# frozen-string-literal: true
# The base connection pool class, which all other connection pools are based
# on. This class is not instantiated directly, but subclasses should at
# the very least implement the following API:
#
# initialize(Database, Hash) :: Initialize using the passed Sequel::Database
# object and options hash.
# hold(Symbol, &block) :: Yield a connection object (obtained from calling
# the block passed to +initialize+) to the current block. For sharded
# connection pools, the Symbol passed is the shard/server to use.
# disconnect(Symbol) :: Disconnect the connection object. For sharded
# connection pools, the Symbol passed is the shard/server to use.
# servers :: An array of shard/server symbols for all shards/servers that this
# connection pool recognizes.
# size :: an integer representing the total number of connections in the pool,
# or for the given shard/server if sharding is supported.
# max_size :: an integer representing the maximum size of the connection pool,
# or the maximum size per shard/server if sharding is supported.
#
# For sharded connection pools, the sharded API adds the following methods:
#
# add_servers(Array of Symbols) :: start recognizing all shards/servers specified
# by the array of symbols.
# remove_servers(Array of Symbols) :: no longer recognize all shards/servers
# specified by the array of symbols.
class Sequel::ConnectionPool
OPTS = Sequel::OPTS
# The default server to use
DEFAULT_SERVER = :default
# A map of [single threaded, sharded] values to symbols or ConnectionPool subclasses.
CONNECTION_POOL_MAP = {[true, false] => :single,
[true, true] => :sharded_single,
[false, false] => :threaded,
[false, true] => :sharded_threaded}
# Class methods used to return an appropriate pool subclass, separated
# into a module for easier overridding by extensions.
module ClassMethods
# Return a pool subclass instance based on the given options. If a :pool_class
# option is provided is provided, use that pool class, otherwise
# use a new instance of an appropriate pool subclass based on the
# :single_threaded and :servers options.
def get_pool(db, opts = OPTS)
case v = connection_pool_class(opts)
when Class
v.new(db, opts)
when Symbol
require("sequel/connection_pool/#{v}")
connection_pool_class(opts).new(db, opts) || raise(Sequel::Error, "No connection pool class found")
end
end
private
# Return a connection pool class based on the given options.
def connection_pool_class(opts)
CONNECTION_POOL_MAP[opts[:pool_class]] || opts[:pool_class] || CONNECTION_POOL_MAP[[!!opts[:single_threaded], !!opts[:servers]]]
end
end
extend ClassMethods
# The after_connect proc used for this pool. This is called with each new
# connection made, and is usually used to set custom per-connection settings.
attr_accessor :after_connect
# The Sequel::Database object tied to this connection pool.
attr_accessor :db
# Instantiates a connection pool with the given options. The block is called
# with a single symbol (specifying the server/shard to use) every time a new
# connection is needed. The following options are respected for all connection
# pools:
# :after_connect :: A callable object called after each new connection is made, with the
# connection object (and server argument if the callable accepts 2 arguments),
# useful for customizations that you want to apply to all connections.
# :preconnect :: Automatically create the maximum number of connections, so that they don't
# need to be created as needed. This is useful when connecting takes a long time
# and you want to avoid possible latency during runtime.
def initialize(db, opts=OPTS)
@db = db
@after_connect = opts[:after_connect]
end
# Alias for +size+, not aliased directly for ease of subclass implementation
def created_count(*args)
size(*args)
end
# An array of symbols for all shards/servers, which is a single :default by default.
def servers
[DEFAULT_SERVER]
end
private
# Return a new connection by calling the connection proc with the given server name,
# and checking for connection errors.
def make_new(server)
begin
conn = @db.connect(server)
if ac = @after_connect
if ac.arity == 2
ac.call(conn, server)
else
ac.call(conn)
end
end
rescue Exception=>exception
raise Sequel.convert_exception_class(exception, Sequel::DatabaseConnectionError)
end
raise(Sequel::DatabaseConnectionError, "Connection parameters not valid") unless conn
conn
end
end