Sha256: 27d519c44982b413c46b62005945c129f8c4aa76d40b8761ef59b83ad347320d
Contents?: true
Size: 1.44 KB
Versions: 2
Compression:
Stored size: 1.44 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1381798606.6156878:@value"U{I" class:ETI"BundledAsset; FI"logical_path; TI"5Shaders/Appearances/BasicMaterialAppearanceFS.js; TI" pathname; TI"n/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/BasicMaterialAppearanceFS.js; FI"content_type; TI"application/javascript; TI" mtime; TI"2013-10-15T02:54:58+02:00; TI"length; Ti7I"digest; TI"%8b523c1875d0b9bc309570d328c1f0e8; FI"source; TI"7 //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC;\n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ #ifdef FLAT\n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #else\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ #endif\n\ }\n\ "; }); ; TI"required_assets_digest; TI"%a1d85100441ec4b9ee5bebe5db7a78ea; FI" _version; TI"%6776f581a4329e299531e1d52aa59832; F
Version data entries
2 entries across 2 versions & 1 rubygems