Sha256: 23c7951431a761ad50b06d3a5ca2ea10a785d17a7cc10bc1ebb5645f358bc28a
Contents?: true
Size: 1004 Bytes
Versions: 11
Compression:
Stored size: 1004 Bytes
Contents
#version 110 // Use a stencil texture to selectively draw. Drawing of the image will occur // where the stencil is transparent (or only where the stencil is opaque if // inverted). // // Partial transparency in the stencil will allow the image to be drawn // partially too. varying vec4 var_Color; varying vec2 var_TexCoord0; // The texture/image to draw. varying vec2 var_TexCoord1; // The stencil (multitexture). uniform sampler2D in_Texture0; // The texture/image to draw. uniform sampler2D in_Texture1; // The stencil (multitexture). uniform bool in_Inverted; // true to draw in opaque areas / false to draw in transparent areas. void main() { vec4 texColor = texture2D(in_Texture0, var_TexCoord0); vec4 maskColor = texture2D(in_Texture1, var_TexCoord1); // Only draw the texture where the stencil is transparent (unless inverted). float mask_alpha = in_Inverted ? (1.0 - maskColor.a) : maskColor.a; gl_FragColor = vec4(texColor.r, texColor.g, texColor.b, texColor.a - mask_alpha); }
Version data entries
11 entries across 11 versions & 2 rubygems