// // This file is part of the Bones source-to-source compiler examples. The C-code // is largely identical in terms of functionality and variable naming to the code // found in PolyBench/C version 3.2. For more information on PolyBench/C or Bones // please use the contact information below. // // == More information on PolyBench/C // Contact............Louis-Noel Pouchet // Web address........http://polybench.sourceforge.net/ // // == More information on Bones // Contact............Cedric Nugteren // Web address........http://parse.ele.tue.nl/bones/ // // == File information // Filename...........benchmark/jacobi-2d-imper.c // Author.............Cedric Nugteren // Last modified on...03-April-2012 // #include "common.h" // This is 'jacobi-2d-imper', a 2D Jacobi stencil computation int main(void) { int i,j,t; // Declare arrays on the stack float A[N][N]; float B[N][N]; // Set the input data for (i=0; i B[1:N-2,1:N-2]|element for (i = 1; i < N - 1; i++) { for (j = 1; j < N - 1; j++) { B[i][j] = 0.2 * (A[i][j] + A[i][j - 1] + A[i][1 + j] + A[1 + i][j] + A[i - 1][j]); } } #pragma species endkernel jacobi-2d-imper_k2 #pragma species kernel B[1:N-2,1:N-2]|element -> A[1:N-2,1:N-2]|element for (i = 1; i < N - 1; i++) { for (j = 1; j < N - 1; j++) { A[i][j] = B[i][j]; } } #pragma species endkernel jacobi-2d-imper_k3 } } #pragma endscop // Clean-up and exit the function fflush(stdout); return 0; }