--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 10 x: 14 id: 5 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 21 x: 25 id: 16 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 19 x: 21 id: 27 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - house_ambient indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: ambient "y": 6 x: 10 id: 33 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 16 x: 20 id: 11 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 14 x: 16 id: 22 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 11 x: 15 id: 6 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 22 x: 26 id: 17 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 20 x: 22 id: 28 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 80 indent: 0 code: 250 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 255.0 - 20 indent: 0 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 8 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SomeplaceIKnow pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 4 - 34 - 12 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close_heavy pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 20 indent: 0 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: west door "y": 8 x: 9 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 17 x: 21 id: 12 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 15 x: 17 id: 23 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 12 x: 16 id: 7 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 10 x: 12 id: 18 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 21 x: 23 id: 29 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - 8 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SomeplaceIKnow pitch: 110 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 0 - 20 - 13 - 14 - 6 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 26 - 13 - 14 - 6 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: east door "y": 23 x: 27 id: 2 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 18 x: 22 id: 13 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 16 x: 18 id: 24 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 13 x: 17 id: 8 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 11 x: 13 id: 19 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 22 x: 24 id: 30 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 8 x: 12 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 19 x: 23 id: 14 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 17 x: 19 id: 25 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 14 x: 18 id: 9 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 12 x: 14 id: 20 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 23 x: 25 id: 31 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 9 x: 13 id: 4 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 20 x: 24 id: 15 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 18 x: 20 id: 26 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 9 x: 11 id: 32 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 6 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 6 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 6 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair down "y": 15 x: 19 id: 10 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 7 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 7 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: stair up "y": 13 x: 15 id: 21 tileset_id: 1 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 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