require 'matrix' require_relative '../rotator' require_relative '../helper' module GridGenerator module Megaminx class FaceProjection # units 30 - pentagon 90 - megaminx - 150 # units * 5 # ***** # *** # *** # # *** *** *** # *** *** *** # ***** ***** ***** # # ***** ***** # *** *** # *** *** def initialize(x:, y:, units:, elements: []) @x, @y = x, y @units = units @elements = elements end attr_reader :x, :y, :units, :elements def offset @offset ||= Matrix.column_vector([x, y]) end def decagon_radius 5 * units end def decagon_top_point Matrix.column_vector([ 0, decagon_radius ]) end def rotation_point Matrix.column_vector([ decagon_radius, decagon_radius ]) end def decagon_points @decagon_points ||= (0..9).map do |i| angle = 2.0 * Math::PI * i / 10.0 rotator = GridGenerator::Rotator.new(angle: angle, rotation_point: rotation_point) rotator.rotate(decagon_top_point) end end # also equal to pentagon radius def decagon_side_length @decagon_side_length ||= GridGenerator::Helper.distance(decagon_points[0], decagon_points[1]) end def pentagon_top_point @pentagon_top_point ||= Matrix.column_vector([ decagon_radius, decagon_radius - decagon_side_length ]) end def pentagon_points @pentagon_points ||= (0..4).map do |i| angle = 2.0 * Math::PI * i / 5.0 rotator = GridGenerator::Rotator.new(angle: angle, rotation_point: rotation_point) rotator.rotate(pentagon_top_point) end end # for svg def connecting_lines @connecting_lines ||= pentagon_points.map_with_index do |p, i| d = decagon_point[i*2] offset_p = p + offset offset_d = d + offset GridGenerator::BaseLine.new( x1: offset_p[0,0], y1: offset_p[1,0], x2: offset_d[0,0], y2: offset_p[1,0] ) end end # for svg def decagon_points_string decagon_points.map { |p| p + offset }.map { |p| "#{p[0,0].round},#{p[1,0].round}" }.join(' ') end # for svg def pentagon_points_string pentagon_points.map { |p| p + offset }.map { |p| "#{p[0,0].round},#{p[1,0].round}" }.join(' ') end end end end