require 'ipaddr' require 'resolv' module Celluloid module IO # Asynchronous DNS resolver using Celluloid::IO::UDPSocket class DNSResolver # Maximum UDP packet we'll accept MAX_PACKET_SIZE = 512 DNS_PORT = 53 @mutex = Mutex.new @identifier = 1 def self.generate_id @mutex.synchronize { @identifier = (@identifier + 1) & 0xFFFF } end def self.nameservers Resolv::DNS::Config.default_config_hash[:nameserver] end def initialize @nameservers = self.class.nameservers @server = IPAddr.new(@nameservers.sample) # The non-blocking secret sauce is here, as this is actually a # Celluloid::IO::UDPSocket @socket = UDPSocket.new(@server.family) end def resolve(hostname) if host = resolve_hostname(hostname) unless ip_address = resolve_host(host) raise Resolv::ResolvError, "invalid entry in hosts file: #{host}" end return ip_address end query = build_query(hostname) @socket.send query.encode, 0, @server.to_s, DNS_PORT data, _ = @socket.recvfrom(MAX_PACKET_SIZE) response = Resolv::DNS::Message.decode(data) addrs = [] # The answer might include IN::CNAME entries so filters them out # to include IN::A & IN::AAAA entries only. response.each_answer { |name, ttl, value| addrs << value.address if value.respond_to?(:address) } return if addrs.empty? return addrs.first if addrs.size == 1 addrs end private def resolve_hostname(hostname) # Resolv::Hosts#getaddresses pushes onto a stack # so since we want the first occurance, simply # pop off the stack. resolv.getaddresses(hostname).pop rescue nil end def resolv @resolv ||= Resolv::Hosts.new end def build_query(hostname) Resolv::DNS::Message.new.tap do |query| query.id = self.class.generate_id query.rd = 1 query.add_question hostname, Resolv::DNS::Resource::IN::A end end def resolve_host(host) resolve_ip(Resolv::IPv4, host) || resolve_ip(Resolv::IPv6, host) end def resolve_ip(klass, host) begin klass.create(host) rescue ArgumentError end end end end end