module Codeguessing class Game attr_accessor :attempts, :hint_count, :state, :answer, :secret_code MAX_HINT = 2 MAX_ATTEMPTS = 5 MAX_SIZE = 4 def initialize(opt = {}) @secret_code = opt[:secret_code] || random @attempts = opt[:attempts] || MAX_ATTEMPTS @hint_count = opt[:hint_count] || MAX_HINT @state = opt[:state] || '' @answer = opt[:answer] || '' end def guess(code) @state = 'loose' unless check?(use_attempt) @state = 'win' if code == secret_code @answer = get_mark(code) end def get_mark(code) return false unless valid?(code) hash = {} res = '' secret_code.each_char.with_index do |char, i| if code[i] == char res += '+' code[i] = '_' hash.delete(char) elsif code.include?(char) hash[char] = '-' end end res += hash.values.join('') end def hint return '' unless check?(hint_count) use_hint hint = '*' * MAX_SIZE index = rand(0...MAX_SIZE) code_char = secret_code[index] hint[index] = code_char hint end def cur_score(name = 'Anonim') hash = cur_game hash[:name] = name hash[:attempts] = MAX_SIZE - attempts hash[:hint_count] = MAX_HINT - hint_count hash[:date] = Time.now.to_i hash end def valid?(code) return true if code =~ /^[1-6]{#{MAX_SIZE}}$/s false end def use_attempt @attempts -= 1 end def use_hint @hint_count -= 1 end def win? case @state when 'win' then true when 'loose' then false end end private def check?(varible) return false if varible == 0 true end def random code = '' MAX_SIZE.times { code += rand(1..6).to_s } code end def cur_game hash = {} self.instance_variables.each do |k, v| new_k = k.to_s.gsub('@','').to_sym hash[new_k] = self.instance_variable_get(k) end hash end end end