module RubySketch # Processing compatible API # module Processing # @private DEG2RAD__ = Math::PI / 180.0 # @private RAD2DEG__ = 180.0 / Math::PI # Vector class. # class Vector include Comparable # Initialize vector object. # # @overload new() # @overload new(x) # @overload new(x, y) # @overload new(x, y, z) # @overload new(v) # @overload new(a) # # @param x [Numeric] x of vector # @param y [Numeric] y of vector # @param z [Numeric] z of vector # @param v [Vector] vector object to copy # @param a [Array] array like [x, y, z] # def initialize (x = 0, y = 0, z = 0, context: nil) @point = case x when Rays::Point then x.dup when Vector then x.getInternal__.dup when Array then Rays::Point.new x[0] || 0, x[1] || 0, x[2] || 0 else Rays::Point.new x || 0, y || 0, z || 0 end @context = context || Context.context__ end # Initializer for dup or clone # def initialize_copy (o) @point = o.getInternal__.dup end # Copy vector object # # @return [Vector] duplicated vector object # alias copy dup # Sets x, y and z. # # @overload set(x) # @overload set(x, y) # @overload set(x, y, z) # @overload set(v) # @overload set(a) # # @param x [Numeric] x of vector # @param y [Numeric] y of vector # @param z [Numeric] z of vector # @param v [Vector] vector object to copy # @param a [Array] array with x, y, z # # @return [nil] nil # def set (*args) initialize *args self end # Gets x value. # # @return [Numeric] x value of vector # def x () @point.x end # Gets y value. # # @return [Numeric] y value of vector # def y () @point.y end # Gets z value. # # @return [Numeric] z value of vector # def z () @point.z end # Sets x value. # # @return [Numeric] x value of vector # def x= (x) @point.x = x end # Sets y value. # # @return [Numeric] y value of vector # def y= (y) @point.y = y end # Sets z value. # # @return [Numeric] z value of vector # def z= (z) @point.z = z end # Returns the interpolated vector between 2 vectors. # # @overload lerp(v, amount) # @overload lerp(x, y, amount) # @overload lerp(x, y, z, amount) # # @param v [Vector] vector to interpolate # @param x [Numeric] x of vector to interpolate # @param y [Numeric] y of vector to interpolate # @param z [Numeric] z of vector to interpolate # @param amount [Numeric] amount to interpolate # # @return [Vector] interporated vector # def lerp (*args, amount) v = toVector__ *args self.x = x + (v.x - x) * amount self.y = y + (v.y - y) * amount self.z = z + (v.z - z) * amount self end # Returns the interpolated vector between 2 vectors. # # @param v1 [Vector] vector to interpolate # @param v2 [Vector] vector to interpolate # @param amount [Numeric] amount to interpolate # # @return [Vector] interporated vector # def self.lerp (v1, v2, amount) v1.dup.lerp v2, amount end # Returns x, y, z as an array # # @return [Array] array of x, y, z # def array () @point.to_a 3 end # Adds a vector. # # @overload add(v) # @overload add(x, y) # @overload add(x, y, z) # # @param v [Vector] vector to add # @param x [Vector] x of vector to add # @param y [Vector] y of vector to add # @param z [Vector] z of vector to add # # @return [Vector] added vector # def add (*args) @point += toVector__(*args).getInternal__ self end # Subtracts a vector. # # @overload sub(v) # @overload sub(x, y) # @overload sub(x, y, z) # # @param v [Vector] vector to subtract # @param x [Vector] x of vector to subtract # @param y [Vector] y of vector to subtract # @param z [Vector] z of vector to subtract # # @return [Vector] subtracted vector # def sub (*args) @point -= toVector__(*args).getInternal__ self end # Multiplies a vector by scalar. # # @param num [Numeric] number to multiply the vector # # @return [Vector] multiplied vector # def mult (num) @point *= num self end # Divides a vector by scalar. # # @param num [Numeric] number to divide the vector # # @return [Vector] divided vector # def div (num) @point /= num self end # Adds a vector. # # @param v [Vector] vector to add # # @return [Vector] added vector # def + (v) dup.add v end # Subtracts a vector. # # @param v [Vector] vector to subtract # # @return [Vector] subtracted vector # def - (v) dup.sub v end # Multiplies a vector by scalar. # # @param num [Numeric] number to multiply the vector # # @return [Vector] multiplied vector # def * (num) dup.mult num end # Divides a vector by scalar. # # @param num [Numeric] number to divide the vector # # @return [Vector] divided vector # def / (num) dup.div num end # Adds 2 vectors. # # @overload add(v1, v2) # @overload add(v1, v2, target) # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # @param target [Vector] vector to store added vector # # @return [Vector] added vector # def self.add (v1, v2, target = nil) v = v1 + v2 target.set v if self === target v end # Subtracts 2 vectors. # # @overload sub(v1, v2) # @overload sub(v1, v2, target) # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # @param target [Vector] vector to store subtracted vector # # @return [Vector] subtracted vector # def self.sub (v1, v2, target = nil) v = v1 - v2 target.set v if self === target v end # Multiplies a vector by scalar. # # @overload mult(v, num) # @overload mult(v, num, target) # # @param v [Vector] a vector # @param num [Numeric] number to multiply the vector # @param target [Vector] vector to store multiplied vector # # @return [Vector] multiplied vector # def self.mult (v1, num, target = nil) v = v1 * num target.set v if self === target v end # Divides a vector by scalar. # # @overload div(v, num) # @overload div(v, num, target) # # @param v [Vector] a vector # @param num [Numeric] number to divide the vector # @param target [Vector] vector to store divided vector # # @return [Vector] divided vector # def self.div (v1, num, target = nil) v = v1 / num target.set v if self === target v end # Returns the length of the vector. # # @return [Numeric] length # def mag () @point.length end # Returns squared length of the vector. # # @return [Numeric] squared length # def magSq () Rays::Point::dot(@point, @point) end # Changes the length of the vector. # # @overload setMag(len) # @overload setMag(target, len) # # @param len [Numeric] length of new vector # @param target [Vector] vector to store new vector # # @return [Vector] vector with new length # def setMag (target = nil, len) (target || self).set @point.normal * len end # Changes the length of the vector to 1.0. # # @param target [Vector] vector to store the normalized vector # # @return [Vector] normalized vector # def normalize (target = nil) (target || self).set @point.normal end # Changes the length of the vector if it's length is greater than the max value. # # @param max [Numeric] max length # # @return [Vector] new vector # def limit (max) setMag max if magSq > max ** 2 self end # Returns the distance of 2 vectors. # # @param v [Vector] a vector # # @return [Numeric] the distance # def dist (v) (self - v).mag end # Returns the distance of 2 vectors. # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # # @return [Numeric] the distance # def self.dist (v1, v2) v1.dist v2 end # Calculates the dot product of 2 vectors. # # @overload dot(v) # @overload dot(x, y) # @overload dot(x, y, z) # # @param v [Vector] a vector # @param x [Numeric] x of vector # @param y [Numeric] y of vector # @param z [Numeric] z of vector # # @return [Numeric] result of dot product # def dot (*args) Rays::Point::dot getInternal__, toVector__(*args).getInternal__ end # Calculates the dot product of 2 vectors. # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # # @return [Numeric] result of dot product # def self.dot (v1, v2) v1.dot v2 end # Calculates the cross product of 2 vectors. # # @overload cross(v) # @overload cross(x, y) # @overload cross(x, y, z) # # @param v [Vector] a vector # @param x [Numeric] x of vector # @param y [Numeric] y of vector # @param z [Numeric] z of vector # # @return [Numeric] result of cross product # def cross (a, *rest) target = self.class === rest.last ? rest.pop : nil v = self.class.new Rays::Point::cross getInternal__, toVector__(a, *rest).getInternal__ target.set v if self.class === target v end # Calculates the cross product of 2 vectors. # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # # @return [Numeric] result of cross product # def self.cross (v1, v2, target = nil) v1.cross v2, target end # Rotate the vector. # # @param angle [Numeric] the angle of rotation # # @return [Vector] rotated this object # def rotate (angle) angle = @context ? @context.toAngle__(angle) : angle * RAD2DEG__ @point.rotate! angle self end # Returns the angle of rotation for this vector. # # @return [Numeric] the angle in radians # def heading () Math.atan2 y, x end # Returns rotated new vector. # # @param angle [Numeric] the angle of rotation # @param target [Vector] vector to store new vector # # @return [Vector] rotated vector # def self.fromAngle (angle, target = nil) v = self.new(1, 0, 0).rotate(angle) target.set v if target v end # Returns angle between 2 vectors. # # @param v1 [Vector] a vector # @param v2 [Vector] another vector # # @return [Numeric] angle in radians # def self.angleBetween (v1, v2) x1, y1, z1 = v1.array x2, y2, z2 = v2.array return 0 if (x1 == 0 && y1 == 0 && z1 == 0) || (x2 == 0 && y2 == 0 && z2 == 0) x = dot(v1, v2) / (v1.mag * v2.mag) return Math::PI if x <= -1 return 0 if x >= 1 return Math.acos x end # Returns a new 2D unit vector with a random direction. # # @param target [Vector] a vector to store the new vector # # @return [Vector] a random vector # def self.random2D (target = nil) v = self.fromAngle rand 0.0...(Math::PI * 2) target.set v if target v end # Returns a new 3D unit vector with a random direction. # # @param target [Vector] a vector to store the new vector # # @return [Vector] a random vector # def self.random3D (target = nil) angle = rand 0.0...(Math::PI * 2) z = rand -1.0..1.0 z2 = z ** 2 x = Math.sqrt(1.0 - z2) * Math.cos(angle) y = Math.sqrt(1.0 - z2) * Math.sin(angle) v = self.new x, y, z target.set v if target v end # @private def inspect () "<##{self.class.name} #{x}, #{y}, #{z}>" end # @private def <=> (o) @point <=> o.getInternal__ end # @private protected def getInternal__ () @point end # @private private def toVector__ (*args) self.class === args.first ? args.first : self.class.new(*args) end end# Vector # Image object. # class Image # @private def initialize (image) @image = image end # Gets width of image. # # @return [Numeric] width of image # def width () @image.width end # Gets height of image. # # @return [Numeric] height of image # def height () @image.height end # Resizes image. # # @param width [Numeric] width for resized image # @param height [Numeric] height for resized image # # @return [nil] nil # def resize (width, height) @image = Rays::Image.new(width, height).paint do |painter| painter.image @image, 0, 0, width, height end nil end # Copies image. # # @overload copy(sx, sy, sw, sh, dx, dy, dw, dh) # @overload copy(img, sx, sy, sw, sh, dx, dy, dw, dh) # # @param img [Image] image for copy source # @param sx [Numrtic] x position of source region # @param sy [Numrtic] y position of source region # @param sw [Numrtic] width of source region # @param sh [Numrtic] height of source region # @param dx [Numrtic] x position of destination region # @param dy [Numrtic] y position of destination region # @param dw [Numrtic] width of destination region # @param dh [Numrtic] height of destination region # # @return [nil] nil # def copy (img = nil, sx, sy, sw, sh, dx, dy, dw, dh) img ||= self @image.paint do |painter| painter.image img.getInternal__, sx, sy, sw, sh, dx, dy, dw, dh end end # Saves image to file. # # @param filename [String] file name to save image # def save (filename) @image.save filename end # @private def getInternal__ () @image end end# Image # Font object. # class Font # @private def initialize (font) @font = font end # Returns bounding box. # # @overload textBounds(str) # @overload textBounds(str, x, y) # @overload textBounds(str, x, y, fontSize) # # @param str [String] text to calculate bounding box # @param x [Numeric] horizontal position of bounding box # @param y [Numeric] vertical position of bounding box # @param fontSize [Numeric] font size # # @return [TextBounds] bounding box for text # def textBounds (str, x = 0, y = 0, fontSize = nil) f = fontSize ? Rays::Font.new(@font.name, fontSize) : @font TextBounds.new x, y, x + f.width(str), y + f.height end end# Font # Bounding box for text. # class TextBounds # Horizontal position # attr_reader :x # Vertical position # attr_reader :y # Width of bounding box # attr_reader :w # Height of bounding box # attr_reader :h # @private def initialize (x, y, w, h) @x, @y, @w, @h = x, y, w, h end end# TextBounds # Touch object. # class Touch # Horizontal position of touch # attr_reader :x # Vertical position of touch # attr_reader :y # @private def initialize (x, y) @x, @y = x, y end def id () raise NotImplementedError end end# Touch # Camera object. # class Capture # Returns a list of available camera device names # # @return [Array] device name list # def self.list () ['default'] end # Initialize camera object. # def initialize () @camera = Rays::Camera.new end # Start capturing. # # @return [Capture] self # def start () raise "Failed to start capture" unless @camera.start self end # Stop capturing. # # @return [nil] nil # def stop () @camera.stop nil end # Returns is the next captured image available? # # @return [Boolean] true means object has next frame # def available () @camera.active? end # Reads next frame image # def read () @camera.image end # @private def getInternal__ () @camera.image || dummyImage__ end # @private private def dummyImage__ () @dummy ||= Rays::Image.new 1, 1 end end# Capture # Drawing context # module GraphicsContext # PI # PI = Math::PI # PI / 2 # HALF_PI = PI / 2 # PI / 4 # QUARTER_PI = PI / 4 # PI * 2 # TWO_PI = PI * 2 # PI * 2 # TAU = PI * 2 # RGB mode for colorMode(). # RGB = :RGB # HSB mode for colorMode(). # HSB = :HSB # Radian mode for angleMode(). # RADIANS = :RADIANS # Degree mode for angleMode(). # DEGREES = :DEGREES # Mode for rectMode(), ellipseMode() and imageMode(). # CORNER = :CORNER # Mode for rectMode(), ellipseMode() and imageMode(). # CORNERS = :CORNERS # Mode for rectMode(), ellipseMode(), imageMode() and textAlign(). # CENTER = :CENTER # Mode for rectMode() and ellipseMode(). # RADIUS = :RADIUS # Mode for textAlign(). LEFT = :LEFT # Mode for textAlign(). RIGHT = :RIGHT # Mode for textAlign(). TOP = :TOP # Mode for textAlign(). BOTTOM = :BOTTOM # Mode for textAlign(). BASELINE = :BASELINE # Mode for strokeCap(). # BUTT = :butt # Mode for strokeJoin(). # MITER = :miter # Mode for strokeCap() and strokeJoin(). # ROUND = :round # Mode for strokeCap() and strokeJoin(). # SQUARE = :square def setup__ (painter) @painter__ = painter @painter__.miter_limit = 10 @drawing__ = false @hsbColor__ = false @colorMaxes__ = [1.0] * 4 @angleScale__ = 1.0 @rectMode__ = nil @ellipseMode__ = nil @imageMode__ = nil @textAlignH__ = nil @textAlignV__ = nil @matrixStack__ = [] @styleStack__ = [] colorMode RGB, 255 angleMode RADIANS rectMode CORNER ellipseMode CENTER imageMode CORNER textAlign LEFT fill 255 stroke 0 end def beginDraw () @matrixStack__.clear @styleStack__.clear @drawing__ = true end def endDraw () @drawing__ = false end def width () @image__.width end def height () @image__.height end # Sets color mode and max color values. # # @overload colorMode(mode) # @overload colorMode(mode, max) # @overload colorMode(mode, max1, max2, max3) # @overload colorMode(mode, max1, max2, max3, maxA) # # @param mode [RGB, HSB] RGB or HSB # @param max [Numeric] max values for all color values # @param max1 [Numeric] max value for red or hue # @param max2 [Numeric] max value for green or saturation # @param max3 [Numeric] max value for blue or brightness # @param maxA [Numeric] max value for alpha # # @return [nil] nil # def colorMode (mode, *maxes) mode = mode.upcase.to_sym raise ArgumentError, "invalid color mode: #{mode}" unless [RGB, HSB].include?(mode) raise ArgumentError unless [0, 1, 3, 4].include?(maxes.size) @hsbColor__ = mode == HSB case maxes.size when 1 then @colorMaxes__ = [maxes.first.to_f] * 4 when 3, 4 then @colorMaxes__[0...maxes.size] = maxes.map &:to_f end nil end # @private private def toRGBA__ (*args) a, b, c, d = args return parseColor__(a, b || alphaMax__) if a.kind_of?(String) rgba = case args.size when 1, 2 then [a, a, a, b || alphaMax__] when 3, 4 then [a, b, c, d || alphaMax__] else raise ArgumentError end rgba = rgba.map.with_index {|value, i| value / @colorMaxes__[i]} color = @hsbColor__ ? Rays::Color.hsv(*rgba) : Rays::Color.new(*rgba) color.to_a end # @private private def parseColor__ (str, alpha) result = str.match /^\s*##{'([0-9a-f]{2})' * 3}\s*$/i raise ArgumentError, "invalid color code: '#{str}'" unless result rgb = result[1..3].map.with_index {|hex, i| hex.to_i(16) / 255.0} return *rgb, (alpha / alphaMax__) end # @private private def alphaMax__ () @colorMaxes__[3] end # Sets angle mode. # # @param mode [RADIANS, DEGREES] RADIANS or DEGREES # # @return [nil] nil # def angleMode (mode) @angleScale__ = case mode.upcase.to_sym when RADIANS then RAD2DEG__ when DEGREES then 1.0 else raise ArgumentError, "invalid angle mode: #{mode}" end nil end # @private def toAngle__ (angle) angle * @angleScale__ end # Sets rect mode. Default is CORNER. # # CORNER -> rect(left, top, width, height) # CORNERS -> rect(left, top, right, bottom) # CENTER -> rect(center_x, center_y, width, height) # RADIUS -> rect(center_x, center_y, radius_h, radius_v) # # @param mode [CORNER, CORNERS, CENTER, RADIUS] # # @return [nil] nil # def rectMode (mode) @rectMode__ = mode end # Sets ellipse mode. Default is CENTER. # # CORNER -> ellipse(left, top, width, height) # CORNERS -> ellipse(left, top, right, bottom) # CENTER -> ellipse(center_x, center_y, width, height) # RADIUS -> ellipse(center_x, center_y, radius_h, radius_v) # # @param mode [CORNER, CORNERS, CENTER, RADIUS] # # @return [nil] nil # def ellipseMode (mode) @ellipseMode__ = mode end # Sets image mode. Default is CORNER. # # CORNER -> image(img, left, top, width, height) # CORNERS -> image(img, left, top, right, bottom) # CENTER -> image(img, center_x, center_y, width, height) # # @param mode [CORNER, CORNERS, CENTER] # # @return [nil] nil # def imageMode (mode) @imageMode__ = mode end # @private private def toXYWH__ (mode, a, b, c, d) case mode when CORNER then [a, b, c, d] when CORNERS then [a, b, c - a, d - b] when CENTER then [a - c / 2.0, b - d / 2.0, c, d] when RADIUS then [a - c, b - d, c * 2, d * 2] else raise ArgumentError # ToDo: refine error message end end # Sets fill color. # # @overload fill(rgb) # @overload fill(rgb, alpha) # @overload fill(gray) # @overload fill(gray, alpha) # @overload fill(r, g, b) # @overload fill(r, g, b, alpha) # # @param rgb [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def fill (*args) @painter__.fill(*toRGBA__(*args)) nil end # Sets stroke color. # # @overload stroke(rgb) # @overload stroke(rgb, alpha) # @overload stroke(gray) # @overload stroke(gray, alpha) # @overload stroke(r, g, b) # @overload stroke(r, g, b, alpha) # # @param rgb [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def stroke (*args) @painter__.stroke(*toRGBA__(*args)) nil end # Sets stroke weight. # # @param weight [Numeric] width of stroke # # @return [nil] nil # def strokeWeight (weight) @painter__.stroke_width weight nil end # Sets stroke cap mode. # # @param cap [BUTT, ROUND, SQUARE] # # @return [nil] nil # def strokeCap (cap) @painter__.stroke_cap cap nil end # Sets stroke join mode. # # @param join [MITER, ROUND, SQUARE] # # @return [nil] nil # def strokeJoin (join) @painter__.stroke_join join nil end # Disables filling. # # @return [nil] nil # def noFill () @painter__.fill nil nil end # Disables drawing stroke. # # @return [nil] nil # def noStroke () @painter__.stroke nil nil end # Sets font. # # @param name [String] font name # @param size [Numeric] font size (max 256) # # @return [Font] current font # def textFont (name = nil, size = nil) setFont__ name, size if name || size Font.new @painter__.font end # Sets text size. # # @param size [Numeric] font size (max 256) # # @return [nil] nil # def textSize (size) setFont__ @painter__.font.name, size nil end def textWidth (str) @painter__.font.width str end def textAscent () @painter__.font.ascent end def textDescent () @painter__.font.descent end def textAlign (horizontal, vertical = BASELINE) @textAlignH__ = horizontal @textAlignV__ = vertical end # @private def setFont__ (name, size) size = 256 if size && size > 256 @painter__.font name, size end # Clears screen. # # @overload background(str) # @overload background(str, alpha) # @overload background(gray) # @overload background(gray, alpha) # @overload background(r, g, b) # @overload background(r, g, b, alpha) # # @param str [String] color code like '#00AAFF' # @param gray [Integer] gray value (0..255) # @param r [Integer] red value (0..255) # @param g [Integer] green value (0..255) # @param b [Integer] blue value (0..255) # @param alpha [Integer] alpha value (0..255) # # @return [nil] nil # def background (*args) assertDrawing__ rgba = toRGBA__ *args if rgba[3] == 1 @painter__.background *rgba else @painter__.push fill: rgba, stroke: nil do |_| @painter__.rect 0, 0, width, height end end nil end # Draws a point. # # @param x [Numeric] horizontal position # @param y [Numeric] vertical position # # @return [nil] nil # def point (x, y) assertDrawing__ w = @painter__.stroke_width w = 1 if w == 0 @painter__.ellipse x - (w / 2.0), y - (w / 2.0), w, w nil end # Draws a line. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # # @return [nil] nil # def line (x1, y1, x2, y2) assertDrawing__ @painter__.line x1, y1, x2, y2 nil end # Draws a rectangle. # # @overload rect(a, b, c, d) # @overload rect(a, b, c, d, r) # @overload rect(a, b, c, d, tl, tr, br, bl) # # @param a [Numeric] horizontal position of the shape by default # @param b [Numeric] vertical position of the shape by default # @param c [Numeric] width of the shape by default # @param d [Numeric] height of the shape by default # @param r [Numeric] radius for all corners # @param tl [Numeric] radius for top-left corner # @param tr [Numeric] radius for top-right corner # @param br [Numeric] radius for bottom-right corner # @param bl [Numeric] radius for bottom-left corner # # @return [nil] nil # def rect (a, b, c, d, *args) assertDrawing__ x, y, w, h = toXYWH__ @rectMode__, a, b, c, d case args.size when 0 then @painter__.rect x, y, w, h when 1 then @painter__.rect x, y, w, h, round: args[0] when 4 then @painter__.rect x, y, w, h, lt: args[0], rt: args[1], rb: args[2], lb: args[3] else raise ArgumentError # ToDo: refine error message end nil end # Draws an ellipse. # # @param a [Numeric] horizontal position of the shape # @param b [Numeric] vertical position of the shape # @param c [Numeric] width of the shape # @param d [Numeric] height of the shape # # @return [nil] nil # def ellipse (a, b, c, d) assertDrawing__ x, y, w, h = toXYWH__ @ellipseMode__, a, b, c, d @painter__.ellipse x, y, w, h nil end # Draws a circle. # # @param x [Numeric] horizontal position of the shape # @param y [Numeric] vertical position of the shape # @param extent [Numeric] width and height of the shape # # @return [nil] nil # def circle (x, y, extent) ellipse x, y, extent, extent end # Draws an arc. # # @param a [Numeric] horizontal position of the shape # @param b [Numeric] vertical position of the shape # @param c [Numeric] width of the shape # @param d [Numeric] height of the shape # @param start [Numeric] angle to start the arc # @param stop [Numeric] angle to stop the arc # # @return [nil] nil # def arc (a, b, c, d, start, stop) assertDrawing__ x, y, w, h = toXYWH__ @ellipseMode__, a, b, c, d start = toAngle__ start stop = toAngle__ stop @painter__.ellipse x, y, w, h, from: start, to: stop nil end # Draws a square. # # @param x [Numeric] horizontal position of the shape # @param y [Numeric] vertical position of the shape # @param extent [Numeric] width and height of the shape # # @return [nil] nil # def square (x, y, extent) rect x, y, extent, extent end # Draws a triangle. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # @param x3 [Numeric] horizontal position of third point # @param y3 [Numeric] vertical position of third point # # @return [nil] nil # def triangle (x1, y1, x2, y2, x3, y3) assertDrawing__ @painter__.line x1, y1, x2, y2, x3, y3, loop: true nil end # Draws a quad. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # @param x3 [Numeric] horizontal position of third point # @param y3 [Numeric] vertical position of third point # @param x4 [Numeric] horizontal position of fourth point # @param y4 [Numeric] vertical position of fourth point # # @return [nil] nil # def quad (x1, y1, x2, y2, x3, y3, x4, y4) assertDrawing__ @painter__.line x1, y1, x2, y2, x3, y3, x4, y4, loop: true nil end # Draws a Catmull-Rom spline curve. # # @param cx1 [Numeric] horizontal position of beginning control point # @param cy1 [Numeric] vertical position of beginning control point # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # @param cx2 [Numeric] horizontal position of ending control point # @param cy2 [Numeric] vertical position of ending control point # # @return [nil] nil # def curve (cx1, cy1, x1, y1, x2, y2, cx2, cy2) assertDrawing__ @painter__.curve cx1, cy1, x1, y1, x2, y2, cx2, cy2 nil end # Draws a Bezier spline curve. # # @param x1 [Numeric] horizontal position of first point # @param y1 [Numeric] vertical position of first point # @param cx1 [Numeric] horizontal position of first control point # @param cy1 [Numeric] vertical position of first control point # @param cx2 [Numeric] horizontal position of second control point # @param cy2 [Numeric] vertical position of second control point # @param x2 [Numeric] horizontal position of second point # @param y2 [Numeric] vertical position of second point # # @return [nil] nil # def bezier (x1, y1, cx1, cy1, cx2, cy2, x2, y2) assertDrawing__ @painter__.bezier x1, y1, cx1, cy1, cx2, cy2, x2, y2 nil end # Draws a text. # # @overload text(str) # @overload text(str, x, y) # @overload text(str, a, b, c, d) # # @param str [String] text to draw # @param x [Numeric] horizontal position of the text # @param y [Numeric] vertical position of the text # @param a [Numeric] equivalent to parameters of the rect(), see rectMode() # @param b [Numeric] equivalent to parameters of the rect(), see rectMode() # @param c [Numeric] equivalent to parameters of the rect(), see rectMode() # @param d [Numeric] equivalent to parameters of the rect(), see rectMode() # # @return [nil] nil # def text (str, x, y, x2 = nil, y2 = nil) assertDrawing__ if x2 raise ArgumentError, "missing y2 parameter" unless y2 x, y, w, h = toXYWH__ @rectMode__, x, y, x2, y2 case @textAlignH__ when RIGHT then x += w - @painter__.font.width(str) when CENTER then x += (w - @painter__.font.width(str)) / 2 end case @textAlignV__ when BOTTOM then y += h - @painter__.font.height when CENTER then y += (h - @painter__.font.height) / 2 else end else y -= @painter__.font.ascent end @painter__.text str, x, y nil end # Draws an image. # # @overload image(img, a, b) # @overload image(img, a, b, c, d) # # @param img [Image] image to draw # @param a [Numeric] horizontal position of the image # @param b [Numeric] vertical position of the image # @param c [Numeric] width of the image # @param d [Numeric] height of the image # # @return [nil] nil # def image (img, a, b, c = nil, d = nil) assertDrawing__ i = img.getInternal__ x, y, w, h = toXYWH__ @imageMode__, a, b, c || i.width, d || i.height @painter__.image i, x, y, w, h nil end # Copies image. # # @overload copy(sx, sy, sw, sh, dx, dy, dw, dh) # @overload copy(img, sx, sy, sw, sh, dx, dy, dw, dh) # # @param img [Image] image for copy source # @param sx [Numrtic] x position of source region # @param sy [Numrtic] y position of source region # @param sw [Numrtic] width of source region # @param sh [Numrtic] height of source region # @param dx [Numrtic] x position of destination region # @param dy [Numrtic] y position of destination region # @param dw [Numrtic] width of destination region # @param dh [Numrtic] height of destination region # # @return [nil] nil # def copy (img = nil, sx, sy, sw, sh, dx, dy, dw, dh) assertDrawing__ src = img&.getInternal__ || @window__.canvas @painter__.image src, sx, sy, sw, sh, dx, dy, dw, dh end # Applies translation matrix to current transformation matrix. # # @param x [Numeric] horizontal transformation # @param y [Numeric] vertical transformation # # @return [nil] nil # def translate (x, y) assertDrawing__ @painter__.translate x, y nil end # Applies scale matrix to current transformation matrix. # # @overload scale(s) # @overload scale(x, y) # # @param s [Numeric] horizontal and vertical scale # @param x [Numeric] horizontal scale # @param y [Numeric] vertical scale # # @return [nil] nil # def scale (x, y) assertDrawing__ @painter__.scale x, y nil end # Applies rotation matrix to current transformation matrix. # # @param angle [Numeric] angle for rotation # # @return [nil] nil # def rotate (angle) assertDrawing__ @painter__.rotate toAngle__ angle nil end # Pushes the current transformation matrix to stack. # # @return [nil] nil # def pushMatrix (&block) assertDrawing__ @matrixStack__.push @painter__.matrix if block block.call popMatrix end nil end # Pops the current transformation matrix from stack. # # @return [nil] nil # def popMatrix () assertDrawing__ raise "matrix stack underflow" if @matrixStack__.empty? @painter__.matrix = @matrixStack__.pop nil end # Reset current transformation matrix with identity matrix. # # @return [nil] nil # def resetMatrix () assertDrawing__ @painter__.matrix = 1 nil end # Save current style values to the style stack. # # @return [nil] nil # def pushStyle (&block) assertDrawing__ @styleStack__.push [ @painter__.fill, @painter__.stroke, @painter__.stroke_width, @painter__.stroke_cap, @painter__.stroke_join, @painter__.font, @hsbColor__, @colorMaxes__, @angleScale__, @rectMode__, @ellipseMode__, @imageMode__ ] if block block.call popStyle end nil end # Restore style values from the style stack. # # @return [nil] nil # def popStyle () assertDrawing__ raise "style stack underflow" if @styleStack__.empty? @painter__.fill, @painter__.stroke, @painter__.stroke_width, @painter__.stroke_cap, @painter__.stroke_join, @painter__.font, @hsbColor__, @colorMaxes__, @angleScale__, @rectMode__, @ellipseMode__, @imageMode__ = @styleStack__.pop nil end # Save current styles and transformations to stack. # # @return [nil] nil # def push (&block) pushMatrix pushStyle if block block.call pop end end # Restore styles and transformations from stack. # # @return [nil] nil # def pop () popMatrix popStyle end # @private def getInternal__ () @image__ end # @private private def assertDrawing__ () raise "call beginDraw() before drawing" unless @drawing__ end end# GraphicsContext # Draws graphics into an offscreen buffer # class Graphics include GraphicsContext # Initialize graphics object. # def initialize (width, height) @image__ = Rays::Image.new width, height setup__ @image__.painter end # Start drawing. # def beginDraw () @painter__.__send__ :begin_paint super push end # End drawing. # def endDraw () pop super @painter__.__send__ :end_paint end end# Graphics # Processing context # class Context include GraphicsContext Vector = Processing::Vector Capture = Processing::Capture Graphics = Processing::Graphics @@context__ = nil def self.context__ () @@context__ end # @private def initialize (window) @@context__ = self @window__ = window @image__ = @window__.canvas setup__ @window__.canvas_painter.paint {background 0.8} @loop__ = true @redraw__ = false @frameCount__ = 0 @mousePos__ = @mousePrevPos__ = Rays::Point.new 0 @mousePressed__ = false @touches__ = [] @window__.before_draw = proc {beginDraw} @window__.after_draw = proc {endDraw} drawFrame = -> { @image__ = @window__.canvas @painter__ = @window__.canvas_painter begin push @drawBlock__.call if @drawBlock__ ensure pop @frameCount__ += 1 end } @window__.draw = proc do |e| if @loop__ || @redraw__ @redraw__ = false drawFrame.call end @mousePrevPos__ = @mousePos__ end updatePointerStates = -> event, pressed = nil { @mousePos__ = event.pos @mousePressed__ = pressed if pressed != nil @touches__ = event.positions.map {|pos| Touch.new pos.x, pos.y} } @window__.pointer_down = proc do |e| updatePointerStates.call e, true (@touchStartedBlock__ || @mousePressedBlock__)&.call end @window__.pointer_up = proc do |e| updatePointerStates.call e, false (@touchEndedBlock__ || @mouseReleasedBlock__)&.call end @window__.pointer_move = proc do |e| updatePointerStates.call e (@touchMovedBlock__ || @mouseMovedBlock__)&.call end @window__.pointer_drag = proc do |e| updatePointerStates.call e (@touchMovedBlock__ || @mouseDraggedBlock__)&.call end end # Define setup block. # def setup (&block) @window__.setup = block nil end # Define draw block. # def draw (&block) @drawBlock__ = block if block nil end def key (&block) @window__.key = block nil end def mousePressed (&block) @mousePressedBlock__ = block if block @mousePressed__ end def mouseReleased (&block) @mouseReleasedBlock__ = block if block nil end def mouseMoved (&block) @mouseMovedBlock__ = block if block nil end def mouseDragged (&block) @mouseDraggedBlock__ = block if block nil end def touchStarted (&block) @touchStartedBlock__ = block if block nil end def touchEnded (&block) @touchEndedBlock__ = block if block nil end def touchMoved (&block) @touchMovedBlock__ = block if block nil end # @private private def size__ (width, height) raise 'size() must be called on startup or setup block' if @started__ @painter__.__send__ :end_paint @window__.__send__ :reset_canvas, width, height @painter__.__send__ :begin_paint @auto_resize__ = false end def windowWidth () @window__.width end def windowHeight () @window__.height end # Returns number of frames since program started. # # @return [Integer] total number of frames # def frameCount () @frameCount__ end # Returns number of frames per second. # # @return [Float] frames per second # def frameRate () @window__.event.fps end # Returns pixel density # # @return [Numeric] pixel density # def displayDensity () @painter__.pixel_density end # Returns mouse x position # # @return [Numeric] horizontal position of mouse # def mouseX () @mousePos__.x end # Returns mouse y position # # @return [Numeric] vertical position of mouse # def mouseY () @mousePos__.y end # Returns mouse x position in previous frame # # @return [Numeric] horizontal position of mouse # def pmouseX () @mousePrevPos__.x end # Returns mouse y position in previous frame # # @return [Numeric] vertical position of mouse # def pmouseY () @mousePrevPos__.y end # Returns array of touches # # @return [Array] Touch objects # def touches () @touches__ end # Enables calling draw block on every frame. # # @return [nil] nil # def loop () @loop__ = true end # Disables calling draw block on every frame. # # @return [nil] nil # def noLoop () @loop__ = false end # Calls draw block to redraw frame. # # @return [nil] nil # def redraw () @redraw__ = true end # # Utilities # # Returns the absolute number of the value. # # @param value [Numeric] number # # @return [Numeric] absolute number # def abs (value) value.abs end # Returns the closest integer number greater than or equal to the value. # # @param value [Numeric] number # # @return [Numeric] rounded up number # def ceil (value) value.ceil end # Returns the closest integer number less than or equal to the value. # # @param value [Numeric] number # # @return [Numeric] rounded down number # def floor (value) value.floor end # Returns the closest integer number. # # @param value [Numeric] number # # @return [Numeric] rounded number # def round (value) value.round end # Returns the natural logarithm (the base-e logarithm) of a number. # # @param value [Numeric] number (> 0.0) # # @return [Numeric] result number # def log (n) Math.log n end # Returns Euler's number e raised to the power of value. # # @param value [Numeric] number # # @return [Numeric] result number # def exp (n) Math.exp n end # Returns value raised to the power of exponent. # # @param value [Numeric] base number # @param exponent [Numeric] exponent number # # @return [Numeric] value ** exponent # def pow (value, exponent) value ** exponent end # Returns squared value. # # @param value [Numeric] number # # @return [Numeric] squared value # def sq (value) value * value end # Returns squared value. # # @param value [Numeric] number # # @return [Numeric] squared value # def sqrt (value) Math.sqrt value end # Returns the magnitude (or length) of a vector. # # @overload mag(x, y) # @overload mag(x, y, z) # # @param x [Numeric] x of point # @param y [Numeric] y of point # @param z [Numeric] z of point # # @return [Numeric] magnitude # def mag (*args) x, y, z = *args case args.size when 2 then Math.sqrt x * x + y * y when 3 then Math.sqrt x * x + y * y + z * z else raise ArgumentError end end # Returns distance between 2 points. # # @overload dist(x1, y1, x2, y2) # @overload dist(x1, y1, z1, x2, y2, z2) # # @param x1 [Numeric] x of first point # @param y1 [Numeric] y of first point # @param z1 [Numeric] z of first point # @param x2 [Numeric] x of second point # @param y2 [Numeric] y of second point # @param z2 [Numeric] z of second point # # @return [Numeric] distance between 2 points # def dist (*args) case args.size when 4 x1, y1, x2, y2 = *args xx, yy = x2 - x1, y2 - y1 Math.sqrt xx * xx + yy * yy when 3 x1, y1, z1, x2, y2, z2 = *args xx, yy, zz = x2 - x1, y2 - y1, z2 - z1 Math.sqrt xx * xx + yy * yy + zz * zz else raise ArgumentError end end # Normalize the value from range start..stop into 0..1. # # @param value [Numeric] number to be normalized # @param start [Numeric] lower bound of the range # @param stop [Numeric] upper bound of the range # # @return [Numeric] normalized value between 0..1 # def norm (value, start, stop) (value.to_f - start.to_f) / (stop.to_f - start.to_f) end # Returns the interpolated number between range start..stop. # # @param start [Numeric] lower bound of the range # @param stop [Numeric] upper bound of the range # @param amount [Numeric] amount to interpolate # # @return [Numeric] interporated number # def lerp (start, stop, amount) start + (stop - start) * amount end # Maps a number from range start1..stop1 to range start2..stop2. # # @param value [Numeric] number to be mapped # @param start1 [Numeric] lower bound of the range1 # @param stop1 [Numeric] upper bound of the range1 # @param start2 [Numeric] lower bound of the range2 # @param stop2 [Numeric] upper bound of the range2 # # @return [Numeric] mapped number # def map (value, start1, stop1, start2, stop2) lerp start2, stop2, norm(value, start1, stop1) end # Returns minimum value. # # @overload min(a, b) # @overload min(a, b, c) # @overload min(array) # # @param a [Numeric] value to compare # @param b [Numeric] value to compare # @param c [Numeric] value to compare # @param array [Numeric] values to compare # # @return [Numeric] minimum value # def min (*args) args.flatten.min end # Returns maximum value. # # @overload max(a, b) # @overload max(a, b, c) # @overload max(array) # # @param a [Numeric] value to compare # @param b [Numeric] value to compare # @param c [Numeric] value to compare # @param array [Numeric] values to compare # # @return [Numeric] maximum value # def max (*args) args.flatten.max end # Constrains the number between min..max. # # @param value [Numeric] number to be constrained # @param min [Numeric] lower bound of the range # @param max [Numeric] upper bound of the range # # @return [Numeric] constrained number # def constrain (value, min, max) value < min ? min : (value > max ? max : value) end # Converts degree to radian. # # @param degree [Numeric] degree to convert # # @return [Numeric] radian # def radians (degree) degree * DEG2RAD__ end # Converts radian to degree. # # @param radian [Numeric] radian to convert # # @return [Numeric] degree # def degrees (radian) radian * RAD2DEG__ end # Returns the sine of an angle. # # @param angle [Numeric] angle in radians # # @return [Numeric] the sine # def sin (angle) Math.sin angle end # Returns the cosine of an angle. # # @param angle [Numeric] angle in radians # # @return [Numeric] the cosine # def cos (angle) Math.cos angle end # Returns the ratio of the sine and cosine of an angle. # # @param angle [Numeric] angle in radians # # @return [Numeric] the tangent # def tan (angle) Math.tan angle end # Returns the inverse of sin(). # # @param value [Numeric] value for calculation # # @return [Numeric] the arc sine # def asin (value) Math.asin value end # Returns the inverse of cos(). # # @param value [Numeric] value for calculation # # @return [Numeric] the arc cosine # def acos (value) Math.acos value end # Returns the inverse of tan(). # # @param value [Numeric] value for valculation # # @return [Numeric] the arc tangent # def atan (value) Math.atan value end # Returns the angle from a specified point. # # @param y [Numeric] y of the point # @param x [Numeric] x of the point # # @return [Numeric] the angle in radians # def atan2 (y, x) Math.atan2 y, x end # Returns the perlin noise value. # # @overload noise(x) # @overload noise(x, y) # @overload noise(x, y, z) # # @param x [Numeric] horizontal point in noise space # @param y [Numeric] vertical point in noise space # @param z [Numeric] depth point in noise space # # @return [Numeric] noise value (0.0..1.0) # def noise (x, y = 0, z = 0) Rays.perlin(x, y, z) / 2.0 + 0.5 end # Returns a random number in range low...high # # @overload random() # @overload random(high) # @overload random(low, high) # @overload random(choices) # # @param low [Numeric] lower limit # @param high [Numeric] upper limit # @param choices [Array] array to choose from # # @return [Float] random number # def random (*args) return args.first.sample if args.first.kind_of? Array high, low = args.reverse rand (low || 0).to_f...(high || 1).to_f end # Creates a new vector. # # @overload createVector() # @overload createVector(x, y) # @overload createVector(x, y, z) # # @param x [Numeric] x of new vector # @param y [Numeric] y of new vector # @param z [Numeric] z of new vector # # @return [Vector] new vector # def createVector (*args) Vector.new *args end # Creates a camera object as a video input device. # # @return [Capture] camera object # def createCapture (*args) Capture.new *args end # Creates a new off-screen graphics context object. # # @param width [Numeric] width of graphics image # @param height [Numeric] height of graphics image # # @return [Graphics] graphics object # def createGraphics (width, height) Graphics.new width, height end # Loads image. # # @param filename [String] file name to load image # @param extension [String] type of image to load (ex. 'png') # # @return [Image] loaded image object # def loadImage (filename, extension = nil) filename = getImage__ filename, extension if filename =~ %r|^https?://| Image.new Rays::Image.load filename end # @private private def getImage__ (uri, ext) ext ||= File.extname uri raise "unsupported image type -- #{ext}" unless ext =~ /^\.?(png)$/i tmpdir = Pathname(Dir.tmpdir) + Digest::SHA1.hexdigest(self.class.name) path = tmpdir + Digest::SHA1.hexdigest(uri) path = path.sub_ext ext unless path.file? URI.open uri do |input| tmpdir.mkdir unless tmpdir.directory? path.open('w') do |output| while buf = input.read(2 ** 16) output.write buf end end end end path.to_s end end# Context end# Processing end# RubySketch