module CyberarmEngine class Element class Container < Element include Common attr_accessor :stroke_color, :fill_color attr_reader :children, :gui_state, :scroll_position def self.current_container @@current_container end def self.current_container=(container) raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container) @@current_container = container end def initialize(options = {}, block = nil) @gui_state = options.delete(:gui_state) super @last_scroll_position = Vector.new(0, 0) @scroll_position = Vector.new(0, 0) @scroll_target_position = Vector.new(0, 0) @scroll_chunk = 120 @scroll_speed = 40 @text_color = options[:color] @children = [] event(:window_size_changed) end def build @block.call(self) if @block root.gui_state.request_recalculate_for(self) end def add(element) @children << element root.gui_state.request_recalculate_for(self) end def remove(element) root.gui_state.request_recalculate_for(self) if @children.delete(element) end def clear(&block) @children.clear old_container = CyberarmEngine::Element::Container.current_container CyberarmEngine::Element::Container.current_container = self block.call(self) if block CyberarmEngine::Element::Container.current_container = old_container root.gui_state.request_recalculate_for(self) end def append(&block) old_container = CyberarmEngine::Element::Container.current_container CyberarmEngine::Element::Container.current_container = self block.call(self) if block CyberarmEngine::Element::Container.current_container = old_container root.gui_state.request_recalculate_for(self) end def render Gosu.clip_to( @x + @style.border_thickness_left + @style.padding_left, @y + @style.border_thickness_top + @style.padding_top, content_width + 1, content_height + 1 ) do Gosu.translate(@scroll_position.x, @scroll_position.y) do @children.each(&:draw) end end end def debug_draw super @children.each do |child| child.debug_draw end end def update update_scroll @children.each(&:update) end def hit_element?(x, y) return unless hit?(x, y) # Offset child hit point by scroll position/offset child_x = x - @scroll_position.x child_y = y - @scroll_position.y @children.reverse_each do |child| next unless child.visible? case child when Container if element = child.hit_element?(child_x, child_y) return element end else return child if child.hit?(child_x, child_y) end end self if hit?(x, y) end def update_child_element_visibity(child) child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width && child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height end def update_scroll dt = window.dt > 1 ? 1.0 : window.dt scroll_x_diff = (@scroll_target_position.x - @scroll_position.x) scroll_y_diff = (@scroll_target_position.y - @scroll_position.y) @scroll_position.x += (scroll_x_diff * @scroll_speed * 0.25 * dt).round @scroll_position.y += (scroll_y_diff * @scroll_speed * 0.25 * dt).round @scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0 @scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0 # Scrolled PAST top if @scroll_position.y > 0 @scroll_target_position.y = 0 # Scrolled PAST bottom elsif @scroll_position.y.abs > max_scroll_height @scroll_target_position.y = -max_scroll_height end if @last_scroll_position != @scroll_position @children.each { |child| update_child_element_visibity(child) } root.gui_state.request_repaint end @last_scroll_position.x = @scroll_position.x @last_scroll_position.y = @scroll_position.y end def recalculate @current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top) return unless visible? Stats.frame.increment(:gui_recalculations) stylize # s = Gosu.milliseconds layout old_width = @width old_height = @height @cached_scroll_width = nil @cached_scroll_height = nil if is_root? @width = @style.width = window.width @height = @style.height = window.height else @width = 0 @height = 0 _width = dimensional_size(@style.width, :width) _height = dimensional_size(@style.height, :height) @width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).floor @height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor end # FIXME: Correctly handle alignment when element has siblings # FIXME: Enable alignment for any element, not just containers if @style.v_align space = space_available_height case @style.v_align when :center @y = parent.height / 2 - height / 2 when :bottom @y = parent.height - height end end if @style.h_align space = space_available_width case @style.h_align when :center @x = parent.width / 2 - width / 2 when :right @x = parent.width - width end end # Move children to parent after positioning @children.each do |child| child.x += (@x + @style.border_thickness_left) - style.margin_left child.y += (@y + @style.border_thickness_top) - style.margin_top child.stylize child.recalculate child.reposition # TODO: Implement top,bottom,left,center, and right positioning Stats.frame.increment(:gui_recalculations) update_child_element_visibity(child) end # puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}" update_background # Fixes resized container scrolled past bottom self.scroll_top = -@scroll_position.y @scroll_target_position.y = @scroll_position.y # Fixes resized container that is scrolled down from being stuck overscrolled when resized if scroll_height < height @scroll_target_position.y = 0 end # NOTE: Experiment for removing need to explicitly call gui_state#recalculate at least 3 times for layout to layout... if old_width != @width || old_height != @height if @parent root.gui_state.request_recalculate_for(@parent) else root.gui_state.request_recalculate end end root.gui_state.request_repaint if @width != old_width || @height != old_height recalculate_if_size_changed end def layout raise "Not overridden" end def max_width # _width = dimensional_size(@style.width, :width) # if _width # outer_width # else # window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right) # end outer_width end def fits_on_line?(element) # Flow @current_position.x + element.outer_width <= max_width && @current_position.x + element.outer_width <= window.width end def position_on_current_line(element) # Flow element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y @current_position.x += element.outer_width end def tallest_neighbor(querier, _y_position) # Flow response = querier @children.each do |child| response = child if child.outer_height > response.outer_height break if child == querier end response end def position_on_next_line(element) # Flow @current_position.x = @style.margin_left + @style.padding_left @current_position.y += tallest_neighbor(element, @current_position.y).outer_height element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y @current_position.x += element.outer_width end def move_to_next_line(element) # Stack element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y @current_position.y += element.outer_height end def mouse_wheel_up(sender, x, y) return unless @style.scroll # Allow overscrolling UP, only if one can scroll DOWN if height < scroll_height if @scroll_target_position.y > 0 @scroll_target_position.y = @scroll_chunk else @scroll_target_position.y += @scroll_chunk end return :handled end end def mouse_wheel_down(sender, x, y) return unless @style.scroll return unless height < scroll_height if @scroll_target_position.y > 0 @scroll_target_position.y = -@scroll_chunk else @scroll_target_position.y -= @scroll_chunk end return :handled end def scroll_top @scroll_position.y end def scroll_top=(n) n = 0 if n <= 0 @scroll_position.y = -n if max_scroll_height.positive? @scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height else @scroll_position.y = 0 end end def value @children.map(&:class).join(", ") end def to_s "#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}" end def write_tree(indent = "", _index = 0) puts self indent += " " @children.each_with_index do |child, i| print "#{indent}#{i}: " if child.is_a?(Container) child.write_tree(indent) else puts child end end end end end end