class UIColor def uicolor ; self ; end def red _sugarcube_colors[:red] end def cgcolor self.CGColor end def green _sugarcube_colors[:green] end def blue _sugarcube_colors[:blue] end def alpha _sugarcube_colors[:alpha] end private def _sugarcube_colors @color ||= begin red = Pointer.new(:float) green = Pointer.new(:float) blue = Pointer.new(:float) white = Pointer.new(:float) alpha = Pointer.new(:float) if self.getRed(red, green:green, blue:blue, alpha:alpha) { red: red[0], green: green[0], blue: blue[0], alpha: alpha[0], } elsif self.getWhite(white, alpha:alpha) { red: white[0], green: white[0], blue: white[0], alpha: alpha[0], } end end end end