module CyberarmEngine class OrthographicCamera attr_accessor :position, :orientation, :zoom, :left, :right, :bottom, :top, :min_view_distance, :max_view_distance def initialize( position:, right:, top:, orientation: Vector.new(0, 0, 0), zoom: 1, left: 0, bottom: 0, min_view_distance: 0.1, max_view_distance: 200.0 ) @position = position @orientation = orientation @zoom = zoom @left = left @right = right @bottom = bottom @top = top @min_view_distance = min_view_distance @max_view_distance = max_view_distance end # Immediate mode renderering fallback def draw glMatrixMode(GL_PROJECTION) glLoadIdentity glOrtho(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glRotatef(@orientation.x, 1, 0, 0) glRotatef(@orientation.y, 0, 1, 0) glTranslatef(-@position.x, -@position.y, -@position.z) glMatrixMode(GL_MODELVIEW) glLoadIdentity end def projection_matrix Transform.orthographic(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance) end def view_matrix Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation) end end end