/* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GRPC_CORE_LIB_TRANSPORT_HANDSHAKER_H #define GRPC_CORE_LIB_TRANSPORT_HANDSHAKER_H #include #include #include "absl/container/inlined_vector.h" #include #include "src/core/lib/channel/channel_args.h" #include "src/core/lib/gprpp/ref_counted.h" #include "src/core/lib/gprpp/ref_counted_ptr.h" #include "src/core/lib/gprpp/sync.h" #include "src/core/lib/gprpp/time.h" #include "src/core/lib/iomgr/closure.h" #include "src/core/lib/iomgr/endpoint.h" #include "src/core/lib/iomgr/error.h" #include "src/core/lib/iomgr/tcp_server.h" #include "src/core/lib/iomgr/timer.h" namespace grpc_core { /// Handshakers are used to perform initial handshakes on a connection /// before the client sends the initial request. Some examples of what /// a handshaker can be used for includes support for HTTP CONNECT on /// the client side and various types of security initialization. /// /// In general, handshakers should be used via a handshake manager. /// Arguments passed through handshakers and to the on_handshake_done callback. /// /// For handshakers, all members are input/output parameters; for /// example, a handshaker may read from or write to \a endpoint and /// then later replace it with a wrapped endpoint. Similarly, a /// handshaker may modify \a args. /// /// A handshaker takes ownership of the members while a handshake is in /// progress. Upon failure or shutdown of an in-progress handshaker, /// the handshaker is responsible for destroying the members and setting /// them to NULL before invoking the on_handshake_done callback. /// /// For the on_handshake_done callback, all members are input arguments, /// which the callback takes ownership of. struct HandshakerArgs { grpc_endpoint* endpoint = nullptr; ChannelArgs args; grpc_slice_buffer* read_buffer = nullptr; // A handshaker may set this to true before invoking on_handshake_done // to indicate that subsequent handshakers should be skipped. bool exit_early = false; // User data passed through the handshake manager. Not used by // individual handshakers. void* user_data = nullptr; // Deadline associated with the handshake. // TODO(anramach): Move this out of handshake args after event engine // is the default. Timestamp deadline; }; /// /// Handshaker /// class Handshaker : public RefCounted { public: ~Handshaker() override = default; virtual void Shutdown(grpc_error_handle why) = 0; virtual void DoHandshake(grpc_tcp_server_acceptor* acceptor, grpc_closure* on_handshake_done, HandshakerArgs* args) = 0; virtual const char* name() const = 0; }; // // HandshakeManager // class HandshakeManager : public RefCounted { public: HandshakeManager(); ~HandshakeManager() override; /// Adds a handshaker to the handshake manager. /// Takes ownership of \a handshaker. void Add(RefCountedPtr handshaker); /// Shuts down the handshake manager (e.g., to clean up when the operation is /// aborted in the middle). void Shutdown(grpc_error_handle why); /// Invokes handshakers in the order they were added. /// Takes ownership of \a endpoint, and then passes that ownership to /// the \a on_handshake_done callback. /// Does NOT take ownership of \a channel_args. Instead, makes a copy before /// invoking the first handshaker. /// \a acceptor will be nullptr for client-side handshakers. /// /// When done, invokes \a on_handshake_done with a HandshakerArgs /// object as its argument. If the callback is invoked with error != /// absl::OkStatus(), then handshaking failed and the handshaker has done /// the necessary clean-up. Otherwise, the callback takes ownership of /// the arguments. void DoHandshake(grpc_endpoint* endpoint, const ChannelArgs& channel_args, Timestamp deadline, grpc_tcp_server_acceptor* acceptor, grpc_iomgr_cb_func on_handshake_done, void* user_data); private: bool CallNextHandshakerLocked(grpc_error_handle error); // A function used as the handshaker-done callback when chaining // handshakers together. static void CallNextHandshakerFn(void* arg, grpc_error_handle error); // Callback invoked when deadline is exceeded. static void OnTimeoutFn(void* arg, grpc_error_handle error); static const size_t HANDSHAKERS_INIT_SIZE = 2; Mutex mu_; bool is_shutdown_ = false; // An array of handshakers added via grpc_handshake_manager_add(). absl::InlinedVector, HANDSHAKERS_INIT_SIZE> handshakers_; // The index of the handshaker to invoke next and closure to invoke it. size_t index_ = 0; grpc_closure call_next_handshaker_; // The acceptor to call the handshakers with. grpc_tcp_server_acceptor* acceptor_; // Deadline timer across all handshakers. grpc_timer deadline_timer_; grpc_closure on_timeout_; // The final callback and user_data to invoke after the last handshaker. grpc_closure on_handshake_done_; // Handshaker args. HandshakerArgs args_; }; } // namespace grpc_core // TODO(arjunroy): These are transitional to account for the new handshaker API // and will eventually be removed entirely. typedef grpc_core::HandshakeManager grpc_handshake_manager; typedef grpc_core::Handshaker grpc_handshaker; void grpc_handshake_manager_add(grpc_handshake_manager* mgr, grpc_handshaker* handshaker); #endif /* GRPC_CORE_LIB_TRANSPORT_HANDSHAKER_H */