/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2003 * * Last modified: * $Date: 2011-08-25 18:41:47 +1000 (Thu, 25 Aug 2011) $ by $Author: tack $ * $Revision: 12351 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include namespace Gecode { namespace Int { namespace Count { /* * Counting domain consistent equality * */ template forceinline ViewTypeDesc vtd(VY y) { (void) y; return VTD_VARVIEW; } template<> forceinline ViewTypeDesc vtd(const IntSet& y) { (void) y; return VTD_INTSET; } template<> forceinline ViewTypeDesc vtd(ConstIntView y) { (void) y; return VTD_CONSTVIEW; } template<> forceinline ViewTypeDesc vtd(ZeroIntView y) { (void) y; return VTD_CONSTVIEW; } forceinline void subscribe(Space& home, Propagator& p, IntSet& y) { (void) home; (void) p; (void) y; } template forceinline void subscribe(Space& home, Propagator& p, VY y) { y.subscribe(home, p, PC_INT_DOM); } forceinline void cancel(Space& home, Propagator& p, IntSet& y) { (void) home; (void) p; y.~IntSet(); } template forceinline void cancel(Space& home, Propagator& p, VY y) { y.cancel(home, p, PC_INT_DOM); } template forceinline RelTest holds(VX x, ConstIntView y) { return rtest_eq_dom(x,y.val()); } template forceinline RelTest holds(VX x, ZeroIntView) { return rtest_eq_dom(x,0); } template forceinline RelTest holds(VX x, const IntSet& y) { if ((x.max() < y.min()) || (y.max() < x.min())) return RT_FALSE; ViewRanges rx(x); IntSetRanges ry(y); switch (Iter::Ranges::compare(rx,ry)) { case Iter::Ranges::CS_SUBSET: return RT_TRUE; case Iter::Ranges::CS_DISJOINT: return RT_FALSE; case Iter::Ranges::CS_NONE: return RT_MAYBE; default: GECODE_NEVER; } GECODE_NEVER; return RT_MAYBE; } template forceinline RelTest holds(VX x, VX y) { return rtest_eq_dom(x,y); } template forceinline ExecStatus post_true(Home home, VX x, ConstIntView y) { GECODE_ME_CHECK(x.eq(home,y.val())); return ES_OK; } template forceinline ExecStatus post_true(Home home, VX x, ZeroIntView) { GECODE_ME_CHECK(x.eq(home,0)); return ES_OK; } template forceinline ExecStatus post_true(Home home, VX x, const IntSet& y) { IntSetRanges ry(y); GECODE_ME_CHECK(x.inter_r(home,ry,false)); return ES_OK; } template forceinline ExecStatus post_true(Home home, ViewArray& x, ConstIntView y) { for (int i = x.size(); i--; ) GECODE_ME_CHECK(x[i].eq(home,y.val())); return ES_OK; } template forceinline ExecStatus post_true(Home home, ViewArray& x, ZeroIntView) { for (int i = x.size(); i--; ) GECODE_ME_CHECK(x[i].eq(home,0)); return ES_OK; } template forceinline ExecStatus post_true(Home home, ViewArray& x, const IntSet& y) { for (int i = x.size(); i--; ) { IntSetRanges ry(y); GECODE_ME_CHECK(x[i].inter_r(home,ry,false)); } return ES_OK; } template forceinline ExecStatus post_false(Home home, VX x, ConstIntView y) { GECODE_ME_CHECK(x.nq(home,y.val())); return ES_OK; } template forceinline ExecStatus post_false(Home home, VX x, ZeroIntView) { GECODE_ME_CHECK(x.nq(home,0)); return ES_OK; } template forceinline ExecStatus post_false(Home home, VX x, const IntSet& y) { IntSetRanges ry(y); GECODE_ME_CHECK(x.minus_r(home,ry,false)); return ES_OK; } template forceinline ExecStatus post_false(Home home, ViewArray& x, ConstIntView y) { for (int i = x.size(); i--; ) GECODE_ME_CHECK(x[i].nq(home,y.val())); return ES_OK; } template forceinline ExecStatus post_false(Home home, ViewArray& x, ZeroIntView) { for (int i = x.size(); i--; ) GECODE_ME_CHECK(x[i].nq(home,0)); return ES_OK; } template forceinline ExecStatus post_false(Home home, ViewArray& x, const IntSet& y) { for (int i = x.size(); i--; ) { IntSetRanges ry(y); GECODE_ME_CHECK(x[i].minus_r(home,ry,false)); } return ES_OK; } template forceinline ExecStatus post_true(Home home, ViewArray& x, VX y) { ViewArray z(home,x.size()+1); z[x.size()] = y; for (int i = x.size(); i--; ) z[i] = x[i]; return Rel::NaryEqDom::post(home,z); } template forceinline ExecStatus post_true(Home home, VX x, VX y) { return Rel::EqDom::post(home,x,y); } template forceinline ExecStatus post_false(Home home, ViewArray& x, VX y) { for (int i = x.size(); i--; ) GECODE_ES_CHECK(Rel::Nq::post(home,x[i],y)); return ES_OK; } template forceinline ExecStatus post_false(Home home, VX x, VX y) { return Rel::Nq::post(home,x,y); } template forceinline ExecStatus prune(Space& home, ViewArray& x, ConstIntView) { (void) home; (void) x; return ES_OK; } template forceinline ExecStatus prune(Space& home, ViewArray& x, ZeroIntView) { (void) home; (void) x; return ES_OK; } template forceinline ExecStatus prune(Space& home, ViewArray& x, const IntSet& y) { (void) home; (void) x; (void) y; return ES_OK; } template forceinline ExecStatus prune(Space& home, ViewArray& x, VX y) { if (x.size() == 0) return ES_OK; Region r(home); ViewRanges* rx = r.alloc >(x.size()); for (int i=x.size(); i--; ) rx[i] = ViewRanges(x[i]); Iter::Ranges::NaryUnion u(r, rx, x.size()); GECODE_ME_CHECK(y.inter_r(home, u, false)); return ES_OK; } }}} // STATISTICS: int-prop