// // This file is part of the Bones source-to-source compiler examples. The C-code // is largely identical in terms of functionality and variable naming to the code // found in PolyBench/C version 3.2. For more information on PolyBench/C or Bones // please use the contact information below. // // == More information on PolyBench/C // Contact............Louis-Noel Pouchet // Web address........http://polybench.sourceforge.net/ // // == More information on Bones // Contact............Cedric Nugteren // Web address........http://parse.ele.tue.nl/bones/ // // == File information // Filename...........benchmark/dynprog.c // Author.............Cedric Nugteren // Last modified on...29-May-2012 // #include "common.h" // This is 'dynprog', a 2D dynamic programming algorithm int main(void) { int i,j,k,iter; // Declare arrays on the stack float C[LENGTH][LENGTH]; float W[LENGTH][LENGTH]; float c[LENGTH][LENGTH]; float sum_c[LENGTH][LENGTH][LENGTH]; float out; // Set the input data for (i=0; i 0:LENGTH-1,0:LENGTH-1|element for (i=0; i<=LENGTH-1; i++) { for (j=0; j<=LENGTH-1; j++) { c[i][j] = 0; } } #pragma species endkernel dynprog for (i=0; i<=LENGTH-2; i++) { for (j=i+1; j<=LENGTH-1; j++) { sum_c[i][j][i] = 0; for (k=i+1; k<=j-1; k++) { sum_c[i][j][k] = sum_c[i][j][k - 1] + c[i][k] + c[k][j]; } c[i][j] = sum_c[i][j][j-1] + W[i][j]; } } out += c[0][LENGTH-1]; } // Clean-up and exit the function fflush(stdout); return 0; }