#include "unity.h" #include "example_file.h" void setUp(void) {} void tearDown(void) {} void test_add_numbers_adds_numbers(void) { TEST_ASSERT_EQUAL(2, add_numbers(1,1)); } void test_add_numbers_will_fail_but_is_ignored_for_now(void) { TEST_IGNORE(); TEST_ASSERT_EQUAL(2, add_numbers(2,2)); }