class Shoes module Swt class TextBlock class Fitter attr_reader :parent def initialize(text_block, current_position) @text_block = text_block @dsl = @text_block.dsl @parent = @dsl.parent @current_position = current_position end # Fitting text works by using either 1 or 2 layouts # # If the text fits in the height and width available, we use one layout. # # -------------------------- # | button | text layout 1 | # -------------------------- # # If if the text doesn't fit into that space, then we'll break it into # two different layouts. # # -------------------------- # | button | text layout 1 | # -------------------------- # | text layout 2 goes here| # | in space | # -------------------------- # ^ # # If there wasn't any available space in the first layout (very narrow) # then we'll make an empty first layout and flow to the second: # # -------------------------- # | big big big big button|| < empty layout 1 still present # -------------------------- # | text layout 2 goes here| # | in space | # -------------------------- # ^ # # When flowing, the position for the next element gets set to the end of # the text in the second layout (shown as ^ in the diagram). # # Stacks properly move to the next whole line as you'd expect. # def fit_it_in width, height = available_space if @dsl.centered? fit_as_centered(width, height) elsif no_space_in_first_layout?(width) fit_as_empty_first_layout(height) else fit_into_full_layouts(width, height) end end def no_space_in_first_layout?(width) width <= 0 end def fits_in_one_layout?(layout, height) return true if height == :unbounded || layout.line_count == 1 layout.bounds.height <= height end def fit_into_full_layouts(width, height) layout = generate_layout(width, @dsl.text) if fits_in_one_layout?(layout, height) fit_as_one_layout(layout) else fit_as_two_layouts(layout, height, width) end end def fit_as_one_layout(layout) [layout.position_at(@dsl.element_left, @dsl.element_top)] end def fit_as_two_layouts(layout, height, width) first_text, second_text = split_text(layout, height) # Since we regenerate layouts, we must dispose of first try here. layout.dispose first_layout = generate_layout(width, first_text) if second_text.empty? fit_as_one_layout(first_layout) else generate_two_layouts(first_layout, first_text, second_text, height) end end def fit_as_empty_first_layout(height) if height == :unbounded || height == 0 return [] end height += ::Shoes::Slot::NEXT_ELEMENT_OFFSET generate_two_layouts(empty_segment, "", @dsl.text, height) end def fit_as_centered(width, height) if first_element_on_line? segment = CenteredTextSegment.new(@dsl, width) [segment.position_at(@dsl.element_left, @dsl.element_top)] else position_two_segments( empty_segment, CenteredTextSegment.new(@dsl, @dsl.containing_width), "", height) end end def first_element_on_line? @dsl.left - @dsl.margin_left <= 0 end def generate_two_layouts(first_layout, first_text, second_text, height) first_layout.fill_background = true second_layout = generate_second_layout(second_text) position_two_segments(first_layout, second_layout, first_text, height) end def generate_second_layout(second_text) generate_layout(@dsl.containing_width, second_text) end def position_two_segments(first_layout, second_layout, first_text, height) first_height = first_height(first_layout, first_text, height) [ first_layout.position_at(@dsl.element_left, @dsl.element_top), second_layout.position_at(parent.absolute_left + @dsl.margin_left, @dsl.element_top + first_height) ] end def available_space width = @dsl.desired_width height = next_line_start - @dsl.absolute_top - 1 if on_new_line? height = :unbounded # Try to find a parent container we fit in. # If that doesn't work, just bail with [0,0] so we don't crash. width = width_from_ancestor if width <= 0 return [0, 0] if width < 0 end [width, height] end # If we're positioned outside our containing width, look up the parent # chain until we find a width that accomodates us. def width_from_ancestor width = -1 current_ancestor = @dsl.parent until width > 0 || current_ancestor.nil? width = @dsl.desired_width(current_ancestor.width) break unless current_ancestor.respond_to?(:parent) current_ancestor = current_ancestor.parent end width end def next_line_start @current_position.next_line_start end def on_new_line? next_line_start <= @dsl.absolute_top end def generate_layout(width, text) TextSegment.new(@dsl, text, width) end def empty_segment segment = generate_layout(1, @dsl.text) segment.text = "" segment end # Splits the text into two pieces based on height. Allows one final # line to exceed the requested height, which results in smoother # flowing text between different sized fonts on a line. def split_text(layout, height) ending_offset = 0 height_so_far = 0 offsets = layout.line_offsets offsets[0...-1].each_with_index do |_, i| height_so_far += layout.line_bounds(i).height + TextBlock::NEXT_ELEMENT_OFFSET ending_offset = offsets[i + 1] break if height_so_far >= height end [layout.text[0...ending_offset], layout.text[ending_offset..-1]] end # If first text is empty, height may be smaller than an actual line in # the current font. Take our pre-existing allowed height instead. def first_height(first_layout, first_text, height) first_height = first_layout.bounds.height - first_layout.spacing first_height = height if first_text.empty? && height != :unbounded first_height end end end end end