= +swf_fu+
With the +swf_fu+ plugin, rails treats your swf files like any other asset (images, javascripts, etc...).
+swf_fu+ (pronounced "swif-fu", bonus joke for french speakers) uses SWFObject 2.2 to embed swf objects in HTML and supports all its options.
SWFObject 2 is such a nice library that Adobe now uses it as the official way to embed swf!
SWFObject's project can be found at http://code.google.com/p/swfobject
Version 2 of +swf_fu+ is an engine for Rails 3.1+ and Ruby 1.8.7+. Use version 1.x for previous versions of Rails.
Comments and pull requests welcome: http://github.com/marcandre/swf_fu
== Install
Add to your +Gemfile+:
gem "swf_fu", "~> 2.0"
Then run `bundle install`.
You also need to require some javascripts, so in your `app/assets/javascripts/application.js` you want to append:
\\= require swf_fu
== Usage
=== Embedding in HTML
To embed a swf file, use +swf_tag+:
<%= swf_tag "i_like_flashing" %>
Exactly like images and javascripts, +swf_tag+ will use +swf_path+
to determine the path of the swf file; it will assume it is in /assets/swfs/ or in /public/swfs/
unless specified otherwise and it will add the ".swf" extension automatically.
You can specify alternate content either with the options :alt => "Get Flash!" or you can use +swf_tag+ as a block:
<% swf_tag "i_like_flashing" do %>
Get Flash
<% end %>
=== Options
* :id - the DOM +id+ of the flash +object+ element that is used to contain the Flash object; defaults to the name of the swf in +source+
* :width, :height - the width & height of the Flash object. Defaults to "100%". These could also specified using :size
* :size - the size of the Flash object, in the form "400x300".
* :mode - Either :dynamic (default) or :static. Refer to SWFObject's doc[http://code.google.com/p/swfobject/wiki/documentation#Should_I_use_the_static_or_dynamic_publishing_method?]
* :flashvars - a Hash of variables that are passed to the swf. Can also be a string like "foo=bar&hello=world". Defaults to {:id => the DOM id}
* :parameters - a Hash of configuration parameters for the swf. See Adobe's doc[http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_12701#optional]
* :html_options - a Hash of extra html options for the object tag.
* :alt - HTML text that is displayed when the Flash player is not available. Defaults to a "Get Flash" image pointing to Adobe Flash's installation page. This can also be specified as a block (see embedding section). In Rails 3, this text is _assumed_ to be HTML, so there is no need to call +html_safe+ on it.
* :flash_version - the version of the Flash player that is required (e.g. "7" (default) or "8.1.0")
* :auto_install - a swf file that will upgrade flash player if needed (defaults to "expressInstall" which was installed by +swf_fu+)
* :javascript_class - specify a javascript class (e.g. "MyFlash") for your flash object. If it exists, the +initialize+ method will be called. See the 'dummy' example in the test folder
* :initialize - arguments to pass to the initialization method of your javascript class.
* :div_id - the DOM +id+ of the containing div itself. Defaults to "#{option[:id]}_div"
* :switch_off_auto_hide_show - switch off SWFObject's default hide/show behavior. SWFObject temporarily hides your SWF or alternative content until the library has decided which content to display. Defaults to nil.
You can override these default options with a global setting:
ActionView::Base.swf_default_options = {:mode => :static} # All swf_tag will use the static mode by default
In your config files, you can write this as:
config.action_view.swf_default_options = {:mode => :static} # All swf_tag will use the static mode by default
Any of these options can be a +Proc+, in which case it will be called each time swf_tag is called.
For example, the following will generate unique IDs:
my_swf_counter = 0
config.action_view.swf_default_options[:id] = Proc.new{"swf_unique_id_#{my_swf_counter+=1}"}
=== swf_path
+swf_tag+ implements and relies on +swf_path+ which behaves in a similar fashion to +image_path+, +javascript_path+, etc...:
swf_path("example") => "/swfs/example.swf"
swf_path("example.swf") => "/swfs/example.swf"
swf_path("fonts/optima") => "/swfs/fonts/optima.swf"
swf_path("/fonts/optima") => "/fonts/optima.swf"
swf_path("http://www.example.com/game.swf") => "http://www.example.com/game.swf"
It takes into account the global setting +asset_host+, like any other asset:
ActionController::Base.asset_host = "http://assets.example.com"
image_path("logo.jpg") => "http://assets.example.com/images/logo.jpg"
swf_path("fonts/optima") => "http://assets.example.com/swfs/fonts/optima.swf"
Copyright (c) 2010-2012 Marc-André Lafortune, released under the BSD license