--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: puzzle-solved-remix pitch: 60 events: 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko It's the lightbulb.\\>\\n\\@niko_eyeclosed2 Thank goodness it's safe..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 ...\\>\\n\\@niko_sad ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed2 ...I guess \\p isn't coming back..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: - - Niko, I'm here. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko, I'm here. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko_pancakes ...\\p?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: - - Yes? - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Yes? indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko_pancakes Is that... really you?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 I thought... you were gone..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: - - I never left you. - I'm back now. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - I never left you. indent: 0 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Oh! \\@niko_eyeclosed I was... feeling a bit scared back there..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I thought I was completely alone!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed But that was silly of me to assume, wasn't it?" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - I'm back now. indent: 0 code: 402 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak Where did you go?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I was so scared all by myself..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ...but I guess... it's okay now." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko Ah, guess we need to figure out where to go now, and-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - jars_light - 140 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 0 code: 42 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - jars_light - 140 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 0 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 5 - 2 indent: 0 code: 225 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 2 - 3 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - items_tut2 - 0 - 2 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: - 12 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 12 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 255 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko The sun!\\>\\n\\@niko_speak It lit up on its own!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Guess I should pick it up, right \\p?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - white - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 1 indent: 0 code: 231 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fade_in_echo pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 1 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 1 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 0 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = true indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 185 - 33 - 14 - 4 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 1 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 1 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - 1 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut2 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: lightbulb "y": 7 x: 10 id: 1 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: sunlight "y": 9 x: 10 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - start_sky - 0 indent: 0 code: 204 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: - 58 - 1 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 0 x: 2 id: 3 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - lightbulb_room_fix indent: 0 code: 355 - class RPG::EventCommand: parameters: - 99 - 99 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - Journal.set 'final' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: set journal "y": 1 x: 1 id: 4 tileset_id: 13 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 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