/////////////////////////////////////////////////////////////////////// // File: svutil.cpp // Description: ScrollView Utilities // Author: Joern Wanke // Created: Thu Nov 29 2007 // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// // // SVUtil contains the SVSync and SVNetwork classes, which are used for // thread/process creation & synchronization and network connection. #ifndef GRAPHICS_DISABLED #include "svutil.h" #ifdef WIN32 #include #include #else #include #include #include #include #include #include #include #include #include #ifdef __linux__ #include #endif #endif #include const int kBufferSize = 65536; const int kMaxMsgSize = 4096; // Signals a thread to exit. void SVSync::ExitThread() { #ifdef WIN32 //ExitThread(0); #else pthread_exit(0); #endif } // Starts a new process. void SVSync::StartProcess(const char* executable, const char* args) { #ifdef WIN32 std::string proc; proc.append(executable); proc.append(" "); proc.append(args); std::cout << "Starting " << proc << std::endl; STARTUPINFO start_info; PROCESS_INFORMATION proc_info; GetStartupInfo(&start_info); if (!CreateProcess(NULL, const_cast(proc.c_str()), NULL, NULL, FALSE, CREATE_NO_WINDOW | DETACHED_PROCESS, NULL, NULL, &start_info, &proc_info)) return; #else int pid = fork(); if (pid != 0) { // The father process returns } else { #ifdef __linux__ // Make sure the java process terminates on exit, since its // broken socket detection seems to be useless. prctl(PR_SET_PDEATHSIG, 2, 0, 0, 0); #endif char* mutable_args = strdup(args); int argc = 1; for (int i = 0; mutable_args[i]; ++i) { if (mutable_args[i] == ' ') { ++argc; } } char** argv = new char*[argc + 2]; argv[0] = strdup(executable); argv[1] = mutable_args; argc = 2; bool inquote = false; for (int i = 0; mutable_args[i]; ++i) { if (!inquote && mutable_args[i] == ' ') { mutable_args[i] = '\0'; argv[argc++] = mutable_args + i + 1; } else if (mutable_args[i] == '"') { inquote = !inquote; mutable_args[i] = ' '; } } argv[argc] = NULL; execvp(executable, argv); } #endif } SVSemaphore::SVSemaphore() { #ifdef WIN32 semaphore_ = CreateSemaphore(0, 0, 10, 0); #else sem_init(&semaphore_, 0, 0); #endif } void SVSemaphore::Signal() { #ifdef WIN32 ReleaseSemaphore(semaphore_, 1, NULL); #else sem_post(&semaphore_); #endif } void SVSemaphore::Wait() { #ifdef WIN32 WaitForSingleObject(semaphore_, INFINITE); #else sem_wait(&semaphore_); #endif } SVMutex::SVMutex() { #ifdef WIN32 mutex_ = CreateMutex(0, FALSE, 0); #else pthread_mutex_init(&mutex_, NULL); #endif } void SVMutex::Lock() { #ifdef WIN32 WaitForSingleObject(mutex_, INFINITE); #else pthread_mutex_lock(&mutex_); #endif } void SVMutex::Unlock() { #ifdef WIN32 ReleaseMutex(mutex_); #else pthread_mutex_unlock(&mutex_); #endif } // Create new thread. void SVSync::StartThread(void *(*func)(void*), void* arg) { #ifdef WIN32 LPTHREAD_START_ROUTINE f = (LPTHREAD_START_ROUTINE) func; DWORD threadid; HANDLE newthread = CreateThread( NULL, // default security attributes 0, // use default stack size f, // thread function arg, // argument to thread function 0, // use default creation flags &threadid); // returns the thread identifier #else pthread_t helper; pthread_create(&helper, NULL, func, arg); #endif } // Place a message in the message buffer (and flush it). void SVNetwork::Send(const char* msg) { mutex_send_->Lock(); msg_buffer_out_.append(msg); mutex_send_->Unlock(); } // Send the whole buffer. void SVNetwork::Flush() { mutex_send_->Lock(); while (msg_buffer_out_.size() > 0) { int i = send(stream_, msg_buffer_out_.c_str(), msg_buffer_out_.length(), 0); msg_buffer_out_.erase(0, i); } mutex_send_->Unlock(); } // Receive a message from the server. // This will always return one line of char* (denoted by \n). char* SVNetwork::Receive() { char* result = NULL; #ifdef WIN32 if (has_content) { result = strtok (NULL, "\n"); } #else if (buffer_ptr_ != NULL) { result = strtok_r(NULL, "\n", &buffer_ptr_); } #endif // This means there is something left in the buffer and we return it. if (result != NULL) { return result; // Otherwise, we read from the stream_. } else { buffer_ptr_ = NULL; has_content = false; // The timeout length is not really important since we are looping anyway // until a new message is delivered. struct timeval tv; tv.tv_sec = 10; tv.tv_usec = 0; // Set the flags to return when the stream_ is ready to be read. fd_set readfds; FD_ZERO(&readfds); FD_SET(stream_, &readfds); int i = select(stream_+1, &readfds, NULL, NULL, &tv); // The stream_ died. if (i == 0) { return NULL; } // Read the message buffer. i = recv(stream_, msg_buffer_in_, kMaxMsgSize, 0); // Server quit (0) or error (-1). if (i <= 0) { return NULL; } msg_buffer_in_[i] = '\0'; has_content = true; #ifdef WIN32 return strtok(msg_buffer_in_,"\n"); #else // Setup a new string tokenizer. return strtok_r(msg_buffer_in_, "\n", &buffer_ptr_); #endif } } // Close the connection to the server. void SVNetwork::Close() { #ifdef WIN32 closesocket(stream_); #else close(stream_); #endif } // Set up a connection to hostname on port. SVNetwork::SVNetwork(const char* hostname, int port) { mutex_send_ = new SVMutex(); struct sockaddr_in address; struct hostent *name; msg_buffer_in_ = new char[kMaxMsgSize + 1]; msg_buffer_in_[0] = '\0'; has_content = false; buffer_ptr_ = NULL; // Get the host data depending on the OS. #ifdef WIN32 WSADATA wsaData; WSAStartup(MAKEWORD(1, 1), &wsaData); name = gethostbyname(hostname); #elif defined(__linux__) struct hostent hp; int herr; char *buffer = new char[kBufferSize]; gethostbyname_r(hostname, &hp, buffer, kBufferSize, &name, &herr); delete[] buffer; #else name = gethostbyname(hostname); #endif // Fill in the appropriate variables to be able to connect to the server. address.sin_family = name->h_addrtype; memcpy((char *) &address.sin_addr.s_addr, name->h_addr_list[0], name->h_length); address.sin_port = htons(port); stream_ = socket(AF_INET, SOCK_STREAM, 0); // If server is not there, we will start a new server as local child process. if (connect(stream_, (struct sockaddr *) &address, sizeof(address)) < 0) { const char* scrollview_path = getenv("SCROLLVIEW_PATH"); if (scrollview_path == NULL) { #ifdef SCROLLVIEW_PATH #define _STR(a) #a #define _XSTR(a) _STR(a) scrollview_path = _XSTR(SCROLLVIEW_PATH); #undef _XSTR #undef _STR #else scrollview_path = "."; #endif } // The following ugly ifdef is to enable the output of the java runtime // to be sent down a black hole on non-windows to ignore all the // exceptions in piccolo. Ideally piccolo would be debugged to make // this unnecessary. // Also the path has to be separated by ; on windows and : otherwise. #ifdef WIN32 const char* prog = "java -Xms512m -Xmx1024m"; const char* cmd_template = "-Djava.library.path=%s -cp %s/ScrollView.jar;" "%s/piccolo-1.2.jar;%s/piccolox-1.2.jar" " com.google.scrollview.ScrollView"; #else const char* prog = "sh"; const char* cmd_template = "-c \"trap 'kill %1' 0 1 2 ; java " "-Xms1024m -Xmx2048m -Djava.library.path=%s -cp %s/ScrollView.jar:" "%s/piccolo-1.2.jar:%s/piccolox-1.2.jar" " com.google.scrollview.ScrollView" " >/dev/null 2>&1 & wait\""; #endif int cmdlen = strlen(cmd_template) + 4*strlen(scrollview_path) + 1; char* cmd = new char[cmdlen]; snprintf(cmd, cmdlen, cmd_template, scrollview_path, scrollview_path, scrollview_path, scrollview_path); SVSync::StartProcess(prog, cmd); delete [] cmd; // Wait for server to show up. // Note: There is no exception handling in case the server never turns up. while (connect(stream_, (struct sockaddr *) &address, sizeof(address)) < 0) { std::cout << "ScrollView: Waiting for server...\n"; #ifdef WIN32 Sleep(1000); #else sleep(1); #endif } } } SVNetwork::~SVNetwork() { delete[] msg_buffer_in_; delete mutex_send_; } #endif // GRAPHICS_DISABLED