Sha256: 301eb2cbc50bac5b2f59c851119f28e8cb42e675f178c2e38c7b4a970e222b1f
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Size: 327 Bytes
Versions: 11
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Stored size: 327 Bytes
Contents
#version 110 // This is sort of a pointless shader, since the same effect can be // had drawing in :multiply mode. uniform sampler2D in_Texture; uniform float in_Fade; // 1.0 => no effect, 0.0 => becomes invisible. varying vec2 var_TexCoord; void main() { gl_FragColor = texture2D(in_Texture, var_TexCoord) * in_Fade; }
Version data entries
11 entries across 11 versions & 2 rubygems