require 'games_dice' require 'helpers' describe GamesDice::Probabilities do describe "class methods" do describe "#new" do it "should create a new distribution from a hash" do p = GamesDice::Probabilities.new( { 1 => 1.0 } ) p.is_a?( GamesDice::Probabilities ).should be_true p.to_h.should be_valid_distribution end end describe "#for_fair_die" do it "should create a new distribution based on number of sides" do p2 = GamesDice::Probabilities.for_fair_die( 2 ) p2.is_a?( GamesDice::Probabilities ).should be_true p2.to_h.should == { 1 => 0.5, 2 => 0.5 } (1..20).each do |sides| p = GamesDice::Probabilities.for_fair_die( sides ) p.is_a?( GamesDice::Probabilities ).should be_true h = p.to_h h.should be_valid_distribution h.keys.count.should == sides h.values.each { |v| v.should be_within(1e-10).of 1.0/sides } end end end describe "#add_distributions" do it "should combine two distributions to create a third one" do d4a = GamesDice::Probabilities.new( { 1 => 1.0/4, 2 => 1.0/4, 3 => 1.0/4, 4 => 1.0/4 } ) d4b = GamesDice::Probabilities.new( { 1 => 1.0/10, 2 => 2.0/10, 3 => 3.0/10, 4 => 4.0/10 } ) p = GamesDice::Probabilities.add_distributions( d4a, d4b ) p.to_h.should be_valid_distribution end it "should calculate a classic 2d6 distribution accurately" do d6 = GamesDice::Probabilities.for_fair_die( 6 ) p = GamesDice::Probabilities.add_distributions( d6, d6 ) p.to_h.should be_valid_distribution p.to_h[2].should be_within(1e-9).of 1.0/36 p.to_h[3].should be_within(1e-9).of 2.0/36 p.to_h[4].should be_within(1e-9).of 3.0/36 p.to_h[5].should be_within(1e-9).of 4.0/36 p.to_h[6].should be_within(1e-9).of 5.0/36 p.to_h[7].should be_within(1e-9).of 6.0/36 p.to_h[8].should be_within(1e-9).of 5.0/36 p.to_h[9].should be_within(1e-9).of 4.0/36 p.to_h[10].should be_within(1e-9).of 3.0/36 p.to_h[11].should be_within(1e-9).of 2.0/36 p.to_h[12].should be_within(1e-9).of 1.0/36 end end end # describe "class methods" describe "instance methods" do let(:p2) { GamesDice::Probabilities.for_fair_die( 2 ) } let(:p4) { GamesDice::Probabilities.for_fair_die( 4 ) } let(:p6) { GamesDice::Probabilities.for_fair_die( 6 ) } let(:p10) { GamesDice::Probabilities.for_fair_die( 10 ) } let(:pa) { GamesDice::Probabilities.new( { -1 => 0.4, 0 => 0.2, 1 => 0.4 } ) } describe "#p_eql" do it "should return probability of getting a number inside the range" do p2.p_eql(2).should be_within(1.0e-9).of 0.5 p4.p_eql(1).should be_within(1.0e-9).of 0.25 p6.p_eql(6).should be_within(1.0e-9).of 1.0/6 p10.p_eql(3).should be_within(1.0e-9).of 0.1 pa.p_eql(-1).should be_within(1.0e-9).of 0.4 end it "should return 0.0 for values not covered by distribution" do p2.p_eql(3).should == 0.0 p4.p_eql(-1).should == 0.0 p6.p_eql(8).should == 0.0 p10.p_eql(11).should == 0.0 pa.p_eql(2).should == 0.0 end end # describe "#p_eql" describe "#p_gt" do it "should return probability of getting a number greater than target" do p2.p_gt(1).should be_within(1.0e-9).of 0.5 p4.p_gt(3).should be_within(1.0e-9).of 0.25 p6.p_gt(2).should be_within(1.0e-9).of 4.0/6 p10.p_gt(6).should be_within(1.0e-9).of 0.4 # Trying more than one, due to unusual error seen in complex_die_spec when calculating probabilities pa.p_gt(-2).should be_within(1.0e-9).of 1.0 pa.p_gt(-1).should be_within(1.0e-9).of 0.6 pa.p_gt(0).should be_within(1.0e-9).of 0.4 pa.p_gt(1).should be_within(1.0e-9).of 0.0 end it "should return 0.0 when the target number is equal or higher than maximum possible" do p2.p_gt(2).should == 0.0 p4.p_gt(5).should == 0.0 p6.p_gt(6).should == 0.0 p10.p_gt(20).should == 0.0 pa.p_gt(3).should == 0.0 end it "should return 1.0 when the target number is lower than minimum" do p2.p_gt(0).should == 1.0 p4.p_gt(-5).should == 1.0 p6.p_gt(0).should == 1.0 p10.p_gt(-200).should == 1.0 pa.p_gt(-2).should == 1.0 end end # describe "#p_gt" describe "#p_ge" do it "should return probability of getting a number greater than or equal to target" do p2.p_ge(2).should be_within(1.0e-9).of 0.5 p4.p_ge(3).should be_within(1.0e-9).of 0.5 p6.p_ge(2).should be_within(1.0e-9).of 5.0/6 p10.p_ge(6).should be_within(1.0e-9).of 0.5 end it "should return 0.0 when the target number is higher than maximum possible" do p2.p_ge(6).should == 0.0 p4.p_ge(5).should == 0.0 p6.p_ge(7).should == 0.0 p10.p_ge(20).should == 0.0 end it "should return 1.0 when the target number is lower than or equal to minimum possible" do p2.p_ge(1).should == 1.0 p4.p_ge(-5).should == 1.0 p6.p_ge(1).should == 1.0 p10.p_ge(-200).should == 1.0 end end # describe "#p_ge" describe "#p_le" do it "should return probability of getting a number less than or equal to target" do p2.p_le(1).should be_within(1.0e-9).of 0.5 p4.p_le(2).should be_within(1.0e-9).of 0.5 p6.p_le(2).should be_within(1.0e-9).of 2.0/6 p10.p_le(6).should be_within(1.0e-9).of 0.6 end it "should return 1.0 when the target number is higher than or equal to maximum possible" do p2.p_le(6).should == 1.0 p4.p_le(4).should == 1.0 p6.p_le(7).should == 1.0 p10.p_le(10).should == 1.0 end it "should return 0.0 when the target number is lower than minimum possible" do p2.p_le(0).should == 0.0 p4.p_le(-5).should == 0.0 p6.p_le(0).should == 0.0 p10.p_le(-200).should == 0.0 end end # describe "#p_le" describe "#p_lt" do it "should return probability of getting a number less than target" do p2.p_lt(2).should be_within(1.0e-9).of 0.5 p4.p_lt(3).should be_within(1.0e-9).of 0.5 p6.p_lt(2).should be_within(1.0e-9).of 1/6.0 p10.p_lt(6).should be_within(1.0e-9).of 0.5 end it "should return 1.0 when the target number is higher than maximum possible" do p2.p_lt(6).should == 1.0 p4.p_lt(5).should == 1.0 p6.p_lt(7).should == 1.0 p10.p_lt(20).should == 1.0 end it "should return 0.0 when the target number is lower than or equal to minimum possible" do p2.p_lt(1).should == 0.0 p4.p_lt(-5).should == 0.0 p6.p_lt(1).should == 0.0 p10.p_lt(-200).should == 0.0 end end # describe "#p_lt" describe "#to_h" do # This is used loads in other tests it "should represent a valid distribution with each integer result associated with its probability" do p2.to_h.should be_valid_distribution p4.to_h.should be_valid_distribution p6.to_h.should be_valid_distribution p10.to_h.should be_valid_distribution end end describe "#min" do it "should return lowest possible result allowed by distribution" do p2.min.should == 1 p4.min.should == 1 p6.min.should == 1 p10.min.should == 1 GamesDice::Probabilities.add_distributions( p6, p10 ).min.should == 2 end end describe "#max" do it "should return highest possible result allowed by distribution" do p2.max.should == 2 p4.max.should == 4 p6.max.should == 6 p10.max.should == 10 GamesDice::Probabilities.add_distributions( p6, p10 ).max.should == 16 end end describe "#expected" do it "should return the weighted mean value" do p2.expected.should be_within(1.0e-9).of 1.5 p4.expected.should be_within(1.0e-9).of 2.5 p6.expected.should be_within(1.0e-9).of 3.5 p10.expected.should be_within(1.0e-9).of 5.5 GamesDice::Probabilities.add_distributions( p6, p10 ).expected.should be_within(1.0e-9).of 9.0 end end end # describe "instance methods" end