## v1.6.0 (2024-07-09)
- Upgrade Opal to 1.8.2 (#53)
- feat: "Now Loading" (#54)
- feat: `Sound#play(true)` to enable looping (#51)
- fix: NameError with newer Opal (#46)
## v1.5.2 (2020-12-29)
- Upgrade opal to 1.0 (#37)
- fix: `mouse_release?` returns wrong value (#44)
## v1.5.1 (2020-02-01)
- fix: Image#[]= was broken since 1.4.0 (#35)
## v1.5.0 (2020-01-31)
- feat: Better error msg (#29)
- feat: Support Window.fps= (#30)
- feat: dxopal server prints access log (#31)
- feat: Default index.html avoids main.rb cache (#32)
- feat: Add Image.hsl2rgb (#34)
## v1.4.4 (2020-01-21)
- feat: Multi-touch (#26)
## v1.4.3 (2020-01-18)
- feat: Maximize Window by setting nil to .width, .height (#27)
- fix: Disable pull-to-refresh on mobile devices (#28)
## v1.4.2 (2020-01-18)
- fix: Downgrade opal to 0.11 (#25)
## v1.4.1 (2020-01-18/yanked: see #25)
- change: starter-kit is discontinued
- feat: Touch events (experimental) (#21)
- feat: Added some more keycodes
- fix: `LoadError: cannot load such file -- dxopal` (#19)
- fix: Resource loading does not work on v1.4.0 (#20)
## v1.4.0 (2019-06-02/yanked: see #20)
- new: `dxopal new APP_PATH` (#14)
- new: `Image.load` (#17)
- new: `Font.get_width` (#18)
- fix: `Window.draw_box(C_WHITE)` draws a gray rectangle (#16)
- chores: Update Opal to 1.0.0
- internal: Moved ./opal to ./lib (#15)
## v1.3.0 (2018-09-29)
- new: [Support blend mode `:add`](https://github.com/yhara/dxopal/pull/11)
- Update gems
## v1.2.0 (2018-05-16)
- new: Support shift/ctrl key
- new: Added some opal stdlibs
- singleton
- delegate, forwardable
- promise
- set
- time
- ([Let me know](https://github.com/yhara/dxopal/issues/) if you need some more)
- new: Sound#stop
- fix: `z` for draw_xx did not work correctly
## v1.1.0 (2018-02-05)
### Breaking change: matter.js is split from dxopal.js
To use `DXOpal::Sprite::Physics`, you need to load matter.js explicitly.
Old:
New:
### Other improvements:
- new: Image#set_color_key
- new: Window.draw_scale
- new: Show the message of an exception if there is a `
`
- new: Add --port to dxopal command
- fix: shot/hit method names for Sprite.check are now customizable
- fix: Multiple loops runs when Window.loop is called more than once
- internal: Upgrade to Opal 0.11.0
## v1.0.0 (2017-10-26)
### Breaking change: canvas id
Old: