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Contents
TAKE YOUR PICK: - add define_style that defines a bucket of behaviors - add helper for has_required_attributes on an actor from a behavior (checking that opts for the behavior has said key) - move all classes into Gamebox module - collision detection performance for tiles? - collision detection honoring rotation? - highscore upload system (use from chingu) (takes json now) - solidify rdocs (including tutorial) - collidable "grouping" - framerate setting should come from Gamebox.configuration.target_framerate? - game.yml settings .. ^^^ - input_manager should accept symbols for look up.. :space => KbSpace - ZERO PENDING SPECS EXAMPLES: - move to separate repo? - nario: error on collision SOMEDAY: - add network manager stub - update physical objects to use chipmunk_object.rb - make complex Phyiscal behaviors * made up by a group of bodies pinned together - create a DynamicPhysicalActor that can be built from external verts (SVG) - add nice actor debugging - add Extra; behavior with a short time to live (TTL); useful for special effects - optional GUI via Fidgit? - gamebox server (content server?)
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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gamebox-0.4.0.rc2 | TODO.txt |