module Fox # # A Color Bar is a widget which controls the brightness (value) of a # color by means of the hue, saturation, value specification system. # It is most useful when used together with the Color Wheel which controls # the hue and saturation. # The options COLORBAR_HORIZONTAL and COLORBAR_VERTICAL control the orientation # of the bar. # # === Events # # The following messages are sent by FXColorBar to its target: # # +SEL_CHANGED+:: sent continuously while the user is dragging the spot around; the message data is a three-element array containing the hue, saturation and value values. # +SEL_COMMAND+:: sent when the user releases the mouse button and "drops" the spot at its new location; the message data is a three-element array containing the hue, saturation and value values. # +SEL_LEFTBUTTONPRESS+:: sent when the left mouse button goes down; the message data is an FXEvent instance. # +SEL_LEFTBUTTONRELEASE+:: sent when the left mouse button goes up; the message data is an FXEvent instance. # # === Color bar orientation # # +COLORBAR_HORIZONTAL+:: Color bar shown horizontally # +COLORBAR_VERTICAL+:: Color bar shown vertically class FXColorBar < FXFrame # Hue [Float] attr_accessor :hue # Saturation [Float] attr_accessor :sat # Value [Float] attr_accessor :val # Color bar style (one of +COLORBAR_HORIZONTAL+ or +COLORBAR_VERTICAL+) [Integer] attr_accessor :barStyle # Status line help text [String] attr_accessor :helpText # Tool tip message [String] attr_accessor :tipText # Construct color bar def initialize(parent, target=nil, selector=0, opts=FRAME_NORMAL, x=0, y=0, width=0, height=0, padLeft=DEFAULT_PAD, padRight=DEFAULT_PAD, padTop=DEFAULT_PAD, padBottom=DEFAULT_PAD) # :yields: theColorBar end end end