/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2007 * * Last modified: * $Date: 2007-09-11 15:58:22 +0200 (Tue, 11 Sep 2007) $ by $Author: schulte $ * $Revision: 4973 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { namespace Iter { namespace Values { /** * \brief Remove duplicate values from from value iterator * * The iterator only requires that the value iterator * iterates values in increasing order. Duplicates in the * iterated value sequence are removed. * * \ingroup FuncIterValues */ template class Unique { protected: /// Value iterator used I i; public: /// \name Constructors and initialization //@{ /// Default constructor Unique(void); /// Initialize with value iterator \a i Unique(I& i); /// Initialize with value iterator \a i void init(I& i); //@} /// \name Iteration control //@{ /// Test whether iterator is still at a value or done bool operator()(void) const; /// Move iterator to next unique value (if possible) void operator++(void); //@} /// \name Value access //@{ /// Return current value int val(void) const; //@} }; template forceinline Unique::Unique(void) {} template forceinline Unique::Unique(I& i0) : i(i0) {} template forceinline void Unique::init(I& i0) { i = i0; } template forceinline void Unique::operator++(void) { int n=i; do { ++i; } while (i() && (i.val() == n)); } template forceinline bool Unique::operator()(void) const { return i(); } template forceinline int Unique::val(void) const { return i.val(); } }}} // STATISTICS: iter-any