import "../math/trigonometry"; import "cartesian"; import "clip"; import "circle"; import "spherical"; import "point-in-polygon"; // Clip features against a small circle centered at [0°, 0°]. function d3_geo_clipCircle(radius) { var cr = Math.cos(radius), smallRadius = cr > 0, point = [radius, 0], notHemisphere = Math.abs(cr) > ε, // TODO optimise for this common case interpolate = d3_geo_circleInterpolate(radius, 6 * d3_radians); return d3_geo_clip(visible, clipLine, interpolate, polygonContains); function visible(λ, φ) { return Math.cos(λ) * Math.cos(φ) > cr; } // Takes a line and cuts into visible segments. Return values used for // polygon clipping: // 0: there were intersections or the line was empty. // 1: no intersections. // 2: there were intersections, and the first and last segments should be // rejoined. function clipLine(listener) { var point0, // previous point c0, // code for previous point v0, // visibility of previous point v00, // visibility of first point clean; // no intersections return { lineStart: function() { v00 = v0 = false; clean = 1; }, point: function(λ, φ) { var point1 = [λ, φ], point2, v = visible(λ, φ), c = smallRadius ? v ? 0 : code(λ, φ) : v ? code(λ + (λ < 0 ? π : -π), φ) : 0; if (!point0 && (v00 = v0 = v)) listener.lineStart(); // Handle degeneracies. // TODO ignore if not clipping polygons. if (v !== v0) { point2 = intersect(point0, point1); if (d3_geo_sphericalEqual(point0, point2) || d3_geo_sphericalEqual(point1, point2)) { point1[0] += ε; point1[1] += ε; v = visible(point1[0], point1[1]); } } if (v !== v0) { clean = 0; if (v) { // outside going in listener.lineStart(); point2 = intersect(point1, point0); listener.point(point2[0], point2[1]); } else { // inside going out point2 = intersect(point0, point1); listener.point(point2[0], point2[1]); listener.lineEnd(); } point0 = point2; } else if (notHemisphere && point0 && smallRadius ^ v) { var t; // If the codes for two points are different, or are both zero, // and there this segment intersects with the small circle. if (!(c & c0) && (t = intersect(point1, point0, true))) { clean = 0; if (smallRadius) { listener.lineStart(); listener.point(t[0][0], t[0][1]); listener.point(t[1][0], t[1][1]); listener.lineEnd(); } else { listener.point(t[1][0], t[1][1]); listener.lineEnd(); listener.lineStart(); listener.point(t[0][0], t[0][1]); } } } if (v && (!point0 || !d3_geo_sphericalEqual(point0, point1))) { listener.point(point1[0], point1[1]); } point0 = point1, v0 = v, c0 = c; }, lineEnd: function() { if (v0) listener.lineEnd(); point0 = null; }, // Rejoin first and last segments if there were intersections and the first // and last points were visible. clean: function() { return clean | ((v00 && v0) << 1); } }; } // Intersects the great circle between a and b with the clip circle. function intersect(a, b, two) { var pa = d3_geo_cartesian(a), pb = d3_geo_cartesian(b); // We have two planes, n1.p = d1 and n2.p = d2. // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2). var n1 = [1, 0, 0], // normal n2 = d3_geo_cartesianCross(pa, pb), n2n2 = d3_geo_cartesianDot(n2, n2), n1n2 = n2[0], // d3_geo_cartesianDot(n1, n2), determinant = n2n2 - n1n2 * n1n2; // Two polar points. if (!determinant) return !two && a; var c1 = cr * n2n2 / determinant, c2 = -cr * n1n2 / determinant, n1xn2 = d3_geo_cartesianCross(n1, n2), A = d3_geo_cartesianScale(n1, c1), B = d3_geo_cartesianScale(n2, c2); d3_geo_cartesianAdd(A, B); // Solve |p(t)|^2 = 1. var u = n1xn2, w = d3_geo_cartesianDot(A, u), uu = d3_geo_cartesianDot(u, u), t2 = w * w - uu * (d3_geo_cartesianDot(A, A) - 1); if (t2 < 0) return; var t = Math.sqrt(t2), q = d3_geo_cartesianScale(u, (-w - t) / uu); d3_geo_cartesianAdd(q, A); q = d3_geo_spherical(q); if (!two) return q; // Two intersection points. var λ0 = a[0], λ1 = b[0], φ0 = a[1], φ1 = b[1], z; if (λ1 < λ0) z = λ0, λ0 = λ1, λ1 = z; var δλ = λ1 - λ0, polar = Math.abs(δλ - π) < ε, meridian = polar || δλ < ε; if (!polar && φ1 < φ0) z = φ0, φ0 = φ1, φ1 = z; // Check that the first point is between a and b. if (meridian ? polar ? φ0 + φ1 > 0 ^ q[1] < (Math.abs(q[0] - λ0) < ε ? φ0 : φ1) : φ0 <= q[1] && q[1] <= φ1 : δλ > π ^ (λ0 <= q[0] && q[0] <= λ1)) { var q1 = d3_geo_cartesianScale(u, (-w + t) / uu); d3_geo_cartesianAdd(q1, A); return [q, d3_geo_spherical(q1)]; } } // Generates a 4-bit vector representing the location of a point relative to // the small circle's bounding box. function code(λ, φ) { var r = smallRadius ? radius : π - radius, code = 0; if (λ < -r) code |= 1; // left else if (λ > r) code |= 2; // right if (φ < -r) code |= 4; // below else if (φ > r) code |= 8; // above return code; } function polygonContains(polygon) { return d3_geo_pointInPolygon(point, polygon); } }