/*! Scroller 1.2.1
* 2011-2014 SpryMedia Ltd - datatables.net/license
*/
/**
* @summary Scroller
* @description Virtual rendering for DataTables
* @version 1.2.1
* @file dataTables.scroller.js
* @author SpryMedia Ltd (www.sprymedia.co.uk)
* @contact www.sprymedia.co.uk/contact
* @copyright Copyright 2011-2014 SpryMedia Ltd.
*
* This source file is free software, available under the following license:
* MIT license - http://datatables.net/license/mit
*
* This source file is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details.
*
* For details please refer to: http://www.datatables.net
*/
(function(window, document, undefined){
var factory = function( $, DataTable ) {
"use strict";
/**
* Scroller is a virtual rendering plug-in for DataTables which allows large
* datasets to be drawn on screen every quickly. What the virtual rendering means
* is that only the visible portion of the table (and a bit to either side to make
* the scrolling smooth) is drawn, while the scrolling container gives the
* visual impression that the whole table is visible. This is done by making use
* of the pagination abilities of DataTables and moving the table around in the
* scrolling container DataTables adds to the page. The scrolling container is
* forced to the height it would be for the full table display using an extra
* element.
*
* Note that rows in the table MUST all be the same height. Information in a cell
* which expands on to multiple lines will cause some odd behaviour in the scrolling.
*
* Scroller is initialised by simply including the letter 'S' in the sDom for the
* table you want to have this feature enabled on. Note that the 'S' must come
* AFTER the 't' parameter in `dom`.
*
* Key features include:
*
* - Speed! The aim of Scroller for DataTables is to make rendering large data sets fast
* - Full compatibility with deferred rendering in DataTables 1.9 for maximum speed
* - Display millions of rows
* - Integration with state saving in DataTables (scrolling position is saved)
* - Easy to use
*
*
* @class
* @constructor
* @global
* @param {object} oDT DataTables settings object
* @param {object} [oOpts={}] Configuration object for FixedColumns. Options
* are defined by {@link Scroller.defaults}
*
* @requires jQuery 1.7+
* @requires DataTables 1.9.0+
*
* @example
* $(document).ready(function() {
* $('#example').dataTable( {
* "sScrollY": "200px",
* "sAjaxSource": "media/dataset/large.txt",
* "sDom": "frtiS",
* "bDeferRender": true
* } );
* } );
*/
var Scroller = function ( oDTSettings, oOpts ) {
/* Sanity check - you just know it will happen */
if ( ! this instanceof Scroller )
{
alert( "Scroller warning: Scroller must be initialised with the 'new' keyword." );
return;
}
if ( typeof oOpts == 'undefined' )
{
oOpts = {};
}
/**
* Settings object which contains customisable information for the Scroller instance
* @namespace
* @private
* @extends Scroller.defaults
*/
this.s = {
/**
* DataTables settings object
* @type object
* @default Passed in as first parameter to constructor
*/
"dt": oDTSettings,
/**
* Pixel location of the top of the drawn table in the viewport
* @type int
* @default 0
*/
"tableTop": 0,
/**
* Pixel location of the bottom of the drawn table in the viewport
* @type int
* @default 0
*/
"tableBottom": 0,
/**
* Pixel location of the boundary for when the next data set should be loaded and drawn
* when scrolling up the way.
* @type int
* @default 0
* @private
*/
"redrawTop": 0,
/**
* Pixel location of the boundary for when the next data set should be loaded and drawn
* when scrolling down the way. Note that this is actually caluated as the offset from
* the top.
* @type int
* @default 0
* @private
*/
"redrawBottom": 0,
/**
* Auto row height or not indicator
* @type bool
* @default 0
*/
"autoHeight": true,
/**
* Number of rows calculated as visible in the visible viewport
* @type int
* @default 0
*/
"viewportRows": 0,
/**
* setTimeout reference for state saving, used when state saving is enabled in the DataTable
* and when the user scrolls the viewport in order to stop the cookie set taking too much
* CPU!
* @type int
* @default 0
*/
"stateTO": null,
/**
* setTimeout reference for the redraw, used when server-side processing is enabled in the
* DataTables in order to prevent DoSing the server
* @type int
* @default null
*/
"drawTO": null,
heights: {
jump: null,
page: null,
virtual: null,
scroll: null,
/**
* Height of rows in the table
* @type int
* @default 0
*/
row: null,
/**
* Pixel height of the viewport
* @type int
* @default 0
*/
viewport: null
},
topRowFloat: 0,
scrollDrawDiff: null
};
// @todo The defaults should extend a `c` property and the internal settings
// only held in the `s` property. At the moment they are mixed
this.s = $.extend( this.s, Scroller.oDefaults, oOpts );
// Workaround for row height being read from height object (see above comment)
this.s.heights.row = this.s.rowHeight;
/**
* DOM elements used by the class instance
* @private
* @namespace
*
*/
this.dom = {
"force": document.createElement('div'),
"scroller": null,
"table": null
};
/* Attach the instance to the DataTables instance so it can be accessed */
this.s.dt.oScroller = this;
/* Let's do it */
this._fnConstruct();
};
Scroller.prototype = /** @lends Scroller.prototype */{
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Public methods
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Calculate the pixel position from the top of the scrolling container for
* a given row
* @param {int} iRow Row number to calculate the position of
* @returns {int} Pixels
* @example
* $(document).ready(function() {
* $('#example').dataTable( {
* "sScrollY": "200px",
* "sAjaxSource": "media/dataset/large.txt",
* "sDom": "frtiS",
* "bDeferRender": true,
* "fnInitComplete": function (o) {
* // Find where row 25 is
* alert( o.oScroller.fnRowToPixels( 25 ) );
* }
* } );
* } );
*/
"fnRowToPixels": function ( rowIdx, intParse, virtual )
{
var pixels;
if ( virtual ) {
pixels = this._domain( 'virtualToPhysical', rowIdx * this.s.heights.row );
}
else {
var diff = rowIdx - this.s.baseRowTop;
pixels = this.s.baseScrollTop + (diff * this.s.heights.row);
}
return intParse || intParse === undefined ?
parseInt( pixels, 10 ) :
pixels;
},
/**
* Calculate the row number that will be found at the given pixel position
* (y-scroll).
*
* Please note that when the height of the full table exceeds 1 million
* pixels, Scroller switches into a non-linear mode for the scrollbar to fit
* all of the records into a finite area, but this function returns a linear
* value (relative to the last non-linear positioning).
* @param {int} iPixels Offset from top to calculate the row number of
* @param {int} [intParse=true] If an integer value should be returned
* @param {int} [virtual=false] Perform the calculations in the virtual domain
* @returns {int} Row index
* @example
* $(document).ready(function() {
* $('#example').dataTable( {
* "sScrollY": "200px",
* "sAjaxSource": "media/dataset/large.txt",
* "sDom": "frtiS",
* "bDeferRender": true,
* "fnInitComplete": function (o) {
* // Find what row number is at 500px
* alert( o.oScroller.fnPixelsToRow( 500 ) );
* }
* } );
* } );
*/
"fnPixelsToRow": function ( pixels, intParse, virtual )
{
var diff = pixels - this.s.baseScrollTop;
var row = virtual ?
this._domain( 'physicalToVirtual', pixels ) / this.s.heights.row :
( diff / this.s.heights.row ) + this.s.baseRowTop;
return intParse || intParse === undefined ?
parseInt( row, 10 ) :
row;
},
/**
* Calculate the row number that will be found at the given pixel position (y-scroll)
* @param {int} iRow Row index to scroll to
* @param {bool} [bAnimate=true] Animate the transision or not
* @returns {void}
* @example
* $(document).ready(function() {
* $('#example').dataTable( {
* "sScrollY": "200px",
* "sAjaxSource": "media/dataset/large.txt",
* "sDom": "frtiS",
* "bDeferRender": true,
* "fnInitComplete": function (o) {
* // Immediately scroll to row 1000
* o.oScroller.fnScrollToRow( 1000 );
* }
* } );
*
* // Sometime later on use the following to scroll to row 500...
* var oSettings = $('#example').dataTable().fnSettings();
* oSettings.oScroller.fnScrollToRow( 500 );
* } );
*/
"fnScrollToRow": function ( iRow, bAnimate )
{
var that = this;
var ani = false;
var px = this.fnRowToPixels( iRow );
// We need to know if the table will redraw or not before doing the
// scroll. If it will not redraw, then we need to use the currently
// displayed table, and scroll with the physical pixels. Otherwise, we
// need to calculate the table's new position from the virtual
// transform.
var preRows = ((this.s.displayBuffer-1)/2) * this.s.viewportRows;
var drawRow = iRow - preRows;
if ( drawRow < 0 ) {
drawRow = 0;
}
if ( (px > this.s.redrawBottom || px < this.s.redrawTop) && this.s.dt._iDisplayStart !== drawRow ) {
ani = true;
px = this.fnRowToPixels( iRow, false, true );
}
if ( typeof bAnimate == 'undefined' || bAnimate )
{
this.s.ani = ani;
$(this.dom.scroller).animate( {
"scrollTop": px
}, function () {
// This needs to happen after the animation has completed and
// the final scroll event fired
setTimeout( function () {
that.s.ani = false;
}, 0 );
} );
}
else
{
$(this.dom.scroller).scrollTop( px );
}
},
/**
* Calculate and store information about how many rows are to be displayed
* in the scrolling viewport, based on current dimensions in the browser's
* rendering. This can be particularly useful if the table is initially
* drawn in a hidden element - for example in a tab.
* @param {bool} [bRedraw=true] Redraw the table automatically after the recalculation, with
* the new dimentions forming the basis for the draw.
* @returns {void}
* @example
* $(document).ready(function() {
* // Make the example container hidden to throw off the browser's sizing
* document.getElementById('container').style.display = "none";
* var oTable = $('#example').dataTable( {
* "sScrollY": "200px",
* "sAjaxSource": "media/dataset/large.txt",
* "sDom": "frtiS",
* "bDeferRender": true,
* "fnInitComplete": function (o) {
* // Immediately scroll to row 1000
* o.oScroller.fnScrollToRow( 1000 );
* }
* } );
*
* setTimeout( function () {
* // Make the example container visible and recalculate the scroller sizes
* document.getElementById('container').style.display = "block";
* oTable.fnSettings().oScroller.fnMeasure();
* }, 3000 );
*/
"fnMeasure": function ( bRedraw )
{
if ( this.s.autoHeight )
{
this._fnCalcRowHeight();
}
var heights = this.s.heights;
heights.viewport = $(this.dom.scroller).height();
this.s.viewportRows = parseInt( heights.viewport / heights.row, 10 )+1;
this.s.dt._iDisplayLength = this.s.viewportRows * this.s.displayBuffer;
if ( typeof bRedraw == 'undefined' || bRedraw )
{
this.s.dt.oInstance.fnDraw();
}
},
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Private methods (they are of course public in JS, but recommended as private)
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* Initialisation for Scroller
* @returns {void}
* @private
*/
"_fnConstruct": function ()
{
var that = this;
/* Sanity check */
if ( !this.s.dt.oFeatures.bPaginate ) {
this.s.dt.oApi._fnLog( this.s.dt, 0, 'Pagination must be enabled for Scroller' );
return;
}
/* Insert a div element that we can use to force the DT scrolling container to
* the height that would be required if the whole table was being displayed
*/
this.dom.force.style.position = "absolute";
this.dom.force.style.top = "0px";
this.dom.force.style.left = "0px";
this.dom.force.style.width = "1px";
this.dom.scroller = $('div.'+this.s.dt.oClasses.sScrollBody, this.s.dt.nTableWrapper)[0];
this.dom.scroller.appendChild( this.dom.force );
this.dom.scroller.style.position = "relative";
this.dom.table = $('>table', this.dom.scroller)[0];
this.dom.table.style.position = "absolute";
this.dom.table.style.top = "0px";
this.dom.table.style.left = "0px";
// Add class to 'announce' that we are a Scroller table
$(this.s.dt.nTableWrapper).addClass('DTS');
// Add a 'loading' indicator
if ( this.s.loadingIndicator )
{
$(this.dom.scroller.parentNode)
.css('position', 'relative')
.append(''+this.s.dt.oLanguage.sLoadingRecords+'
');
}
/* Initial size calculations */
if ( this.s.heights.row && this.s.heights.row != 'auto' )
{
this.s.autoHeight = false;
}
this.fnMeasure( false );
/* Scrolling callback to see if a page change is needed */
$(this.dom.scroller).on( 'scroll.DTS', function () {
that._fnScroll.call( that );
} );
/* In iOS we catch the touchstart event incase the user tries to scroll
* while the display is already scrolling
*/
$(this.dom.scroller).on('touchstart.DTS', function () {
that._fnScroll.call( that );
} );
/* Update the scroller when the DataTable is redrawn */
this.s.dt.aoDrawCallback.push( {
"fn": function () {
if ( that.s.dt.bInitialised ) {
that._fnDrawCallback.call( that );
}
},
"sName": "Scroller"
} );
/* On resize, update the information element, since the number of rows shown might change */
$(window).on( 'resize.DTS', function () {
that._fnInfo();
} );
/* Add a state saving parameter to the DT state saving so we can restore the exact
* position of the scrolling
*/
var initialStateSave = true;
this.s.dt.oApi._fnCallbackReg( this.s.dt, 'aoStateSaveParams', function (oS, oData) {
/* Set iScroller to saved scroll position on initialization.
*/
if(initialStateSave && that.s.dt.oLoadedState){
oData.iScroller = that.s.dt.oLoadedState.iScroller;
initialStateSave = false;
} else {
oData.iScroller = that.dom.scroller.scrollTop;
}
}, "Scroller_State" );
/* Destructor */
this.s.dt.aoDestroyCallback.push( {
"sName": "Scroller",
"fn": function () {
$(window).off( 'resize.DTS' );
$(that.dom.scroller).off('touchstart.DTS scroll.DTS');
$(that.s.dt.nTableWrapper).removeClass('DTS');
$('div.DTS_Loading', that.dom.scroller.parentNode).remove();
that.dom.table.style.position = "";
that.dom.table.style.top = "";
that.dom.table.style.left = "";
}
} );
},
/**
* Scrolling function - fired whenever the scrolling position is changed.
* This method needs to use the stored values to see if the table should be
* redrawn as we are moving towards the end of the information that is
* currently drawn or not. If needed, then it will redraw the table based on
* the new position.
* @returns {void}
* @private
*/
"_fnScroll": function ()
{
var
that = this,
heights = this.s.heights,
iScrollTop = this.dom.scroller.scrollTop,
iTopRow;
if ( this.s.skip ) {
return;
}
/* If the table has been sorted or filtered, then we use the redraw that
* DataTables as done, rather than performing our own
*/
if ( this.s.dt.bFiltered || this.s.dt.bSorted ) {
this.s.lastScrollTop = 0;
return;
}
/* Update the table's information display for what is now in the viewport */
this._fnInfo();
/* We don't want to state save on every scroll event - that's heavy
* handed, so use a timeout to update the state saving only when the
* scrolling has finished
*/
clearTimeout( this.s.stateTO );
this.s.stateTO = setTimeout( function () {
that.s.dt.oApi._fnSaveState( that.s.dt );
}, 250 );
/* Check if the scroll point is outside the trigger boundary which would required
* a DataTables redraw
*/
if ( iScrollTop < this.s.redrawTop || iScrollTop > this.s.redrawBottom ) {
var preRows = Math.ceil( ((this.s.displayBuffer-1)/2) * this.s.viewportRows );
if ( Math.abs( iScrollTop - this.s.lastScrollTop ) > heights.viewport || this.s.ani ) {
iTopRow = parseInt(this._domain( 'physicalToVirtual', iScrollTop ) / heights.row, 10) - preRows;
this.s.topRowFloat = (this._domain( 'physicalToVirtual', iScrollTop ) / heights.row);
}
else {
iTopRow = this.fnPixelsToRow( iScrollTop ) - preRows;
this.s.topRowFloat = this.fnPixelsToRow( iScrollTop, false );
}
if ( iTopRow <= 0 ) {
/* At the start of the table */
iTopRow = 0;
}
else if ( iTopRow + this.s.dt._iDisplayLength > this.s.dt.fnRecordsDisplay() ) {
/* At the end of the table */
iTopRow = this.s.dt.fnRecordsDisplay() - this.s.dt._iDisplayLength;
if ( iTopRow < 0 ) {
iTopRow = 0;
}
}
else if ( iTopRow % 2 !== 0 ) {
// For the row-striping classes (odd/even) we want only to start
// on evens otherwise the stripes will change between draws and
// look rubbish
iTopRow++;
}
if ( iTopRow != this.s.dt._iDisplayStart ) {
/* Cache the new table position for quick lookups */
this.s.tableTop = $(this.s.dt.nTable).offset().top;
this.s.tableBottom = $(this.s.dt.nTable).height() + this.s.tableTop;
var draw = function () {
if ( that.s.scrollDrawReq === null ) {
that.s.scrollDrawReq = iScrollTop;
}
that.s.dt._iDisplayStart = iTopRow;
if ( that.s.dt.oApi._fnCalculateEnd ) { // Removed in 1.10
that.s.dt.oApi._fnCalculateEnd( that.s.dt );
}
that.s.dt.oApi._fnDraw( that.s.dt );
};
/* Do the DataTables redraw based on the calculated start point - note that when
* using server-side processing we introduce a small delay to not DoS the server...
*/
if ( this.s.dt.oFeatures.bServerSide ) {
clearTimeout( this.s.drawTO );
this.s.drawTO = setTimeout( draw, this.s.serverWait );
}
else {
draw();
}
}
}
this.s.lastScrollTop = iScrollTop;
},
/**
* Convert from one domain to another. The physical domain is the actual
* pixel count on the screen, while the virtual is if we had browsers which
* had scrolling containers of infinite height (i.e. the absolute value)
*
* @param {string} dir Domain transform direction, `virtualToPhysical` or
* `physicalToVirtual`
* @returns {number} Calculated transform
* @private
*/
_domain: function ( dir, val )
{
var heights = this.s.heights;
var coeff;
// If the virtual and physical height match, then we use a linear
// transform between the two, allowing the scrollbar to be linear
if ( heights.virtual === heights.scroll ) {
coeff = (heights.virtual-heights.viewport) / (heights.scroll-heights.viewport);
if ( dir === 'virtualToPhysical' ) {
return val / coeff;
}
else if ( dir === 'physicalToVirtual' ) {
return val * coeff;
}
}
// Otherwise, we want a non-linear scrollbar to take account of the
// redrawing regions at the start and end of the table, otherwise these
// can stutter badly - on large tables 30px (for example) scroll might
// be hundreds of rows, so the table would be redrawing every few px at
// the start and end. Use a simple quadratic to stop this. It does mean
// the scrollbar is non-linear, but with such massive data sets, the
// scrollbar is going to be a best guess anyway
var xMax = (heights.scroll - heights.viewport) / 2;
var yMax = (heights.virtual - heights.viewport) / 2;
coeff = yMax / ( xMax * xMax );
if ( dir === 'virtualToPhysical' ) {
if ( val < yMax ) {
return Math.pow(val / coeff, 0.5);
}
else {
val = (yMax*2) - val;
return val < 0 ?
heights.scroll :
(xMax*2) - Math.pow(val / coeff, 0.5);
}
}
else if ( dir === 'physicalToVirtual' ) {
if ( val < xMax ) {
return val * val * coeff;
}
else {
val = (xMax*2) - val;
return val < 0 ?
heights.virtual :
(yMax*2) - (val * val * coeff);
}
}
},
/**
* Draw callback function which is fired when the DataTable is redrawn. The main function of
* this method is to position the drawn table correctly the scrolling container for the rows
* that is displays as a result of the scrolling position.
* @returns {void}
* @private
*/
"_fnDrawCallback": function ()
{
var
that = this,
heights = this.s.heights,
iScrollTop = this.dom.scroller.scrollTop,
iActualScrollTop = iScrollTop,
iScrollBottom = iScrollTop + heights.viewport,
iTableHeight = $(this.s.dt.nTable).height(),
displayStart = this.s.dt._iDisplayStart,
displayLen = this.s.dt._iDisplayLength,
displayEnd = this.s.dt.fnRecordsDisplay();
// Disable the scroll event listener while we are updating the DOM
this.s.skip = true;
// Resize the scroll forcing element
this._fnScrollForce();
// Reposition the scrolling for the updated virtual position if needed
if ( displayStart === 0 ) {
// Linear calculation at the top of the table
iScrollTop = this.s.topRowFloat * heights.row;
}
else if ( displayStart + displayLen >= displayEnd ) {
// Linear calculation that the bottom as well
iScrollTop = heights.scroll - ((displayEnd - this.s.topRowFloat) * heights.row);
}
else {
// Domain scaled in the middle
iScrollTop = this._domain( 'virtualToPhysical', this.s.topRowFloat * heights.row );
}
this.dom.scroller.scrollTop = iScrollTop;
// Store positional information so positional calculations can be based
// upon the current table draw position
this.s.baseScrollTop = iScrollTop;
this.s.baseRowTop = this.s.topRowFloat;
// Position the table in the virtual scroller
var tableTop = iScrollTop - ((this.s.topRowFloat - displayStart) * heights.row);
if ( displayStart === 0 ) {
tableTop = 0;
}
else if ( displayStart + displayLen >= displayEnd ) {
tableTop = heights.scroll - iTableHeight;
}
this.dom.table.style.top = tableTop+'px';
/* Cache some information for the scroller */
this.s.tableTop = tableTop;
this.s.tableBottom = iTableHeight + this.s.tableTop;
// Calculate the boundaries for where a redraw will be triggered by the
// scroll event listener
var boundaryPx = (iScrollTop - this.s.tableTop) * this.s.boundaryScale;
this.s.redrawTop = iScrollTop - boundaryPx;
this.s.redrawBottom = iScrollTop + boundaryPx;
this.s.skip = false;
// Because of the order of the DT callbacks, the info update will
// take precidence over the one we want here. So a 'thread' break is
// needed
setTimeout( function () {
that._fnInfo.call( that );
}, 0 );
// Restore the scrolling position that was saved by DataTable's state
// saving Note that this is done on the second draw when data is Ajax
// sourced, and the first draw when DOM soured
if ( this.s.dt.oFeatures.bStateSave && this.s.dt.oLoadedState !== null &&
typeof this.s.dt.oLoadedState.iScroller != 'undefined' )
{
var ajaxSourced = this.s.dt.sAjaxSource || that.s.dt.ajax ?
true :
false;
if ( ( ajaxSourced && this.s.dt.iDraw == 2) ||
(!ajaxSourced && this.s.dt.iDraw == 1) )
{
setTimeout( function () {
$(that.dom.scroller).scrollTop( that.s.dt.oLoadedState.iScroller );
that.s.redrawTop = that.s.dt.oLoadedState.iScroller - (heights.viewport/2);
}, 0 );
}
}
},
/**
* Force the scrolling container to have height beyond that of just the
* table that has been drawn so the user can scroll the whole data set.
*
* Note that if the calculated required scrolling height exceeds a maximum
* value (1 million pixels - hard-coded) the forcing element will be set
* only to that maximum value and virtual / physical domain transforms will
* be used to allow Scroller to display tables of any number of records.
* @returns {void}
* @private
*/
_fnScrollForce: function ()
{
var heights = this.s.heights;
var max = 1000000;
heights.virtual = heights.row * this.s.dt.fnRecordsDisplay();
heights.scroll = heights.virtual;
if ( heights.scroll > max ) {
heights.scroll = max;
}
this.dom.force.style.height = heights.scroll+"px";
},
/**
* Automatic calculation of table row height. This is just a little tricky here as using
* initialisation DataTables has tale the table out of the document, so we need to create
* a new table and insert it into the document, calculate the row height and then whip the
* table out.
* @returns {void}
* @private
*/
"_fnCalcRowHeight": function ()
{
var origTable = this.s.dt.nTable;
var nTable = origTable.cloneNode( false );
var tbody = $('').appendTo( nTable );
var container = $(
''
);
// Want 3 rows in the sizing table so :first-child and :last-child
// CSS styles don't come into play - take the size of the middle row
$('tbody tr:lt(4)', origTable).clone().appendTo( tbody );
while( $('tr', tbody).length < 3 ) {
tbody.append( ' |
' );
}
$('div.'+this.s.dt.oClasses.sScrollBody, container).append( nTable );
container.appendTo( this.s.dt.nHolding );
this.s.heights.row = $('tr', tbody).eq(1).outerHeight();
container.remove();
},
/**
* Update any information elements that are controlled by the DataTable based on the scrolling
* viewport and what rows are visible in it. This function basically acts in the same way as
* _fnUpdateInfo in DataTables, and effectively replaces that function.
* @returns {void}
* @private
*/
"_fnInfo": function ()
{
if ( !this.s.dt.oFeatures.bInfo )
{
return;
}
var
dt = this.s.dt,
iScrollTop = this.dom.scroller.scrollTop,
iStart = Math.floor( this.fnPixelsToRow(iScrollTop, false, this.s.ani)+1 ),
iMax = dt.fnRecordsTotal(),
iTotal = dt.fnRecordsDisplay(),
iPossibleEnd = Math.ceil( this.fnPixelsToRow(iScrollTop+this.s.heights.viewport, false, this.s.ani) ),
iEnd = iTotal < iPossibleEnd ? iTotal : iPossibleEnd,
sStart = dt.fnFormatNumber( iStart ),
sEnd = dt.fnFormatNumber( iEnd ),
sMax = dt.fnFormatNumber( iMax ),
sTotal = dt.fnFormatNumber( iTotal ),
sOut;
if ( dt.fnRecordsDisplay() === 0 &&
dt.fnRecordsDisplay() == dt.fnRecordsTotal() )
{
/* Empty record set */
sOut = dt.oLanguage.sInfoEmpty+ dt.oLanguage.sInfoPostFix;
}
else if ( dt.fnRecordsDisplay() === 0 )
{
/* Rmpty record set after filtering */
sOut = dt.oLanguage.sInfoEmpty +' '+
dt.oLanguage.sInfoFiltered.replace('_MAX_', sMax)+
dt.oLanguage.sInfoPostFix;
}
else if ( dt.fnRecordsDisplay() == dt.fnRecordsTotal() )
{
/* Normal record set */
sOut = dt.oLanguage.sInfo.
replace('_START_', sStart).
replace('_END_', sEnd).
replace('_TOTAL_', sTotal)+
dt.oLanguage.sInfoPostFix;
}
else
{
/* Record set after filtering */
sOut = dt.oLanguage.sInfo.
replace('_START_', sStart).
replace('_END_', sEnd).
replace('_TOTAL_', sTotal) +' '+
dt.oLanguage.sInfoFiltered.replace('_MAX_',
dt.fnFormatNumber(dt.fnRecordsTotal()))+
dt.oLanguage.sInfoPostFix;
}
var n = dt.aanFeatures.i;
if ( typeof n != 'undefined' )
{
for ( var i=0, iLen=n.length ; i