# Copyright (c) 2007-2022 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer-dsl-swt' require_relative 'connect4/model/grid' class Connect4 include Glimmer::UI::CustomShell COLOR_BACKGROUND = rgb(63, 104, 212) COLOR_EMPTY_SLOT = :white COLOR_COIN1 = rgb(236, 223, 56) COLOR_COIN2 = rgb(176, 11, 23) attr_accessor :current_player_color before_body do @grid = Model::Grid.new select_player_color end after_body do observe(@grid, :current_player) do select_player_color end observe(@grid, :game_over) do |game_over_value| if game_over_value game_over_message = case game_over_value when true "Game over!\nDraw!" when 1 "Game over!\nPlayer 1 (yellow) wins!" when 2 "Game over!\nPlayer 2 (red) wins!" end message_box { text 'Game Over!' message game_over_message }.open @grid.restart! end end end body { shell(:no_resize) { grid_layout(Model::Grid::WIDTH, true) text 'Glimmer Connect 4' background COLOR_BACKGROUND Model::Grid::HEIGHT.times do |row_index| Model::Grid::WIDTH.times do |column_index| canvas { layout_data { width_hint 50 height_hint 50 } background :transparent the_oval = oval(0, 0, 50, 50) { background <= [@grid.slot_rows[row_index][column_index], :value, on_read: ->(v) { v == 0 ? COLOR_EMPTY_SLOT : (v == 1 ? COLOR_COIN1 : COLOR_COIN2)}] } if row_index == 0 entered = false on_mouse_enter do entered = true the_oval.background = current_player_color if @grid.slot_rows[row_index][column_index].value == 0 end on_mouse_exit do entered = false the_oval.background = COLOR_EMPTY_SLOT if @grid.slot_rows[row_index][column_index].value == 0 end on_mouse_up do @grid.insert!(column_index) the_oval.background = current_player_color if entered && @grid.slot_rows[row_index][column_index].value == 0 end end } end end } } def select_player_color self.current_player_color = @grid.current_player == 1 ? COLOR_COIN1 : COLOR_COIN2 end end Connect4.launch