(;FF[4]AP[Primiview:3.1]GM[1]SZ[19]GN[Gametree 1: properties]US[Arno Hollosi](;B[pd]N[Moves, comments, annotations]C[Nodename set to: "Moves, comments, annotations"];W[dp]GW[1]C[Marked as "Good for White"];B[pp]GB[2]C[Marked as "Very good for Black"];W[dc]GW[2]C[Marked as "Very good for White"];B[pj]DM[1]C[Marked as "Even position"];W[ci]UC[1]C[Marked as "Unclear position"];B[jd]TE[1]C[Marked as "Tesuji" or "Good move"];W[jp]BM[2]C[Marked as "Very bad move"];B[gd]DO[]C[Marked as "Doubtful move"];W[de]IT[]C[Marked as "Interesting move"];B[jj];C[White "Pass" move]W[];)(;AB[dd][de][df][dg][do:gq] AW[jd][je][jf][jg][kn:lq][pn:pq]N[Setup]C[Black & white stones at the top are added as single stones. Black & white stones at the bottom are added using compressed point lists.];AE[ep][fp][kn][lo][lq][pn:pq]C[AddEmpty Black stones & stones of left white group are erased in FF[3\] way. White stones at bottom right were erased using compressed point list.];AB[pd]AW[pp]PL[B]C[Added two stones. Node marked with "Black to play".];)(;AB[dd][de][df][dg][dh][di][dj][nj][ni][nh][nf][ne][nd][ij][ii][ih][hq][gq][fq][eq][dr][ds][dq][dp][cp][bp][ap][iq][ir][is][bo][bn][an][ms][mr]AW[pd][pe][pf][pg][ph][pi][pj][fd][fe][ff][fh][fi][fj][kh][ki][kj][os][or][oq][op][pp][qp][rp][sp][ro][rn][sn][nq][mq][lq][kq][kr][ks][fs][gs][gr][er]N[Markup]C[Position set up without compressed point lists.];TR[dd][de][df][ed][ee][ef][fd:ff] MA[dh][di][dj][ej][ei][eh][fh:fj] CR[nd][ne][nf][od][oe][of][pd:pf] SQ[nh][ni][nj][oh][oi][oj][ph:pj] SL[ih][ii][ij][jj][ji][jh][kh:kj] TW[pq:ss][so][lr:ns] TB[aq:cs][er:hs][ao]C[Markup at top partially using compressed point lists (for markup on white stones); listed clockwise, starting at upper left: - TR (triangle) - CR (circle) - SQ (square) - SL (selected points) - MA ('X') Markup at bottom: black & white territory (using compressed point lists)];LB[dc:1][fc:2][nc:3][pc:4][dj:a][fj:b][nj:c][pj:d][gs:ABCDEFGH][gr:ABCDEFG][gq:ABCDEF][gp:ABCDE][go:ABCD][gn:ABC][gm:AB][mm:12][mn:123][mo:1234][mp:12345][mq:123456][mr:1234567][ms:12345678]C[Label (LB property) Top: 8 single char labels (1-4, a-d) Bottom: Labels up to 8 char length.];)(;B[qd]N[Style & text type]C[There are hard linebreaks & soft linebreaks. Soft linebreaks are linebreaks preceeded by '\\' like this one >o\ k<. Hard line breaks are all other linebreaks. Soft linebreaks are converted to >nothing<, i.e. removed. Note that linebreaks are coded differently on different systems. Examples (>ok< shouldn't be split): linebreak 1 "": >o\ k< linebreak 2 "": >o\ k< linebreak 3 "": >o\ k< linebreak 4 "": >o\ k<](;W[dd]N[W d16]C[Variation C is better.](;)(;)(;)(;)(;)(;)(;)(;)(;)(;B[qr]N[Time limits, captures & move numbers]BL[120.0]C[Black time left: 120 sec];W[rr]WL[300]C[White time left: 300 sec];B[rq]BL[105.6]OB[10]C[Black time left: 105.6 sec Black stones left (in this byo-yomi period): 10];W[qq]WL[200]OW[2]C[White time left: 200 sec White stones left: 2];B[sr]BL[87.00]OB[9]C[Black time left: 87 sec Black stones left: 9];W[qs]WL[13.20]OW[1]C[White time left: 13.2 sec White stones left: 1];B[rs]C[One white stone at s2 captured];W[ps];B[pr];W[or]MN[2]C[Set move number to 2];B[os]C[Two white stones captured (at q1 & r1)];MN[112]W[pq]C[Set move number to 112];B[sq];W[rp];B[ps];W[ns];B[ss];W[nr];B[rr];W[sp];);FF[4]AP[Primiview:3.1]GM[1]SZ[19]C[Gametree 2: game-info Game-info properties are usually stored in the root node. If games are merged into a single game-tree, they are stored in the node\ where the game first becomes distinguishable from all other games in\ the tree.];B[pd](;)(;)(;W[ep];B[pp](;)(;))