require_relative './font/encoding' module Wx class Font class << self # Returns the name of the platform's default font encoding def get_default_encoding_name ENCODING_NAMES[ get_default_encoding ] end # Sets the default encoding to be +enc+, which may be the string # name of an encoding (eg 'UTF8') or an internal WxWidgets flag # (eg Wx::FONTENCODING_UTF8). def set_default_encoding_name(enc) if flag_int = ENCODING_NAMES.index(enc.upcase) set_default_encoding(Wx::FontEncoding.new(flag_int)) else raise ArgumentError, "Unknown font encoding name '#{enc}'" end end end end # make this simply an alias for the Font class so the #find_or_create_font methods # can be accessed through that name too. TheFontList = Font end