# ruby-xcdm This is a tool for generating the same xcdatamodeld files that Xcode does when designing a datamodel for Core Data. It is written in pure ruby, but it will be of particular interest to RubyMotion developers. It offers the essential features that Xcode does, plus a text-based workflow and some niceties, like automatic inverse relationships. [![Dependency Status](https://gemnasium.com/infinitered/ruby-xcdm.png)](https://gemnasium.com/infinitered/ruby-xcdm) [![Build Status](https://travis-ci.org/infinitered/ruby-xcdm.png?branch=master)](https://travis-ci.org/infinitered/ruby-xcdm) [![Gem Version](https://badge.fury.io/rb/ruby-xcdm.png)](http://badge.fury.io/rb/ruby-xcdm) ruby-xcdm is maintained by [Infinite Red](http://infinite.red), a web and mobile development company based in Portland, OR and San Francisco, CA. ## Installation Add this line to your application's Gemfile: ```ruby gem 'ruby-xcdm' ``` And then execute: ``` $ bundle ``` Or install it yourself as: ``` $ gem install ruby-xcdm ``` ## Usage (RubyMotion) 1. Make a directory called "schemas" inside your RubyMotion project 2. Create one schema version per file within the directory 3. To build the schema, run `rake schema:build` If you want to build the schema every time you run the simulator, add this to your Rakefile: ```ruby task :"build:simulator" => :"schema:build" ``` You can override the name of the datamodel file, if you need to, using a config variable: ```ruby app.xcdm.name = "custom" ``` ## Usage (Plain Ruby) 1. Make a directory to hold your schemas (a.k.a. data model in XCode parlance) 2. Create one schema version per file within the directory 3. Run the command to generate a datamodel: ``` xcdm MyApplicationName ./schema ./resources ``` ## Schema File Format Here's a sample schema file: ```ruby schema "001" do entity "Article" do string :body, optional: false integer32 :length boolean :published, default: false datetime :publishedAt string :title, optional: false belongs_to :author end entity "Author" do float :fee string :name, optional: false has_many :articles end end ``` All the built-in data types are supported: * integer16 * integer32 * integer64 * decimal (See note below) * double * float * string * boolean * datetime * binary * transformable NSDecimal is not well-supported in RubyMotion as of this writing. They are converted to floats and lose precision. HipByte is aware of the issue and intends to fix it, but until they do, you will need to use something else for storing currency. For an example, see [here](https://github.com/skandragon/stringify_float). Inverse relationships are generated automatically. If the inverse relationship cannot be derived from the association name, you can use the ```:inverse``` option: ```ruby entity "Game" do belongs_to :away_team, inverse: "Team.away_games" belongs_to :home_team, inverse: "Team.home_games" end entity "Team" do has_many :away_games, inverse: "Game.away_team" has_many :home_games, inverse: "Game.home_team" end ``` Many-to-many relationships are supported via the ```:plural_inverse``` option: ```ruby entity "Person" do has_many :threads, plural_inverse: true end entity "Thread" do has_many :people, plural_inverse: true end ``` In this mode, Core Data will automatically create a relation table behind the scenes. If you want more control, you can make the intermediate table yourself: ```ruby entity "Person" do has_many :postings end entity "Thread" do has_many :postings end entity "Posting" do belongs_to :person belongs_to :thread datetime :joined_at end ``` You can also have symmetric one-to-one relationships via has_one: ```ruby entity "Person" do has_one :ego end entity "Ego" do has_one :person end ``` Deletion rules can be easily set on relationships and the default rule is "Nullify": ```ruby entity "Discussion" do has_many :messages, deletionRule: "Cascade" end entity "Message" do belongs_to :discusion end # Example: # Discussion.first.messages.count => 10 # Messages.count => 10 # Discussion.first.destroy # cdq.save # Messages.count => 0 ``` Core Data has no equivalent of ```:through``` in ActiveRecord, so you'll need to handle that relation yourself. If you need to set some of the more esoteric options on properties or relationships, you can include the raw parameters from NSEntityDescription and NSAttributeDescription, like renamingIdentifier or defaultValueString. ## Versioning To create new versions, simply copy the old version, increase the version string (the last one in sort order is always interpreted to be the current version) and make your changes. So long as they conform to the [automatic versioning rules](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/CoreDataVersioning/Articles/vmLightweightMigration.html#//apple_ref/doc/uid/TP40004399-CH4-SW2), everything should work seamlessly. ## Contributing 1. Fork it 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create new Pull Request