[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Renderer: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; ifS; ;i;i;F; " SInt32; " m_FileID; i ; i; ifS; ;i;i;F; " SInt32; " m_PathID; i ; i; ifS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " vector; "m_Materials; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; i