/* * jQuery UI Effects Bounce 1.8.13 * * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * http://docs.jquery.com/UI/Effects/Bounce * * Depends: * jquery.effects.core.js */ (function( $, undefined ) { $.effects.bounce = function(o) { return this.queue(function() { // Create element var el = $(this), props = ['position','top','bottom','left','right']; // Set options var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode var direction = o.options.direction || 'up'; // Default direction var distance = o.options.distance || 20; // Default distance var times = o.options.times || 5; // Default # of times var speed = o.duration || 250; // Default speed per bounce if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE // Adjust $.effects.save(el, props); el.show(); // Save & Show $.effects.createWrapper(el); // Create Wrapper var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left'; var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg'; var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3); if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift if (mode == 'hide') distance = distance / (times * 2); if (mode != 'hide') times--; // Animate if (mode == 'show') { // Show Bounce var animation = {opacity: 1}; animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance; el.animate(animation, speed / 2, o.options.easing); distance = distance / 2; times--; }; for (var i = 0; i < times; i++) { // Bounces var animation1 = {}, animation2 = {}; animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing); distance = (mode == 'hide') ? distance * 2 : distance / 2; }; if (mode == 'hide') { // Last Bounce var animation = {opacity: 0}; animation[ref] = (motion == 'pos' ? '-=' : '+=') + distance; el.animate(animation, speed / 2, o.options.easing, function(){ el.hide(); // Hide $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore if(o.callback) o.callback.apply(this, arguments); // Callback }); } else { var animation1 = {}, animation2 = {}; animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){ $.effects.restore(el, props); $.effects.removeWrapper(el); // Restore if(o.callback) o.callback.apply(this, arguments); // Callback }); }; el.queue('fx', function() { el.dequeue(); }); el.dequeue(); }); }; })(jQuery);