[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"Rigidbody2D: nameI" Base:ET: sizei*: indexi: flagsi€S; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i;iAS; ;i;i;F; I"int; T; " m_FileID; i ; i;iAS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i;iAS; ;i;i;F; I" bool; T; "m_UseAutoMass; i; i ;i@S; ;i;i;F; I" float; T; " m_Mass; i ; i ;iS; ;i;i;F; @; "m_LinearDrag; i ; i ;iS; ;i;i;F; @; "m_AngularDrag; i ; i ;iS; ;i;i;F; @; "m_GravityScale; i ; i ;iS; ;i;i;F; @; "m_IsKinematic; i; i;iS; ;i;i;F; I" UInt8; T; "m_Interpolate; i; i;iS; ;i;i;F; @!; "m_SleepingMode; i; i;iS; ;i;i;F; @!; "m_CollisionDetection; i; i;i@S; ;i;i;F; @ ; "m_Constraints; i ; i;i@