Sha256: 24e52bc7d163887ff587766424e80a708f5df83467ea72a5407db959bd243db8
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Size: 929 Bytes
Versions: 11
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Stored size: 929 Bytes
Contents
#version 110 // Bloom filter // http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ // // Spooner: Added uniforms for setting bloom intensity. uniform sampler2D in_Texture; // Original in_Texture. varying vec2 var_TexCoord; // Pixel to process on this pass uniform float in_GlareSize; // 0.004 is good uniform float in_Power; // 0.25 is good void main() { vec4 sum = vec4(0); int i, j; for(i = -4; i < 4; i++) { for (j = -3; j < 3; j++) { sum += texture2D(in_Texture, var_TexCoord + vec2(j, i) * in_GlareSize) * in_Power; } } vec4 base_color = texture2D(in_Texture, var_TexCoord); if (base_color.r < 0.3) { gl_FragColor = sum * sum * 0.012 + base_color; } else if(base_color.r < 0.5) { gl_FragColor = sum * sum * 0.009 + base_color; } else { gl_FragColor = sum * sum * 0.0075 + base_color; } }
Version data entries
11 entries across 11 versions & 2 rubygems