#include "AudioImpl.hpp" #include "OggFile.hpp" #include #include #include #include #include #include #include #include #ifdef GOSU_IS_MAC #import #include "AudioToolboxFile.hpp" #define WAVE_FILE AudioToolboxFile #else #include "MPEGFile.hpp" #include "SndFile.hpp" #define WAVE_FILE SndFile #endif #ifdef GOSU_IS_IPHONE #import #endif using namespace std; static bool is_ogg_file(Gosu::Reader reader) { if (reader.resource().size() < 4) return false; char bytes[4]; reader.read(bytes, 4); return bytes[0] == 'O' && bytes[1] == 'g' && bytes[2] == 'g' && bytes[3] == 'S'; } static bool is_ogg_file(const string& filename) { Gosu::File file(filename); return is_ogg_file(file.front_reader()); } static Gosu::Song* cur_song = nullptr; static bool cur_song_looping; struct Gosu::Sample::SampleData { ALuint buffer, source; SampleData(AudioFile& audio_file) { al_initialize(); alGenBuffers(1, &buffer); alBufferData(buffer, audio_file.format(), &audio_file.decoded_data().front(), static_cast(audio_file.decoded_data().size()), audio_file.sample_rate()); } ~SampleData() { // It's hard to free things in the right order in Ruby/Gosu. // Make sure buffer isn't deleted after the context/device are shut down. if (!al_initialized()) return; alDeleteBuffers(1, &buffer); } }; Gosu::Sample::Sample() { } Gosu::Sample::Sample(const string& filename) { if (is_ogg_file(filename)) { File file(filename); OggFile ogg_file(file.front_reader()); data.reset(new SampleData(ogg_file)); } else { WAVE_FILE audio_file(filename); data.reset(new SampleData(audio_file)); } } Gosu::Sample::Sample(Gosu::Reader reader) { if (is_ogg_file(reader)) { OggFile ogg_file(reader); data.reset(new SampleData(ogg_file)); return; } try { WAVE_FILE audio_file(reader); data.reset(new SampleData(audio_file)); } catch (const runtime_error& ex) { #ifndef GOSU_IS_MAC if (string(ex.what()).find("unknown format") != string::npos) { MPEGFile mpeg_file(reader); data.reset(new SampleData(mpeg_file)); return; } #endif throw ex; } } Gosu::Channel Gosu::Sample::play(double volume, double speed, bool looping) const { return play_pan(0, volume, speed, looping); } Gosu::Channel Gosu::Sample::play_pan(double pan, double volume, double speed, bool looping) const { if (!data) return Channel(NO_CHANNEL, 0); Channel channel = allocate_channel(); // Couldn't allocate a free channel. if (channel.current_channel() == NO_CHANNEL) return channel; ALuint source = al_source_for_channel(channel.current_channel()); alSourcei(source, AL_BUFFER, data->buffer); alSource3f(source, AL_POSITION, pan * 10, 0, 0); alSourcef(source, AL_GAIN, max(volume, 0.0)); alSourcef(source, AL_PITCH, speed); alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); alSourcePlay(source); return channel; } class Gosu::Song::BaseData { BaseData(const BaseData&); BaseData& operator=(const BaseData&); double volume_; protected: BaseData() : volume_(1) {} virtual void apply_volume() = 0; public: virtual ~BaseData() {} virtual void play(bool looping) = 0; virtual void pause() = 0; virtual void resume() = 0; virtual bool paused() const = 0; virtual void stop() = 0; virtual void update() = 0; double volume() const { return volume_; } void set_volume(double volume) { volume_ = clamp(volume, 0.0, 1.0); apply_volume(); } }; #ifdef GOSU_IS_IPHONE // AVAudioPlayer impl class Gosu::Song::ModuleData : public BaseData { AVAudioPlayer* player; void apply_volume() { player.volume = volume(); } public: ModuleData(const string& filename) { NSURL* URL = [NSURL fileURLWithPath:[NSString stringWithUTF8String:filename.c_str()]]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:URL error:nil]; } void play(bool looping) override { if (paused()) { stop(); } player.numberOfLoops = looping ? -1 : 0; [player play]; } void pause() override { [player pause]; } void resume() override { [player play]; } bool paused() const override { return !player.playing; }; void stop() override { [player stop]; player.currentTime = 0; } void update() override { } }; #endif // AudioFile impl class Gosu::Song::StreamData : public BaseData { unique_ptr file; ALuint buffers[2]; void apply_volume() override { alSourcef(al_source_for_songs(), AL_GAIN, max(volume(), 0.0)); } bool stream_to_buffer(ALuint buffer) { #ifdef GOSU_IS_IPHONE static const unsigned BUFFER_SIZE = 4096 * 4; #else static const unsigned BUFFER_SIZE = 4096 * 8; #endif char audio_data[BUFFER_SIZE]; size_t read_bytes = file->read_data(audio_data, BUFFER_SIZE); if (read_bytes > 0) { alBufferData(buffer, file->format(), audio_data, static_cast(read_bytes), file->sample_rate()); } return read_bytes > 0; } public: StreamData(const string& filename) { if (is_ogg_file(filename)) { File source_file(filename); file.reset(new OggFile(source_file.front_reader())); } else { try { file.reset(new WAVE_FILE(filename)); } catch (const runtime_error& ex) { #ifndef GOSU_IS_MAC if (string(ex.what()).find("unknown format") != string::npos) { File source_file(filename); file.reset(new MPEGFile(source_file.front_reader())); } else #endif throw ex; } } al_initialize(); alGenBuffers(2, buffers); } StreamData(Reader reader) { if (is_ogg_file(reader)) { file.reset(new OggFile(reader)); } else { try { file.reset(new WAVE_FILE(reader)); } catch (const runtime_error& ex) { #ifndef GOSU_IS_MAC if (string(ex.what()).find("unknown format") != string::npos) { file.reset(new MPEGFile(reader)); } else #endif throw ex; } } al_initialize(); alGenBuffers(2, buffers); } ~StreamData() { // It's hard to free things in the right order in Ruby/Gosu. // Make sure buffers aren't deleted after the context/device are shut down. if (!al_initialized()) return; alDeleteBuffers(2, buffers); } void play(bool looping) override { ALuint source = al_source_for_songs(); alSource3f(source, AL_POSITION, 0, 0, 0); alSourcef(source, AL_GAIN, max(volume(), 0.0)); alSourcef(source, AL_PITCH, 1); alSourcei(source, AL_LOOPING, AL_FALSE); // need to implement this manually... stream_to_buffer(buffers[0]); stream_to_buffer(buffers[1]); // TODO: Not good for songs with less than two buffers full of data. alSourceQueueBuffers(source, 2, buffers); alSourcePlay(source); } void stop() override { ALuint source = al_source_for_songs(); alSourceStop(source); // Unqueue all buffers for this source. // The number of QUEUED buffers apparently includes the number of PROCESSED ones, // so getting rid of the QUEUED ones is enough. ALuint buffer; int queued; alGetSourcei(source, AL_BUFFERS_QUEUED, &queued); while (queued--) { alSourceUnqueueBuffers(source, 1, &buffer); } file->rewind(); } void pause() override { alSourcePause(al_source_for_songs()); } void resume() override { alSourcePlay(al_source_for_songs()); } bool paused() const override { ALint state; alGetSourcei(al_source_for_songs(), AL_SOURCE_STATE, &state); return state == AL_PAUSED; } void update() override { ALuint source = al_source_for_songs(); ALuint buffer; int processed; bool active = true; alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed); for (int i = 0; i < processed; ++i) { alSourceUnqueueBuffers(source, 1, &buffer); active = stream_to_buffer(buffer); if (active) alSourceQueueBuffers(source, 1, &buffer); } ALint state; alGetSourcei(source, AL_SOURCE_STATE, &state); if (active && state != AL_PLAYING && state != AL_PAUSED) { // We seemingly got starved. alSourcePlay(source); } else if (!active) { // We got starved and there is nothing left to play. stop(); if (cur_song_looping) { // Start anew. play(true); } else { // Let the world know we're finished. cur_song = nullptr; } } } }; Gosu::Song::Song(const string& filename) { #ifdef GOSU_IS_IPHONE if (has_extension(filename, ".mp3") || has_extension(filename, ".aac") || has_extension(filename, ".m4a")) { data.reset(new ModuleData(filename)); } else #endif data.reset(new StreamData(filename)); } Gosu::Song::Song(Reader reader) { data.reset(new StreamData(reader)); } Gosu::Song::~Song() { stop(); } Gosu::Song* Gosu::Song::current_song() { return cur_song; } void Gosu::Song::play(bool looping) { if (paused()) { data->resume(); } if (cur_song && cur_song != this) { cur_song->stop(); assert (cur_song == nullptr); } if (cur_song == nullptr) { data->play(looping); } cur_song = this; cur_song_looping = looping; } void Gosu::Song::pause() { if (cur_song == this) { data->pause(); } } bool Gosu::Song::paused() const { return cur_song == this && data->paused(); } void Gosu::Song::stop() { if (cur_song == this) { data->stop(); cur_song = nullptr; } } bool Gosu::Song::playing() const { return cur_song == this && !data->paused(); } double Gosu::Song::volume() const { return data->volume(); } void Gosu::Song::set_volume(double volume) { data->set_volume(volume); } void Gosu::Song::update() { if (current_song()) { current_song()->data->update(); } }