module Fox
#
# A Color Bar is a widget which controls the brightness (value) of a
# color by means of the hue, saturation, value specification system.
# It is most useful when used together with the Color Wheel which controls
# the hue and saturation.
# The options COLORBAR_HORIZONTAL and COLORBAR_VERTICAL control the orientation
# of the bar.
#
# === Events
#
# The following messages are sent by FXColorBar to its target:
#
# +SEL_CHANGED+:: sent continuously while the user is dragging the spot around; the message data is a three-element array containing the hue, saturation and value values.
# +SEL_COMMAND+:: sent when the user releases the mouse button and "drops" the spot at its new location; the message data is a three-element array containing the hue, saturation and value values.
# +SEL_LEFTBUTTONPRESS+:: sent when the left mouse button goes down; the message data is an FXEvent instance.
# +SEL_LEFTBUTTONRELEASE+:: sent when the left mouse button goes up; the message data is an FXEvent instance.
#
# === Color bar orientation
#
# +COLORBAR_HORIZONTAL+:: Color bar shown horizontally
# +COLORBAR_VERTICAL+:: Color bar shown vertically
class FXColorBar < FXFrame
# Hue [Float]
attr_accessor :hue
# Saturation [Float]
attr_accessor :sat
# Value [Float]
attr_accessor :val
# Color bar style (one of +COLORBAR_HORIZONTAL+ or +COLORBAR_VERTICAL+) [Integer]
attr_accessor :barStyle
# Status line help text [String]
attr_accessor :helpText
# Tool tip message [String]
attr_accessor :tipText
# Construct color bar
def initialize(parent, target=nil, selector=0, opts=FRAME_NORMAL, x=0, y=0, width=0, height=0, padLeft=DEFAULT_PAD, padRight=DEFAULT_PAD, padTop=DEFAULT_PAD, padBottom=DEFAULT_PAD) # :yields: theColorBar
end
end
end