Sha256: 3133a9746131cf94c1fae2b3d5a9e53624007129dae147234192c32a8e702dcd
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Size: 1.87 KB
Versions: 2
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Contents
# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Line < Ruby2D::Line # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 temp_x1 = (((x + @x1 - Camera.x) * Math.cos(angle)) - ((y + @y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y1 = (((x + @x1 - Camera.x) * Math.sin(angle)) + ((y + @y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x2 = (((x + @x2 - Camera.x) * Math.cos(angle)) - ((y + @y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_width = width * Camera.zoom Ruby2D::Line.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, width: temp_width, color: [ [color.r, color.g, color.b, color.a], [color.r, color.g, color.b, color.a], [color.r, color.g, color.b, color.a], [color.r, color.g, color.b, color.a] ], z: z) end def initialize(opts = {}) super(opts) Ruby2D::Camera << self Window.remove(self) end def remove @hide = true end def add @hide = false end # Methods for moving the shape def x @x ||= 0 end attr_writer :x, :y def y @y ||= 0 end end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-camera-1.1.0 | lib/ruby2d/camera/line.rb |
ruby2d-camera-1.0.0 | lib/ruby2d/camera/line.rb |