Sha256: 335cfb2cd6c14fdf373364539a94a2a4cd6438c246ace68303e6e5227b3bfb63
Contents?: true
Size: 387 Bytes
Versions: 4
Compression:
Stored size: 387 Bytes
Contents
#version 110 uniform sampler2D in_Texture; uniform bool in_TextureEnabled; varying vec4 var_Color; varying vec2 var_TexCoord; void main() { if (in_TextureEnabled) gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color; else gl_FragColor = var_Color; float gray = dot(gl_FragColor.xyz, vec3(0.299, 0.587, 0.114)); gl_FragColor = vec4(gray, gray, gray, 1.0); }
Version data entries
4 entries across 4 versions & 1 rubygems
Version | Path |
---|---|
ray-0.2.1 | test/res/frag_gray.c |
ray-0.2.0 | test/res/frag_gray.c |
ray-0.1.1 | test/res/frag_gray.c |
ray-0.1.0 | test/res/frag_gray.c |