[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" GUIText: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; ifS; ;i;i;F; " SInt32; " m_FileID; i ; i; ifS; ;i;i;F; " SInt32; " m_PathID; i ; i; ifS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " string; " m_Text; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " SInt16; " m_Anchor; i; i; iS; ;i;i;F; " SInt16; "m_Alignment; i; i; iS; ;i;i;F; " Vector2f; "m_PixelOffset; i ; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "m_LineSpacing; i ; i; iS; ;i;i;F; " float; "m_TabSize; i ; i; iS; ;i;i;F; "PPtr; " m_Font; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; "PPtr; "m_Material; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_PixelCorrect; i; i; i