class Lono::Blueprint class New < Lono::Sequence include Helper argument :blueprint_name def self.source_root templates = File.expand_path("../../templates", File.dirname(__FILE__)) "#{templates}/blueprint" end def self.cli_options [ [:bundle, type: :boolean, default: true, desc: "Runs bundle install on the project"], [:demo, type: :boolean, default: true, desc: "Include demo template"], [:force, type: :boolean, desc: "Bypass overwrite are you sure prompt for existing files."], [:from_new, type: :boolean, desc: "Called from `lono new` command."], [:import, type: :boolean, desc: "Flag for lono code import"], [:project_name, default: '', desc: "Only used with from_new internally"], [:type, default: "dsl", desc: "Blueprint type: dsl or erb"], ] end cli_options.each do |args| class_option(*args) end # for specs def set_cwd @cwd = "#{Lono.root}/app/blueprints" if options[:from_new] # At this point @cwd will have the project_name from `lono new` # Yup, it's confusing. Here's an example to explain: # # lono new my-infra - sets @cwd = my-infra # # Then within the new Thor::Group this is called # # Lono::Blueprint::New.start(["ec2", "--from-new"]) # # So @cwd = my-infra/blueprints @cwd = "#{options[:project_name]}/app/blueprints" end end def set_variables @demo = @options[:demo] @demo = false if ENV["LONO_ORG"] # overrides --demo CLI option end def create_project puts "=> Creating new blueprint called #{blueprint_name}." directory ".", "#{@cwd}/#{blueprint_name}" end def create_app_folder return if @options[:import] if @demo directory "../blueprint_types/#{@options[:type]}", "#{@cwd}/#{blueprint_name}" else empty_directory "#{@cwd}/#{blueprint_name}/app/templates" create_file "#{@cwd}/#{blueprint_name}/app/templates/#{blueprint_name}.rb" end end def create_empty_directories # Note: Not using Lono::Core::Config::PATHS.keys to create all of them because # think it is more common to not have all the folders. Instead create them explicitly. empty_directory "#{@cwd}/#{blueprint_name}/app/templates" end def create_starter_configs return unless @demo return if @options[:import] if options[:from_new] # lono new command directory "../blueprint_configs", options[:project_name] else # lono blueprint new command directory "../blueprint_configs", "." end end def create_license return unless ENV['LONO_LICENSE_FILE'] copy_file ENV['LONO_LICENSE_FILE'], "#{@cwd}/#{blueprint_name}/LICENSE.txt" end # After this commands are executed with the newly created project def set_destination_root destination_root = "#{@cwd}/#{blueprint_name}" self.destination_root = destination_root @old_dir = Dir.pwd # for reset_current_dir FileUtils.cd(self.destination_root) end def bundle_install return if options[:from_new] || options[:import] return unless options[:bundle] puts "=> Installing dependencies with: bundle install" Bundler.with_unbundled_env do system("BUNDLE_IGNORE_CONFIG=1 bundle install") end end def welcome_message return if options[:from_new] || options[:import] puts <<~EOL #{"="*64} Congrats 🎉 You have successfully created a lono blueprint. Cd into your blueprint and check things out. cd #{blueprint_name} More info: https://lono.cloud/docs/core/blueprints EOL end def tree return if options[:from_new] || options[:import] tree_installed = system("type tree > /dev/null") return unless tree_installed structure = `tree .` puts <<~EOL Here is the structure of your blueprint: #{structure} EOL end # Reason: So `lono code import` prints out the params values with relative paths # when the config files are generated. def reset_current_dir FileUtils.cd(@old_dir) end end end