view: @activity} end it "has a right bar button item of the correct type" do @screen.navigationItem.rightBarButtonItem.should.be.instance_of UIBarButtonItem @screen.navigationItem.rightBarButtonItem.customView.should.be.instance_of UIActivityIndicatorView end end end end describe "screen with toolbar" do it "showing" do # Simulate AppDelegate setup of main screen screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.on_load screen.navigationController.toolbarHidden?.should == false end it "hidden" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: false) screen.on_load screen.navigationController.toolbarHidden?.should == true end it "adds a single item" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.on_load screen.set_toolbar_button([{title: "Testing Toolbar"}]) screen.navigationController.toolbar.items.should.be.instance_of Array screen.navigationController.toolbar.items.count.should == 1 screen.navigationController.toolbar.items.first.should.be.instance_of UIBarButtonItem screen.navigationController.toolbar.items.first.title.should == "Testing Toolbar" end it "adds multiple items" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.set_toolbar_buttons [{title: "Testing Toolbar"}, {title: "Another Test"}] screen.navigationController.toolbar.items.should.be.instance_of Array screen.navigationController.toolbar.items.count.should == 2 screen.navigationController.toolbar.items.first.title.should == "Testing Toolbar" screen.navigationController.toolbar.items.last.title.should == "Another Test" end it "shows the toolbar when setting items" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: false) screen.on_load screen.navigationController.toolbarHidden?.should == true screen.set_toolbar_button([{title: "Testing Toolbar"}], false) screen.navigationController.toolbarHidden?.should == false end it "doesn't show the toolbar when passed nil" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.on_load screen.set_toolbar_button(nil, false) screen.navigationController.toolbarHidden?.should == true end it "doesn't show the toolbar when passed false" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.on_load screen.set_toolbar_button(false, false) screen.navigationController.toolbarHidden?.should == true end it "hides the toolbar when passed nil" do screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) screen.on_load screen.set_toolbar_button([{title: "Testing Toolbar"}], false) screen.navigationController.toolbarHidden?.should == false screen.set_toolbar_button(nil, false) screen.navigationController.toolbarHidden?.should == true end end describe "toolbar tinted buttons" do before do @screen = HomeScreen.new(nav_bar: true, modal: true, toolbar: true) @screen.on_load end it "creates string toolbar buttons with tint colors" do @screen.set_toolbar_button([{title: "Testing Toolbar", tint_color: UIColor.redColor}]) @screen.navigationController.toolbar.items.first.tintColor.should == UIColor.redColor end it "creates image toolbar buttons with tint colors" do @screen.set_toolbar_button([{image: UIImage.imageNamed("list"), tint_color: UIColor.redColor}]) @screen.navigationController.toolbar.items.first.tintColor.should == UIColor.redColor end it "creates system item toolbar buttons with tint colors" do @screen.set_toolbar_button([{system_item: :reply, tint_color: UIColor.redColor}]) @screen.navigationController.toolbar.items.first.tintColor.should == UIColor.redColor end end describe "child screen management" do before do @screen = HomeScreen.new @child = BasicScreen.new end it "#add_child_screen" do @screen.add_child_screen @child @screen.childViewControllers.should.include(@child) @screen.childViewControllers.length.should == 1 @child.parent_screen.should == @screen end it "#remove_child_screen" do @screen.add_child_screen @child @screen.childViewControllers.should.include(@child) @screen.remove_child_screen @child @screen.childViewControllers.length.should == 0 @child.parent_screen.should == nil end end