/*********************************************************************** * FXRuby -- the Ruby language bindings for the FOX GUI toolkit. * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact the author by e-mail * at "lyle@lylejohnson.name". ***********************************************************************/ // Color Well Styles enum { COLORWELL_OPAQUEONLY = 0x00008000, /// Colors must be opaque COLORWELL_SOURCEONLY = 0x00010000, /// ColorWell is never a target COLORWELL_NORMAL = JUSTIFY_LEFT }; /** * A color well is a widget which controls color settings. * Colors may be dragged and dropped from one color well to another. * A double-click inside a color well will bring up the standard * color dialog panel to edit the color well's color. * Colors may be also pasted by name using middle-mouse click into/out of * color wells from/to other selection-capable applications; for example, * you can highlight the word `red' and paste it into a color well. */ class FXColorWell : public FXFrame { protected: FXColor wellColor[2]; // Pixel value of RGBA over black and white FXColor rgba; // Color with RGB and Alpha FXColor oldrgba; // Old color FXString tip; // Tooltip value FXString help; // Help value protected: FXColorWell(); static FXColor rgbaoverblack(FXColor clr); static FXColor rgbaoverwhite(FXColor clr); public: long onPaint(FXObject*,FXSelector,void* PTR_EVENT); long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT); long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT); long onMiddleBtnPress(FXObject*,FXSelector,void* PTR_EVENT); long onMiddleBtnRelease(FXObject*,FXSelector,void* PTR_EVENT); long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT); long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT); long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT); long onMotion(FXObject*,FXSelector,void* PTR_EVENT); long onBeginDrag(FXObject*,FXSelector,void* PTR_EVENT); long onEndDrag(FXObject*,FXSelector,void* PTR_EVENT); long onDragged(FXObject*,FXSelector,void* PTR_EVENT); long onFocusIn(FXObject*,FXSelector,void* PTR_EVENT); long onFocusOut(FXObject*,FXSelector,void* PTR_EVENT); long onDNDEnter(FXObject*,FXSelector,void* PTR_EVENT); long onDNDLeave(FXObject*,FXSelector,void* PTR_EVENT); long onDNDMotion(FXObject*,FXSelector,void* PTR_EVENT); long onDNDDrop(FXObject*,FXSelector,void* PTR_EVENT); long onDNDRequest(FXObject*,FXSelector,void* PTR_EVENT); long onSelectionLost(FXObject*,FXSelector,void* PTR_EVENT); long onSelectionGained(FXObject*,FXSelector,void* PTR_EVENT); long onSelectionRequest(FXObject*,FXSelector,void* PTR_EVENT); long onClicked(FXObject*,FXSelector,void* PTR_IGNORE); long onDoubleClicked(FXObject*,FXSelector,void* PTR_IGNORE); long onCmdSetValue(FXObject*,FXSelector,void* PTR_COLOR); long onCmdSetIntValue(FXObject*,FXSelector,void* PTR_NULL); // FIXME long onCmdGetIntValue(FXObject*,FXSelector,void* PTR_NULL); // FIXME long onCmdColorWell(FXObject*,FXSelector,void* PTR_COLOR); long onChgColorWell(FXObject*,FXSelector,void* PTR_COLOR); long onCmdSetHelp(FXObject*,FXSelector,void* PTR_STRING); long onCmdGetHelp(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME long onCmdSetTip(FXObject*,FXSelector,void* PTR_STRING); long onCmdGetTip(FXObject*,FXSelector,void* PTR_IGNORE); // FIXME long onQueryHelp(FXObject*,FXSelector,void* PTR_IGNORE); long onQueryTip(FXObject*,FXSelector,void* PTR_IGNORE); public: enum { ID_COLORDIALOG=FXFrame::ID_LAST, ID_LAST }; public: %extend { /// Construct color well with initial color clr FXColorWell(FXComposite* p,FXColor clr=0,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=COLORWELL_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){ return new FXRbColorWell(p,clr,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb); } } /// Set color void setRGBA(FXColor clr,FXbool notify=FALSE); /// Get color FXColor getRGBA() const; /// Set status line help text for this color well void setHelpText(const FXString& text); /// Get status line help text for this color well const FXString& getHelpText() const; /// Set tool tip message for this color well void setTipText(const FXString& text); /// Get tool tip message for this color well const FXString& getTipText() const; /// Return true if only opaque colors allowed FXbool isOpaqueOnly() const; /// Change opaque only mode void setOpaqueOnly(FXbool opaque); /// Destructor virtual ~FXColorWell(); }; DECLARE_FXOBJECT_VIRTUALS(FXColorWell) DECLARE_FXID_VIRTUALS(FXColorWell) DECLARE_FXDRAWABLE_VIRTUALS(FXColorWell) DECLARE_FXWINDOW_VIRTUALS(FXColorWell)