# # Copyright (c) 2001 by Jim Menard # # Released under the same license as Ruby. See # http://www.ruby-lang.org/en/LICENSE.txt. # require 'Qt' require 'opengl' require './World' require './Cloud' require './Flock' require './Params' require './Camera' include GL class Canvas < Qt::GLWidget GRASS_COLOR = [0, 0.75, 0] MDA_ROTATE = :MDA_ROTATE MDA_ZOOM = :MDA_ZOOM MDA_CHANGE_FOCUS = :MDA_CHANGE_FOCUS def initialize(parent = nil, name = '') super(parent) @grassObject = nil end def update updateGL() end def initializeGL() ClearColor(0.4, 0.4, 1.0, 0.0) # Let OpenGL clear to light blue @grassObject = makeGrassObject() ShadeModel(FLAT) end def paintGL() Enable(DEPTH_TEST) Clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT) MatrixMode(MODELVIEW) camera = World.instance.camera LoadIdentity() Rotate(camera.rotation.x, 1, 0, 0) Rotate(camera.rotation.y, 0, 1, 0) Rotate(camera.rotation.z, 0, 0, 1.0) Translate(-camera.position.x, -camera.position.y, -camera.position.z) Scale(camera.zoom, camera.zoom, camera.zoom) CallList(@grassObject) World.instance.clouds.each { | cloud | cloud.draw() } World.instance.flock.draw() end # Set up the OpenGL view port, matrix mode, etc. def resizeGL(w, h) Viewport(0, 0, w, h) MatrixMode(PROJECTION) LoadIdentity() # # left, right, bottom, top, front, back (focal_length) halfXSize = $PARAMS['world_width'] / 2 * 1.25 halfYSize = $PARAMS['world_height'] / 2 * 1.25 halfZSize = $PARAMS['world_depth'] / 2 * 1.25 # Frustum(-halfXSize, halfXSize, -halfYSize, halfYSize, # 5, halfZSize * 2) Ortho(-halfXSize, halfXSize, -halfYSize, halfYSize, -halfZSize, halfZSize) MatrixMode(MODELVIEW) end def makeGrassObject halfXSize = $PARAMS['world_width'] halfYSize = $PARAMS['world_depth'] / 2 halfZSize = $PARAMS['world_height'] list = GenLists(1) NewList(list, COMPILE) LineWidth(2.0) Begin(QUADS) Color(GRASS_COLOR) # Counter-clockwise Vertex( halfXSize, -halfYSize, halfZSize) Vertex(-halfXSize, -halfYSize, halfZSize) Vertex(-halfXSize, -halfYSize, -halfZSize) Vertex( halfXSize, -halfYSize, -halfZSize) End() EndList() return list end def mousePressEvent(e) @mouseLoc = e.pos() case e.button() when Qt::LeftButton @mouseDragAction = MDA_ZOOM when Qt::RightButton @mouseDragAction = MDA_ROTATE when Qt::MidButton @mouseDragAction = MDA_CHANGE_FOCUS end end # Rotate around sphere with right (#2) button. Zoom with left button. # Change focus with left button. def mouseMoveEvent(e) return if @mouseLoc.nil? dx = dy = 0 if e.x() != @mouseLoc.x() dx = e.x() - @mouseLoc.x() # move right increases dx @mouseLoc.setX(e.x()) end if e.y() != @mouseLoc.y() dy = @mouseLoc.y() - e.y() # move up increases dy @mouseLoc.setY(e.y()) end return if dx == 0 && dy == 0 case @mouseDragAction when MDA_ZOOM return if (dy == 0) World.instance.camera.zoom += 0.1 * -dy when MDA_ROTATE break when MDA_CHANGE_FOCUS break end World.instance.setupTranslation() end end