# frozen_string_literal: true # Released under the MIT License. # Copyright, 2017-2022, by Samuel Williams. # Copyright, 2017, by Kent Gruber. # Copyright, 2022, by Shannon Skipper. require 'fiber/annotation' require_relative 'list' module Async # A list of children tasks. class Children < List def initialize super @transient_count = 0 end # Some children may be marked as transient. Transient children do not prevent the parent from finishing. # @returns [Boolean] Whether the node has transient children. def transients? @transient_count > 0 end # Whether all children are considered finished. Ignores transient children. def finished? @size == @transient_count end # Whether the children is empty, preserved for compatibility. def nil? empty? end private def added(node) if node.transient? @transient_count += 1 end return super end def removed(node) if node.transient? @transient_count -= 1 end return super end end # A node in a tree, used for implementing the task hierarchy. class Node # Create a new node in the tree. # @parameter parent [Node | Nil] This node will attach to the given parent. def initialize(parent = nil, annotation: nil, transient: false) @parent = nil @children = nil @annotation = annotation @object_name = nil @transient = transient @head = nil @tail = nil if parent parent.add_child(self) end end # @returns [Node] the root node in the hierarchy. def root @parent&.root || self end # @private attr_accessor :head # @private attr_accessor :tail # @attribute [Node] The parent node. attr :parent # @attribute children [Children | Nil] Optional list of children. attr :children # A useful identifier for the current node. attr :annotation # Whether this node has any children. # @returns [Boolean] def children? @children && !@children.empty? end # Represents whether a node is transient. Transient nodes are not considered # when determining if a node is finished. This is useful for tasks which are # internal to an object rather than explicit user concurrency. For example, # a child task which is pruning a connection pool is transient, because it # is not directly related to the parent task, and should not prevent the # parent task from finishing. def transient? @transient end def annotate(annotation) if block_given? begin current_annotation = @annotation @annotation = annotation return yield ensure @annotation = current_annotation end else @annotation = annotation end end def annotation @annotation end def description @object_name ||= "#{self.class}:#{format '%#018x', object_id}#{@transient ? ' transient' : nil}" if annotation = self.annotation "#{@object_name} #{annotation}" elsif line = self.backtrace(0, 1)&.first "#{@object_name} #{line}" else @object_name end end def backtrace(*arguments) nil end def to_s "\#<#{self.description}>" end alias inspect to_s # Change the parent of this node. # # @parameter parent [Node | Nil] The parent to attach to, or nil to detach. # @returns [Node] Itself. def parent=(parent) return if @parent.equal?(parent) if @parent @parent.remove_child(self) @parent = nil end if parent parent.add_child(self) end return self end protected def set_parent(parent) @parent = parent end protected def add_child(child) @children ||= Children.new @children.append(child) child.set_parent(self) end protected def remove_child(child) @children.remove(child) child.set_parent(nil) end # Whether the node can be consumed (deleted) safely. By default, checks if the children set is empty. # # @returns [Boolean] def finished? @children.nil? || @children.finished? end # If the node has a parent, and is {finished?}, then remove this node from # the parent. def consume if parent = @parent and finished? parent.remove_child(self) # If we have children, then we need to move them to our the parent if they are not finished: if @children while child = @children.shift if child.finished? child.set_parent(nil) else parent.add_child(child) end end @children = nil end parent.consume end end # Traverse the task tree. # # @returns [Enumerator] An enumerator which will traverse the tree if no block is given. # @yields {|node, level| ...} The node and the level relative to the given root. def traverse(&block) return enum_for(:traverse) unless block_given? self.traverse_recurse(&block) end protected def traverse_recurse(level = 0, &block) yield self, level @children&.each do |child| child.traverse_recurse(level + 1, &block) end end # Immediately terminate all children tasks, including transient tasks. Internally invokes `stop(false)` on all children. This should be considered a last ditch effort and is used when closing the scheduler. def terminate # Attempt to stop the current task immediately, and all children: stop(false) # If that doesn't work, take more serious action: @children&.each do |child| child.terminate end return @children.nil? end # Attempt to stop the current node immediately, including all non-transient children. Invokes {#stop_children} to stop all children. # # @parameter later [Boolean] Whether to defer stopping until some point in the future. def stop(later = false) # The implementation of this method may defer calling `stop_children`. stop_children(later) end # Attempt to stop all non-transient children. private def stop_children(later = false) @children&.each do |child| child.stop(later) unless child.transient? end end def stopped? @children.nil? end def print_hierarchy(out = $stdout, backtrace: true) self.traverse do |node, level| indent = "\t" * level out.puts "#{indent}#{node}" print_backtrace(out, indent, node) if backtrace end end private def print_backtrace(out, indent, node) if backtrace = node.backtrace backtrace.each_with_index do |line, index| out.puts "#{indent}#{index.zero? ? "→ " : " "}#{line}" end end end end end