module Processing # @private class Window < Reflex::Window include Xot::Inspectable attr_accessor :setup, :update, :draw, :key_down, :key_up, :pointer_down, :pointer_up, :pointer_move, :move, :resize, :motion, :before_draw, :after_draw, :update_canvas attr_accessor :auto_resize def initialize(width = 500, height = 500, *args, **kwargs, &block) Processing.instance_variable_set :@window, self @events = [] @active = false @error = nil @auto_resize = true @canvas = Canvas.new self, width, height @canvas_view = add CanvasView.new name: :canvas @overlay_view = @canvas_view.add Reflex::View.new name: :overlay super(*args, size: [width, height], **kwargs, &block) end def canvas_image() @canvas.image end def canvas_painter() @canvas.painter end def window_painter() self.painter end def event() @events.last end def active?() @active end def add_overlay(view) @overlay_view.add view end def start(&block) draw_canvas do block.call if block on_setup end end def on_setup() call_block @setup, nil end def on_change_pixel_density(pixel_density) resize_canvas width, height, window_pixel_density: pixel_density end def on_activate(e) @active = true end def on_deactivate(e) @active = false end def on_draw(e) window_painter.pixel_density.tap do |pd| prev, @prev_pixel_density = @prev_pixel_density, pd on_change_pixel_density pd if prev && pd != prev end update_canvas_view end def on_key(e) block = case e.action when :down then @key_down when :up then @key_up end draw_canvas {call_block block, e} if block end def on_move(e) draw_canvas {call_block @move, e} if @move end def on_resize(e) draw_canvas {call_block @resize, e} if @resize end def on_motion(e) draw_canvas {call_block @motion, e} if @motion end def on_canvas_update(e) call_block @update, e @canvas_view.redraw end def on_canvas_draw(e) draw_canvas {call_block @draw, e} if @draw draw_screen e.painter end def on_canvas_pointer(e) block = case e.action when :down then @pointer_down when :up, :cancel then @pointer_up when :move then @pointer_move end draw_canvas {call_block block, e} if block end def on_canvas_resize(e) resize_canvas e.width, e.height if @auto_resize draw_canvas {call_block @resize, e} if @resize end def resize_canvas(width, height, pixel_density = nil, window_pixel_density: nil) painting = canvas_painter.painting? canvas_painter.__send__ :end_paint if painting @pixel_density = pixel_density if pixel_density resized = begin @canvas.resize width, height, @pixel_density || window_pixel_density ensure canvas_painter.__send__ :begin_paint if painting end if resized @update_canvas.call canvas_image, canvas_painter if @update_canvas size width, height end end private def update_canvas_view() scrollx, scrolly, zoom = get_scroll_and_zoom @canvas_view.scroll_to scrollx, scrolly @canvas_view.zoom = zoom @overlay_view.size = canvas_image.size end def get_scroll_and_zoom() ww, wh = width.to_f, height.to_f cw, ch = canvas_image.width.to_f, canvas_image.height.to_f return [0, 0, 1] if ww == 0 || wh == 0 || cw == 0 || ch == 0 wratio, cratio = ww / wh, cw / ch if wratio >= cratio scaled_w = wh * cratio return (ww - scaled_w) / 2, 0, scaled_w / cw else scaled_h = ww / cratio return 0, (wh - scaled_h) / 2, ww / cw end end def draw_canvas(&block) drawing = self.drawing? begin_draw unless drawing block.call ensure end_draw unless drawing end def begin_draw() canvas_painter.__send__ :begin_paint @before_draw&.call end def end_draw() @after_draw&.call canvas_painter.__send__ :end_paint end def drawing?() canvas_painter.painting? end def draw_screen(painter) window_painter.image canvas_image end def call_block(block, event, *args) @events.push event block.call event, *args if block && !@error rescue Exception => e @error = e $stderr.puts e.full_message ensure @events.pop end end# Window class Window::Canvas attr_reader :image, :painter def initialize(window, width, height) @image = nil @painter = window.painter resize width, height painter.miter_limit = 10 end def resize(width, height, pixel_density = nil) return false if width <= 0 || height <= 0 return false if width == @image&.width && height == @image&.height && pixel_density == @painter.pixel_density old_image = @image old_painter = @painter cs = old_image&.color_space || Rays::RGBA pd = pixel_density || old_painter.pixel_density @image = Rays::Image.new width, height, cs, pd @painter = @image.painter @painter.paint {image old_image} if old_image copy_painter old_painter, @painter GC.start return true end private def copy_painter(from, to) to.fill = from.fill to.stroke = from.stroke to.stroke_width = from.stroke_width to.stroke_cap = from.stroke_cap to.stroke_join = from.stroke_join to.miter_limit = from.miter_limit to.font = from.font end end# Window::Canvas class Window::CanvasView < Reflex::View def on_update(e) window.on_canvas_update e end def on_draw(e) window.on_canvas_draw e end def on_pointer(e) window.on_canvas_pointer e end def on_resize(e) window.on_canvas_resize e end end# Window::CanvasView end# Processing